Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.26-a0-752-gcff87cac9a Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 1039613259829833620, deterministic pregen: 1 Command line: /usr/games/crawl-git-cff87cac9a -name thethe -rc /dgldir/rcfiles/crawl-git/thethe.rc -macro /dgldir/rcfiles/crawl-git/thethe.macro -morgue /dgldir/morgue/thethe/ -webtiles-socket /crawl-master/webserver/sockets/thethe:2020-11-06.17:31:52.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 30 stack frames. /usr/games/crawl-git-cff87cac9a(_Z17write_stack_traceP8_IO_FILE+0x28) [0x5589305cd6c8]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-cff87cac9a(_Z13do_crash_dumpv+0x47c) [0x5589305d593c]: do_crash_dump() /usr/games/crawl-git-cff87cac9a(_Z20crash_signal_handleri+0x7e) [0x5589305cd9ce]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x33060) [0x7f7f43c82060]: /lib/x86_64-linux-gnu/libpthread.so.0(write+0x10) [0x7f7f43ffe190]: /lib/x86_64-linux-gnu/libtinfo.so.5(_nc_flush+0x52) [0x7f7f44d30e52]: /lib/x86_64-linux-gnu/libtinfo.so.5(_nc_outch+0x79) [0x7f7f44d30f99]: /lib/x86_64-linux-gnu/libtinfo.so.5(tputs+0x9a) [0x7f7f44d3109a]: /lib/x86_64-linux-gnu/libncursesw.so.5(+0xc7f5) [0x7f7f44f517f5]: /lib/x86_64-linux-gnu/libncursesw.so.5(vidputs+0x3d6) [0x7f7f44f5e7b6]: /lib/x86_64-linux-gnu/libncursesw.so.5(+0x1edc1) [0x7f7f44f63dc1]: /lib/x86_64-linux-gnu/libncursesw.so.5(+0x2023c) [0x7f7f44f6523c]: /lib/x86_64-linux-gnu/libncursesw.so.5(+0x20dbf) [0x7f7f44f65dbf]: /lib/x86_64-linux-gnu/libncursesw.so.5(doupdate+0x5fa) [0x7f7f44f6785a]: /lib/x86_64-linux-gnu/libncursesw.so.5(wrefresh+0x36) [0x7f7f44f5b346]: /usr/games/crawl-git-cff87cac9a(_Z13update_screenv+0x18) [0x558930b833b8]: update_screen() /usr/games/crawl-git-cff87cac9a(_Z21check_selected_skillsv+0x106) [0x558930a05e86]: check_selected_skills() /usr/games/crawl-git-cff87cac9a(_Z8gain_expjPj+0x26d) [0x5589309a8f9d]: gain_exp(unsigned int, unsigned int*) /usr/games/crawl-git-cff87cac9a(+0x631054) [0x5589308aa054]: /usr/games/crawl-git-cff87cac9a(_Z11monster_dieR7monster11killer_typeibbb+0x1968) [0x5589308b4388]: monster_die(monster&, killer_type, int, bool, bool, bool) /usr/games/crawl-git-cff87cac9a(_ZN4bolt14affect_monsterEP7monster+0xf69) [0x55893058df39]: bolt::affect_monster(monster*) /usr/games/crawl-git-cff87cac9a(_ZN4bolt11affect_cellEv+0xf8) [0x55893058e4d8]: bolt::affect_cell() /usr/games/crawl-git-cff87cac9a(_ZN4bolt7do_fireEv+0x315) [0x5589305910c5]: bolt::do_fire() /usr/games/crawl-git-cff87cac9a(_ZN4bolt4fireEv+0x1168) [0x558930593168]: bolt::fire() /usr/games/crawl-git-cff87cac9a(_Z18handle_searing_rayv+0x232) [0x558930a31d62]: handle_searing_ray() /usr/games/crawl-git-cff87cac9a(+0x90fe80) [0x558930b88e80]: /usr/games/crawl-git-cff87cac9a(+0x910995) [0x558930b89995]: /usr/games/crawl-git-cff87cac9a(main+0x345) [0x55893052e925]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf1) [0x7f7f43c6f2e1]: /usr/games/crawl-git-cff87cac9a(_start+0x2a) [0x55893052f2ba]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 6.3.0 20170516 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-cff87cac9a/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-cff87cac9a/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-cff87cac9a/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 5, depth = 4 Level id: Lair:4 Level build method = , level layout type = city, absdepth0 = 13 Level vaults: layout_regular_city Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Aim: a yak (moderately wounded) The searing ray hits the yak! The yak is severely wounded. The searing ray hits the yak! The yak is severely wounded. (Press . to maintain the ray.) The wall freezes the yak. The wall freezes the yak! The yak gores you. The wall freezes the yak. The searing ray hits the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. The searing ray hits the yak. The yak is lightly wounded. The wall freezes the yak. x2 The searing ray hits the yak! The yak is heavily wounded. The searing ray hits the yak! The yak is moderately wounded. The wall freezes the yak. x2; The yak completely misses you. The searing ray hits the yak! The yak is almost dead. The searing ray hits the yak! The yak is heavily wounded. You finish channeling your searing ray. The wall freezes the yak. You kill the yak! Vehumet accepts your kill. You feel your power returning. The wall freezes the yak. The yak gores you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (severely wounded) The searing ray hits the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. Your Air Magic skill increases to level 2! (Press . to maintain the ray.) A yak comes into view. The wall freezes the yak! The yak gores you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (severely wounded) The searing ray hits the yak! You kill the yak! Vehumet accepts your kill. (Press . to maintain the ray.) The yak bellows! The frozen ramparts melt away. The searing ray hits the yak! The yak is moderately wounded. The searing ray hits the yak! The yak is heavily wounded. The searing ray hits the yak! The yak is lightly wounded. The searing ray hits the yak! The yak is severely wounded. The searing ray hits the yak! The yak is moderately wounded. You finish channeling your searing ray. A yak comes into view. The yak completely misses you. The yak moves out of view. A yak comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The walls around you are covered in ice. The yak bellows! You hear a bellow! You hear a loud, deep croak! The wall freezes the yak. The yak misses you. The wall freezes the yak. Casting: Frozen Ramparts (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (heavily wounded) The searing ray hits the yak! The yak is severely wounded. (Press . to maintain the ray.) The wall freezes the yak. The yak gores you! x2 The searing ray hits the yak! The yak is almost dead. The wall freezes the yak! You kill the yak! Vehumet accepts your kill. Vehumet is now aiding your destructive spells. The yak barely misses you. The wall freezes the yak. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (almost dead) The searing ray misses the yak. (Press . to maintain the ray.) The wall freezes the bullfrog. The yak gores you but does no damage. The wall freezes the yak. The searing ray hits the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. The wall freezes the yak. The yak gores you but does no damage. The wall freezes the yak. The wall freezes the bullfrog. The bullfrog seems to slow down. The bullfrog completely misses you. The wall freezes the yak. The yak gores something! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog Aim: a bullfrog (moderately wounded, slow) The searing ray hits the bullfrog! You kill the bullfrog! Vehumet accepts your kill. (Press . to maintain the ray.) The wall freezes the yak. x2 The searing ray hits the yak! The yak is severely wounded. The searing ray hits the yak! The yak is severely wounded. The frozen ramparts melt away. The yak gores something! The searing ray hits the yak! You kill the yak! Vehumet accepts your kill. The searing ray hits the yak! You kill the yak! Vehumet accepts your kill. You feel your power returning. You finish channeling your searing ray. Things that are here: a yak corpse; a yak corpse Things that are here: a yak corpse; a yak corpse; a yak corpse Found a scale mail. i - 470 stones (gained 27) A bullfrog comes into view. A bullfrog is nearby! A bullfrog is nearby! A bullfrog is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog Aim: a bullfrog (asleep) The searing ray hits the bullfrog! The bullfrog is severely wounded. The bullfrog croaks. (Press . to maintain the ray.) The searing ray hits the bullfrog! You kill the bullfrog! Vehumet accepts your kill. You feel your power returning. Found a stone staircase leading down. Found a stone staircase leading down. Key pressed, stopping explore. Found an escape hatch in the floor. Found a giant club. Found an escape hatch in the ceiling. You see here a giant club. A komodo dragon comes into view. A komodo dragon is nearby! A komodo dragon is nearby! A komodo dragon is nearby! The komodo dragon hisses angrily. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The walls around you are covered in ice. The wall freezes the komodo dragon! The komodo dragon seems to slow down. The wall freezes the komodo dragon! The komodo dragon seems to slow down. The wall freezes the komodo dragon! The komodo dragon seems to slow down. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - komodo dragon Aim: a komodo dragon (heavily wounded, slow) The searing ray hits the komodo dragon! The komodo dragon is severely wounded. (Press . to maintain the ray.) The wall freezes the komodo dragon. The komodo dragon seems to slow down. The searing ray hits the komodo dragon! You kill the komodo dragon! Vehumet accepts your kill. You feel your power returning. Your Air Magic skill increases to level 3! The frozen ramparts melt away. You see here a komodo dragon corpse. You now have 673 gold pieces (gained 20). A bullfrog comes into view. A bullfrog is nearby! A bullfrog is nearby! A bullfrog is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog Aim: a bullfrog (wandering, hasn't noticed you) The searing ray hits the bullfrog! The bullfrog is moderately wounded. (Press . to maintain the ray.) The searing ray hits the bullfrog! The bullfrog is almost dead. The searing ray hits the bullfrog! You kill the bullfrog! Vehumet accepts your kill. You feel your power returning. You see here a bullfrog corpse. Found a scale mail. There is an escape hatch in the floor here. Found 25 bolts. Found a hand axe. A four-headed hydra comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The walls around you are covered in ice. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You hear a croak. A bullfrog comes into view. The frozen ramparts melt away. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - four-headed hydra Aim: a four-headed hydra The magic dart hits the four-headed hydra. The four-headed hydra is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - four-headed hydra Aim: a four-headed hydra Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The walls around you are covered in ice. Unknown command. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - four-headed hydra Aim: a four-headed hydra The magic dart hits the four-headed hydra! The four-headed hydra is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - four-headed hydra Aim: a four-headed hydra (lightly wounded) The searing ray hits the four-headed hydra! The four-headed hydra is moderately wounded. (Press . to maintain the ray.) The searing ray hits the four-headed hydra! The four-headed hydra is heavily wounded. The searing ray hits the four-headed hydra! The four-headed hydra is severely wounded. The searing ray hits the four-headed hydra! The four-headed hydra is severely wounded. You finish channeling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - four-headed hydra Aim: a four-headed hydra (severely wounded) The searing ray hits the four-headed hydra. The four-headed hydra is severely wounded. (Press . to maintain the ray.) The searing ray hits the four-headed hydra. The four-headed hydra is almost dead. The searing ray hits the four-headed hydra! The four-headed hydra is almost dead. The searing ray hits the four-headed hydra! You kill the four-headed hydra! Vehumet accepts your kill. You have reached level 12! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. You feel stronger. Your scales feel tougher. You finish channeling your searing ray. The frozen ramparts melt away. A komodo dragon comes into view. The komodo dragon hisses angrily. A komodo dragon is nearby! A komodo dragon is nearby! A komodo dragon is nearby! A komodo dragon is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - komodo dragon Aim: a komodo dragon The searing ray hits the komodo dragon. The komodo dragon is lightly wounded. (Press . to maintain the ray.) The searing ray hits the komodo dragon! The komodo dragon is heavily wounded. The searing ray hits the komodo dragon. The komodo dragon is heavily wounded. The searing ray hits the komodo dragon. The komodo dragon is heavily wounded. You finish channeling your searing ray. The komodo dragon barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - komodo dragon Aim: a komodo dragon (heavily wounded) The searing ray hits the komodo dragon! The komodo dragon is severely wounded. (Press . to maintain the ray.) The komodo dragon bites you! The searing ray hits the komodo dragon. The komodo dragon is severely wounded. The komodo dragon bites you! The searing ray hits the komodo dragon! You kill the komodo dragon! Vehumet accepts your kill. You finish channeling your searing ray. f - 11 potions of curing (gained 1) h - 9 scrolls of identify (gained 1) Key pressed, stopping explore. Found a stone staircase leading up. Key pressed, stopping explore. There is a stone staircase leading down here. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. An elephant and a blink frog come into view. The elephant trumpets! The blink frog croaks. There is a stone staircase leading up here. There are monsters nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - blink frog Aim: a blink frog The magic dart hits the blink frog. The blink frog is lightly wounded. The blink frog blinks! A blink frog comes into view. An elephant comes into view. x2 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - blink frog Aim: a blink frog (lightly wounded) The magic dart hits the blink frog. The blink frog is moderately wounded. The elephant trumpets! x2; The blink frog croaks. You hear a trumpeting! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - blink frog Aim: a blink frog (moderately wounded) The magic dart hits the blink frog. The blink frog is moderately wounded. A blink frog comes into view. The blink frog blinks! A blink frog comes into view. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Press: ? - help, Shift-Dir - straight line, p - blink frog Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - blink frog Aim: a blink frog (moderately wounded) The searing ray hits the blink frog! The blink frog is heavily wounded. (Press . to maintain the ray.) The blink frog gives a loud, deep croak! The blink frog croaks. You hear a trumpeting! The searing ray misses the blink frog. The searing ray hits the elephant! The elephant is moderately wounded. The blink frog blinks! The searing ray misses the blink frog. The blink frog hits you! You climb upwards. There is a stone staircase leading down here. Magic restored. HP restored. There is a stone staircase leading down here. Okay, then. You climb downwards. A water moccasin comes into view. The water moccasin bites you. The water moccasin bites you but does no damage. There is a stone staircase leading up here. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin The searing ray hits the water moccasin! The water moccasin is heavily wounded. (Press . to maintain the ray.) The water moccasin bites you. You are poisoned. The water moccasin poisons you! The searing ray hits the water moccasin! The water moccasin is almost dead. You feel sick. The water moccasin barely misses you. The searing ray hits the water moccasin! You kill the water moccasin! Vehumet accepts your kill. You feel your power returning. Training target 7.0 for Dodging reached! Your Dodging skill increases to level 7! You feel sick. You finish channeling your searing ray. You feel sick. You feel sick. You feel sick. Magic restored. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. HP restored. You open the door. There is an open door here. A bullfrog comes into view. The bullfrog croaks. Found a scroll labeled VEYMOE JIUFI. A bullfrog is nearby! A bullfrog is nearby! A bullfrog is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog Aim: a bullfrog The searing ray hits the bullfrog! The bullfrog is severely wounded. (Press . to maintain the ray.) The searing ray hits the bullfrog! You kill the bullfrog! Vehumet accepts your kill. You feel your power returning. A - 3 scrolls labeled VEYMOE JIUFI (gained 1) A water moccasin comes into view. Found a plate armour. A water moccasin is nearby! A water moccasin is nearby! A water moccasin is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (asleep) The searing ray hits the water moccasin! The water moccasin is heavily wounded. The water moccasin hisses angrily. (Press . to maintain the ray.) The searing ray hits the water moccasin! The water moccasin is almost dead. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The searing ray hits the water moccasin!! You kill the water moccasin! Vehumet accepts your kill. You feel sick. You finish channeling your searing ray. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. A polar bear comes into view. The polar bear growls angrily. A polar bear is nearby! A polar bear is nearby! A polar bear is nearby! A polar bear is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - polar bear Aim: a polar bear The searing ray hits the polar bear. The polar bear is lightly wounded. The searing ray hits the plant! The plant begins to die. The plant is lightly damaged. (Press . to maintain the ray.) The searing ray hits the polar bear. The polar bear is moderately wounded. The searing ray hits the fungus!! The fungus begins to die. The fungus is lightly damaged. The polar bear barely misses you. The polar bear closely misses you. The polar bear barely misses you. The searing ray hits the polar bear. The polar bear is moderately wounded. The searing ray hits the fungus! The fungus is lightly damaged. The polar bear bites you but does no damage. The polar bear barely misses you. The polar bear misses you. The searing ray hits the polar bear! The polar bear is heavily wounded. The searing ray hits the fungus! The fungus is moderately damaged. You finish channeling your searing ray. A nearby plant withers and dies. The polar bear barely misses you. The polar bear claws you. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - polar bear Aim: a polar bear (heavily wounded) The searing ray hits the polar bear! The polar bear is almost dead. The searing ray hits the fungus! The fungus is moderately damaged. (Press . to maintain the ray.) A nearby fungus withers and dies. The polar bear goes berserk! The searing ray hits the polar bear! You kill the polar bear! Vehumet accepts your kill. You feel your power returning. You now have 695 gold pieces (gained 22). A basilisk comes into view. A basilisk is nearby! A basilisk is nearby! A basilisk is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - basilisk Aim: a basilisk The searing ray misses the basilisk. (Press . to maintain the ray.) The basilisk gazes at you. You resist with almost no effort. The searing ray hits the basilisk!! The basilisk is heavily wounded. The searing ray hits the basilisk! The basilisk is severely wounded. The searing ray hits the basilisk! You kill the basilisk! Vehumet accepts your kill. You feel your power returning. Training target 10.0 for Fighting reached! Your Fighting skill increases to level 10! Your Air Magic skill increases to level 4! The searing ray hits the plant! The plant begins to die. The plant is lightly damaged. You finish channeling your searing ray. A nearby plant withers and dies. You see here a basilisk corpse. A four-headed hydra comes into view. Found 27 stones. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The four-headed hydra roars! Casting: Ozocubu's Armour (mildly dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The walls around you are covered in ice. You start resting. The wall freezes the four-headed hydra. Your icy armour cracks and falls away as you move. The wall freezes the four-headed hydra. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - four-headed hydra Aim: a four-headed hydra (lightly wounded) The searing ray hits the four-headed hydra! The four-headed hydra is moderately wounded. (Press . to maintain the ray.) The wall freezes the four-headed hydra. The four-headed hydra seems to slow down. The searing ray hits the four-headed hydra! The four-headed hydra is heavily wounded. The four-headed hydra is no longer moving slowly. The wall freezes the four-headed hydra. The four-headed hydra seems to slow down. The searing ray hits the four-headed hydra! The four-headed hydra is severely wounded. The wall freezes the four-headed hydra. The four-headed hydra bites you! The four-headed hydra completely misses you. The four-headed hydra bites you but does no damage. The four-headed hydra bites you!! The searing ray hits the four-headed hydra! The four-headed hydra is severely wounded. You finish channeling your searing ray. The frozen ramparts melt away. The four-headed hydra is no longer moving slowly. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - four-headed hydra Aim: a four-headed hydra (severely wounded) The searing ray hits the four-headed hydra! The four-headed hydra is almost dead. (Press . to maintain the ray.) The four-headed hydra barely misses you. The four-headed hydra completely misses you. The four-headed hydra bites you! The four-headed hydra closely misses you. The searing ray hits the four-headed hydra! You kill the four-headed hydra! Vehumet accepts your kill. You feel your power returning. Training target 5.0 for Air Magic reached! Your Air Magic skill increases to level 5! You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. 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You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. You need to enable at least one skill for training. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.26-a0-752-gcff87cac9a Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_WAIT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [thethe] Species: Pale Draconian Job: Conjurer HP: 64/106; mods: 0/0 MP: 18/26; mod: 0 Stats: 10 (10) 24 (24) 9 (9) Position: (67, 41), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 10 | 2354 | 0/547 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | | 0 | 0 | 0 | 0 | 0/50 Axes | | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/59 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 0 | 0 | 7 | 1664 | 0/476 Stealth | X | 0 | 0 | 1 | 127 | 77/100 Shields | | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 10 | 3329 | 0/773 Conjurations | X | 0 | 0 | 10 | 2800 | 0/650 Hexes | X | 0 | 0 | 4 | 594 | 0/297 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/50 Translocations | | 0 | 0 | 0 | 0 | 0/50 Transmutations | | 0 | 0 | 0 | 0 | 0/50 Fire Magic | | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 3 | 300 | 0/200 Air Magic | X | 0 | 0 | 5 | 630 | 0/252 Earth Magic | | 0 | 0 | 0 | 0 | 0/50 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 5 | 630 | 0/252 Spell bugs: Durations: Attributes: #12: 695 #23: 2718 #24: 358643411 #27: 24589 #36: 1 #49: 793 #59: 1 Mutations: cold-blooded: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #31: staff of death eq slot #1, inv slot #32: +0 cloak eq slot #7, inv slot #16: +4 ring of evasion eq slot #8, inv slot #46: ring of protection from magic eq slot #9, inv slot #29: amulet of magic regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ...........####.#....# ...........[.........## ......................# ............P.P###...## .. #.#####...# ... ##.P###...# ....#....#...## #.....†...# ###..@##..# +....###..# .(...##..# #..P# .... #.## #..## .. ..# #..# .... ...# ..... ..# ...... ^....... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>