thethe the Dungeon (0, 0, D) an uncursed staff of energy (0, 1, D) a +0 short sword (4, -14, D) a stone (4, -11, D) a +0 mace (4, -9, D) a +0 club a +0 dagger 4 stones (4, -6, D) a +0 giant spiked club (4, 11, D) a basilisk corpse (skeletalised by now) (4, 13, D) 3 arrows (4, 16, D) 2 arrows (4, 18, D) an arrow a +0 hand axe a +0 plate armour (4, 19, D) a +0 shortbow 9 arrows (4, 20, D) a +0 hand axe a +0 leather armour (4, 31, D) the +2 scimitar "Qiemoeh" {pain, Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It makes you more stealthy. a +4 quarterstaff of speed the +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. a +2 dire flail of protection a +2 rapier of draining (4, 32, D) a +0 pair of boots (4, 33, D) a +0 helmet (4, 34, D) a +1 chain mail