thethe the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a book of Callings (61, 4, D) 2 large rocks (61, 16, D) an uncursed staff of death (61, 26, D) a phantom mirror (62, 4, D) a +0 giant spiked club a +0 giant club (62, 5, D) a large rock (62, 9, D) a +2 broad axe of freezing (62, 26, D) a lightning rod (4/4) (62, 27, D) a sack of spiders (63, 0, D) an uncursed staff of conjuration (63, 4, D) a +0 giant club a +0 giant club a two-headed ogre skeleton (63, 8, D) a +0 halberd of chopping (63, 21, D) a rime drake skeleton a rime drake skeleton (63, 26, D) a +5 ring of intelligence (63, 27, D) a manual of Poison Magic (64, 16, D) the Handbook of Evil Transmutation Spells Type Level Known a - Corpse Rot Necromancy 2 no b - Sticks to Snakes Transmutation 2 no c - Passwall Transmutation/Earth 2 no d - Blade Hands Transmutation 5 no e - Statue Form Transmutation/Earth 6 no (64, 26, D) an uncursed staff of fire (64, 30, D) the +4 short sword "Husut" {antimagic, rElec} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. (65, 26, D) a book of Minor Magic (68, 0, D) an uncursed staff of wizardry (68, 4, D) a +0 rapier a +0 robe (69, 0, D) a book of Flames (69, 36, D) the Almanac of Confrontation Spells Type Level Known a - Flame Tongue Conjuration/Fire 1 no b - Sting Conjuration/Poison 1 no c - Magic Dart Conjuration 1 no d - Throw Flame Conjuration/Fire 2 no e - Dazzling Spray Conjuration/Hexes 3 no f - Conjure Flame Conjuration/Fire 3 no g - Mephitic Cloud Conjuration/Poison/Air 3 no (70, 8, D) the cursed +2 morningstar "Arbiter" {crush, rElec MR++ SInv Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (70, 9, D) a book of Flames (70, 36, D) an uncursed ring of fire (70, 37, D) an uncursed ring of magical power (71, 17, D) the +0 leather armour of the Twenty Spirits {Dex+2} It affects your dexterity (+2). (71, 27, D) a cursed staff of air (71, 36, D) a box of beasts (71, 37, D) an uncursed staff of energy (72, 8, D) the +3 shield "Foepp" {rElec rC++ MR-} It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (72, 9, D) an uncursed staff of poison (72, 16, D) an uncursed staff of air (72, 17, D) a +3 giant spiked club (72, 18, D) a redback corpse (72, 20, D) a wolf spider corpse (72, 22, D) a redback corpse (72, 27, D) an uncursed staff of power (72, 30, D) a +0 scimitar (unseen) (72, 32, D) 2 arrows (still there?) an arrow (still there?) (72, 33, D) 5 arrows (72, 36, D) the +3 plate armour "Yttiefux" {rN+} It protects you from negative energy. (72, 37, D) a +4 lajatang of protection (73, 16, D) a +2 scale mail of cold resistance (73, 17, D) a +2 falchion of slicing (73, 27, D) the +8 hunting sling "Xuafeg" {speed, +Blink Int-2 Dex+6 Stlth-} Attacks with this weapon are significantly faster. It affects your intelligence (-2). It affects your dexterity (+6). It lets you blink. It makes you less stealthy. (73, 29, D) a +0 dagger an elf corpse (73, 30, D) an arrow (73, 31, D) an arrow (73, 36, D) an uncursed staff of death (73, 37, D) the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. (75, 26, D) a +0 longbow a +0 short sword 12 arrows a +0 leather armour