thenerdymusicguy Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (9, -19, D:1) 15 arrows (26, -4, D:1) a +0 club (31, 13, D:1) a +0 club (32, -20, D:1) 23 arrows (43, -25, D:1) a +0 club (57, -19, D:1) 18 stones (58, -8, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) a +0 club (0, 1, D:2) a +0 club (4, 1, D:2) a +0 club (4, 5, D:2) a +0 animal skin a +0 club (10, -4, D:2) a +0 dagger (11, 15, D:2) 4 stones a +0 dagger (14, 10, D:2) a +0 dagger (15, 9, D:2) a +0 leather armour (19, 3, D:2) 4 stones (19, 8, D:2) a +0 spear (22, -12, D:2) 21 bolts (29, 13, D:2) a +0 dagger (29, 14, D:2) a +0 spear (30, 13, D:2) a +0 flail (33, 21, D:2) a +0 short sword (37, 2, D:2) a +0 short sword 2 stones (40, 9, D:2) 17 stones Level 3 of the Dungeon (5, -1, D:3) a +0 club a +0 helmet a +0 animal skin a +0 trident (6, -33, D:3) a +0 dagger (6, -1, D:3) 21 stones a +0 club a +3 hunting sling a +0 club (6, 0, D:3) a +0 club a +0 dagger (7, -19, D:3) a +0 mace (7, 1, D:3) a +0 club (9, -24, D:3) a +3 scale mail of positive energy a +0 morningstar (13, 6, D:3) a +0 leather armour (14, -32, D:3) a +0 robe (14, 3, D:3) a +0 hand axe (15, -21, D:3) 22 bolts (17, -6, D:3) a +0 spear (24, -35, D:3) a book of Changes (27, -23, D:3) a +0 dagger (34, -38, D:3) a +0 scimitar (40, -32, D:3) a +0 hunting sling Level 4 of the Dungeon (0, 0, D:4) 19 stones (2, -2, D:4) a +0 ring mail (3, 4, D:4) a +0 robe (4, 26, D:4) a +6 ring of intelligence (17, 17, D:4) 11 stones (17, 28, D:4) a book of Cantrips (19, 14, D:4) a +0 giant spiked club (20, 14, D:4) a +0 giant club (37, 39, D:4) a +0 robe (38, -4, D:4) 20 bolts (39, 16, D:4) the Collected Works on Shifting Sinister Magic Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Vampiric Draining Necromancy 3 no c - Hydra Form Transmutation 6 no d - Statue Form Transmutation/Earth 6 no Trog disapproves of the use of such an item. (39, 27, D:4) a +0 leather armour (42, 18, D:4) 8 javelins (50, 36, D:4) a +0 dagger a +0 ring mail (57, 13, D:4) 9 arrows Level 5 of the Dungeon (0, 0, D:5) 24 arrows (8, -15, D:5) a staff of cold (8, -5, D:5) 17 arrows a +0 shortbow (15, -45, D:5) a +0 ring mail (15, -3, D:5) a +0 quarterstaff (16, 0, D:5) a book of Changes (17, -45, D:5) a +0 falchion a +0 leather armour (20, -14, D:5) 17 stones (21, -20, D:5) 28 stones (22, -15, D:5) a +0 quarterstaff (26, -34, D:5) a +0 spear (36, -25, D:5) a +0 ring mail (40, -35, D:5) a +0 giant spiked club (45, -42, D:5) 22 arrows (45, -31, D:5) a +0 leather armour (48, -24, D:5) a +0 leather armour (52, -2, D:5) the +4 rapier of Divine Guile {antimagic, +Blink rElec Int+5 Dex-3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+5). It affects your dexterity (-3). It insulates you from electricity. It lets you blink. (53, -12, D:5) 14 stones (59, -18, D:5) a +0 whip 3 large rocks Level 6 of the Dungeon (0, 0, D:6) a +7 vampiric rapier a +0 ring mail a +0 dagger a +0 robe (1, -3, D:6) 18 stones (5, 14, D:6) the +9 hunting sling of Prudence {freeze, rPois} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from poison. (6, 9, D:6) a +0 rapier (13, 8, D:6) a +0 ring mail a +0 dagger (13, 18, D:6) a +0 ring mail (13, 21, D:6) 19 arrows a +0 shortbow (22, 24, D:6) a +0 hand axe (33, 16, D:6) a +0 leather armour a +0 trident (34, 26, D:6) a +0 scythe a +0 robe (37, 17, D:6) 26 sling bullets (46, -1, D:6) a +0 scimitar (46, 2, D:6) a +0 short sword (47, 0, D:6) the +2 shortbow "Heso" {freeze, rF++ rN+ Str-2 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (-2). It greatly protects you from fire. It protects you from negative energy. It lets you see invisible. (47, 2, D:6) a +0 lajatang Level 7 of the Dungeon (0, 0, D:7) a +0 rapier a +0 arbalest (1, -12, D:7) a +0 short sword (6, 8, D:7) a +0 ring mail (7, 13, D:7) a +0 leather armour (12, 27, D:7) a +0 ring mail (14, 27, D:7) an amulet of the acrobat (15, -16, D:7) 5 boomerangs (22, 3, D:7) 16 stones (33, -18, D:7) 18 stones (34, 25, D:7) a +0 giant club (35, 12, D:7) a +0 scale mail 2 boomerangs a +0 flail (35, 13, D:7) a +0 flail (35, 26, D:7) a +1 vampiric dagger (47, -12, D:7) a +0 war axe +2 steam dragon scales (49, -3, D:7) a +0 mace (50, 0, D:7) a +4 quarterstaff of chaos (50, 8, D:7) a +0 mace Level 8 of the Dungeon (0, 0, D:8) a +0 robe (20, -18, D:8) a +0 leather armour (21, -19, D:8) a +0 giant club (23, -14, D:8) a +0 quarterstaff (24, 8, D:8) 20 arrows a +0 shortbow (26, 18, D:8) 29 stones (30, 1, D:8) 19 stones (30, 22, D:8) a +0 flail (40, -20, D:8) a +0 ring mail (41, 11, D:8) 22 stones (44, -20, D:8) 21 arrows (44, 7, D:8) 5 boomerangs (53, -5, D:8) a +0 hunting sling Level 9 of the Dungeon (0, 0, D:9) 17 sling bullets (2, 35, D:9) a +0 dagger a +0 leather armour a +0 mace a +0 leather armour (3, 35, D:9) a +0 flail a +0 dagger a +0 robe (7, 10, D:9) a +0 mace (7, 22, D:9) a +0 dagger (8, 19, D:9) 2 stones a +0 whip (12, 11, D:9) a +0 robe (12, 16, D:9) a +0 club (14, 1, D:9) a +0 pair of boots (14, 2, D:9) a +0 chain mail a +2 leather armour of fire resistance a +0 hand axe a +1 mace of draining (14, 3, D:9) a +0 leather armour a +0 club a +0 leather armour a +0 club (14, 22, D:9) the +1 long sword of the Singing Goat {drain, rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. (15, 2, D:9) a +0 giant spiked club (28, 21, D:9) 18 stones (32, -4, D:9) a +0 dire flail (34, 14, D:9) a +0 robe a +3 short sword (35, 4, D:9) a +0 robe (35, 18, D:9) a +0 robe a +0 long sword (35, 19, D:9) a +0 robe a +1 halberd of freezing (36, 2, D:9) a +0 leather armour (36, 3, D:9) a +0 mace (36, 23, D:9) a +0 chain mail 3 silver boomerangs a +0 short sword a +0 robe a +0 dagger a +0 dagger (36, 41, D:9) 28 arrows (37, 2, D:9) a +0 dagger a +0 robe a +0 dagger (37, 4, D:9) 6 curare-tipped darts (37, 22, D:9) a +0 hand axe (43, 7, D:9) a +0 scale mail (49, 31, D:9) a +0 eveningstar Level 10 of the Dungeon [Shop] Okos's Antique Armour Emporium a +0 plate armour (644 gold) the -6 kite shield of Yhuiskiz {*Corrode rElec rC++ Dex-4} (2 gold) It affects your dexterity (-4). It greatly protects you from cold. It insulates you from electricity. It may corrode you when you take damage. a +0 ring mail (112 gold) a +0 leather armour (56 gold) a +0 robe (19 gold) a +0 pair of gloves (126 gold) a +0 barding (644 gold) the +2 ring mail of Bapliunt {Dex+4} (823 gold) It affects your dexterity (+4). the +1 chain mail of the Blind Marksman {Int+3} (638 gold) It affects your intelligence (+3). (0, 0, D:10) a +0 shortbow 28 arrows (0, 22, D:10) a +0 shortbow 16 arrows (7, 4, D:10) a tin of tremorstones (2/2) (10, 37, D:10) a +0 flail a +0 chain mail (12, -6, D:10) 9 stones (14, 5, D:10) 15 poisoned darts (15, 22, D:10) a +0 giant club (18, 19, D:10) the +7 great sword of the Establishment {vorpal, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (19, 20, D:10) a +2 robe of cold resistance a +0 quarterstaff of freezing (23, 16, D:10) 12 stones (26, 21, D:10) a +0 chain mail a +1 vorpal battleaxe (32, 24, D:10) a +0 troll leather armour (35, 2, D:10) 19 arrows (35, 13, D:10) a +0 robe (35, 18, D:10) a +2 mace a +0 robe (35, 19, D:10) a +0 falchion a +0 robe (36, 17, D:10) a +0 spear a +0 robe (37, 19, D:10) a +4 flail a +0 robe (45, -10, D:10) 22 bolts (52, 24, D:10) a +0 falchion (56, -5, D:10) a +0 robe (56, 33, D:10) 24 stones Level 11 of the Dungeon (0, 11, D:11) a +0 rapier (15, -17, D:11) a +0 shortbow 15 arrows (15, -16, D:11) a +0 shortbow 18 arrows (15, -15, D:11) a +0 shortbow 30 arrows (16, -17, D:11) a +0 shortbow 32 arrows (16, -15, D:11) a +0 shortbow 29 arrows (17, 16, D:11) a +0 dagger (18, 15, D:11) a +0 short sword 2 boomerangs (18, 16, D:11) a +0 flail (20, 1, D:11) a staff of cold (32, -12, D:11) a book of Minor Magic (44, 15, D:11) a +0 falchion (46, -19, D:11) a +0 ring mail (49, 31, D:11) a book of Necromancy (55, 27, D:11) a +0 giant club (59, 7, D:11) 14 bolts (59, 34, D:11) a +0 whip Level 1 of the Lair of Beasts (6, -24, Lair:1) a +0 mace (11, -34, Lair:1) 16 bolts (11, -17, Lair:1) 16 stones (19, -32, Lair:1) 11 stones (27, -48, Lair:1) 2 scrolls of noise (27, -39, Lair:1) a +0 hand axe (40, -55, Lair:1) 21 arrows (45, -14, Lair:1) 24 stones (46, -48, Lair:1) a +0 falchion Level 2 of the Lair of Beasts (28, 7, Lair:2) a +0 leather armour (28, 18, Lair:2) a +0 robe (33, 29, Lair:2) a +0 ring mail (33, 43, Lair:2) 14 stones (36, 1, Lair:2) a +0 ring mail (40, 11, Lair:2) the +4 ring mail of Heresy {Str+3 Int+4 SInv Stlth-} It affects your strength (+3). It affects your intelligence (+4). It lets you see invisible. It makes you less stealthy. (41, 32, Lair:2) a +0 ring mail (51, 29, Lair:2) a staff of conjuration Level 6 of the Lair of Beasts (0, 0, Lair:6) a cane toad corpse (1, -1, Lair:6) a cane toad corpse (1, 0, Lair:6) a blink frog corpse (2, -3, Lair:6) a blink frog corpse (3, -5, Lair:6) a basilisk corpse (still there?) a bullfrog corpse (still there?) (3, -4, Lair:6) a vampire mosquito corpse (10, -3, Lair:6) a +0 scale mail (11, -6, Lair:6) a water moccasin corpse (23, 4, Lair:6) a water moccasin corpse (skeletalised by now) (24, 2, Lair:6) a wyvern corpse (skeletalised by now) an electric eel corpse (skeletalised by now) (24, 3, Lair:6) an elephant corpse (skeletalised by now) (27, 1, Lair:6) an elephant corpse (skeletalised by now)