thethe the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a book of Cantrips (49, 37, D) an uncursed ring of magical power (50, 36, D) a +2 lajatang of electrocution (50, 37, D) an uncursed staff of wizardry (51, 36, D) the +9 staff of Wucad Mu {channel} (51, 37, D) an uncursed ring of stealth (52, 36, D) a cursed -3 ring of evasion (52, 37, D) an uncursed staff of energy (52, 43, D) a jumping spider corpse (53, 36, D) a book of Ice (53, 37, D) an uncursed staff of conjuration (53, 41, D) a demonic crawler corpse (54, 36, D) a +1 dagger of venom (59, 36, D) a book of Summonings (59, 37, D) a +1 chain mail of cold resistance (60, 37, D) a +5 falchion of holy wrath (60, 42, D) a +1 dagger of electrocution a cursed +0 robe a human corpse (60, 43, D) a +0 war axe the +1 shield of Insatiable Hunger {+Inv Dex+5} It affects your dexterity (+5). It lets you turn invisible. (61, 16, D) an uncursed staff of cold (61, 19, D) a +2 dagger of electrocution a +0 robe (61, 41, D) a +3 halberd of freezing a +0 robe (61, 42, D) a +0 halberd (61, 43, D) a +0 flail of draining (62, 0, D) the +4 long sword of a treasure trove {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. (62, 10, D) a hell hound corpse (skeletalised by now) (62, 16, D) an uncursed staff of cold (62, 19, D) a +5 short sword of draining a +0 club a +0 leather armour a +0 flail an orc corpse (62, 26, D) an uncursed staff of fire (62, 27, D) a +0 broad axe of distortion (62, 37, D) a +4 battleaxe (62, 42, D) a +1 glaive of protection a cursed +0 robe (62, 43, D) a +0 robe (62, 44, D) a cursed +3 war axe (unseen) (63, 0, D) a +2 chain mail of magic resistance (63, 16, D) an uncursed ring of magical power (63, 19, D) a +0 short sword a +0 plate armour an orc corpse (63, 20, D) the +5 falchion "Ciris" {pain, Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). a +0 robe a cursed -3 hand axe an orc corpse an orc corpse (63, 26, D) an uncursed staff of fire (63, 27, D) a +2 hunting sling of flaming (63, 37, D) a +0 dagger (64, 12, D) a +0 vampiric spear (64, 17, D) a +2 dagger of venom (64, 26, D) a +1 glaive of chopping (64, 27, D) a +2 ring mail of magic resistance (64, 32, D) a yak corpse (65, 26, D) a +3 hand crossbow of velocity (67, 2, D) a cursed +0 robe the human corpse of Jessica (skeletalised by now) (68, 2, D) a +4 scythe of flaming a +0 robe the human corpse of Sigmund (skeletalised by now) (69, 0, D) an uncursed staff of conjuration (69, 2, D) a +0 scimitar (unseen) (69, 41, D) a hell hound corpse (69, 42, D) an uncursed staff of energy (70, 11, D) an uncursed staff of fire (70, 41, D) a hell hound corpse (71, 17, D) the +5 shortbow "Demonbane" {freeze, rElec rC- rN+++ Dex-2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (-2). It makes you vulnerable to cold. It insulates you from electricity. It renders you almost immune to negative energy. (71, 27, D) a +2 long sword of freezing (71, 31, D) a cursed +0 war axe (unseen) (71, 36, D) a +2 quarterstaff of draining (71, 37, D) an uncursed staff of conjuration (71, 41, D) the +4 dagger of Mutilation {pain, rF+ rN+ Str+2 Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It affects your intelligence (+2). It protects you from fire. It protects you from negative energy. (unseen) (72, 12, D) an uncursed staff of death (72, 16, D) a +1 battleaxe of draining (72, 17, D) a book of Fire (72, 26, D) an uncursed staff of air (72, 27, D) a +2 dagger of venom (72, 31, D) a +2 eveningstar of protection a +0 robe (72, 36, D) a +5 flail of holy wrath (72, 37, D) an uncursed staff of cold (73, 1, D) an uncursed staff of power (73, 16, D) a book of Spatial Translocations (73, 17, D) a +6 war axe of chopping (73, 20, D) a +3 falchion (unseen) (73, 26, D) a +1 lajatang of electrocution (73, 27, D) a +2 robe (73, 36, D) an uncursed amulet of regeneration (73, 37, D) a +1 broad axe of freezing