thethe the Dungeon (1, 29, D) a water moccasin corpse (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour +5 fire dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) a +1 trident of piercing (19, 1, D) 2 sling bullets (unseen) (19, 16, D) an uncursed amulet of rage (19, 17, D) Vikh's Catalogue of Creative Toxins Spells Type Level Known a - Call Canine Familiar Summoning 3 yes b - Venom Bolt Conjuration/Poison 5 yes c - Alistair's Intoxication Transmutation/Poison 5 yes d - Summon Hydra Summoning 7 yes (19, 32, D) a +1 falchion of slicing (19, 33, D) a book of Necromancy (20, 0, D) a +0 leather armour (20, 17, D) a lamp of fire (inert) (20, 32, D) a +0 rapier of venom (20, 33, D) a +6 demon trident (21, 1, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (21, 17, D) a +0 robe of cold resistance (21, 32, D) a +1 mace of holy wrath (still there?) the +0 scale mail "Beprin" {Str+4 Dex+4 Stlth-} (still there?) It affects your strength (+4). It affects your dexterity (+4). It makes you less stealthy. (21, 33, D) a crystal ball of energy (21, 34, D) a +1 longbow of freezing (22, 7, D) a +1 spear of piercing (unseen) (22, 16, D) a fan of gales (22, 17, D) a +1 great mace of protection (22, 32, D) a ration (22, 33, D) an uncursed staff of cold (22, 34, D) a +1 chain mail of fire resistance (23, 1, D) +2 storm dragon scales (23, 7, D) a +0 fustibalus a +0 club 7 sling bullets a satyr corpse (skeletalised by now) a snapping turtle corpse (skeletalised by now) (23, 8, D) a sea snake corpse (skeletalised by now) (23, 9, D) the +6 broad axe of the Apocalypse {freeze, Int+5 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It affects your dexterity (+3). a +0 leather armour of poison resistance a merfolk corpse (skeletalised by now) a sea snake corpse (skeletalised by now) (23, 16, D) an uncursed staff of wizardry (23, 18, D) a +0 demon trident of draining the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (23, 26, D) a hell hound corpse (skeletalised by now) (23, 32, D) a +4 chain mail of cold resistance (23, 33, D) a +1 quarterstaff of protection (23, 34, D) a scroll of acquirement (24, 4, D) a hippogriff skeleton (24, 6, D) a +1 trident of freezing a +0 robe (24, 8, D) a +0 rapier a +0 robe a sling bullet 3 silver javelins a merfolk corpse (skeletalised by now) (24, 9, D) the +1 battleaxe "Idyffaal" {chop, *Rage rElec rF++ rN+} It inflicts extra damage upon your enemies. It greatly protects you from fire. It insulates you from electricity. It protects you from negative energy. It may make you go berserk in combat. a +0 robe (24, 16, D) a +4 mace of crushing (24, 17, D) a +1 chain mail of cold resistance (24, 18, D) the cursed ring of Jaro {rN+ AC-2} [ring of protection] It affects your AC (-2). It protects you from negative energy. It has a curse placed upon it. (24, 20, D) a hell hog corpse (skeletalised by now) (24, 24, D) the +9 staff of Olgreb {rPois} It protects you from poison. (24, 32, D) a +1 vampiric battleaxe (24, 33, D) a +1 cloak of invisibility (24, 34, D) the ring "Zudeun" {rElec Str+4 SInv} [ring of see invisible] It affects your strength (+4). It insulates you from electricity. It lets you see invisible. (25, 0, D) an uncursed staff of energy (25, 8, D) a sea snake corpse (skeletalised by now) (25, 13, D) 3 silver javelins (25, 16, D) a +3 ring of slaying (25, 17, D) a +6 short sword of speed (25, 18, D) an uncursed staff of fire (25, 23, D) a +0 scythe of slicing (25, 25, D) a cursed +0 flail a cursed -1 robe (25, 32, D) an uncursed staff of death (25, 33, D) a book of Battle (25, 34, D) a +1 great mace of crushing (26, 0, D) the +8 short sword "Fimo Ist" {freeze, rF- rC+ Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It makes you vulnerable to fire. It protects you from cold. (26, 1, D) a +0 rapier (26, 16, D) a +1 trident of piercing (26, 17, D) a +1 spear of flaming (26, 32, D) a +2 broad axe of freezing (26, 33, D) the cursed +1 scale mail of Surprise {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (26, 34, D) a box of beasts (26, 36, D) a large rock (26, 37, D) a cursed +0 flail (27, 16, D) a +6 broad axe of chopping (27, 17, D) an uncursed staff of summoning (27, 32, D) a ration (27, 33, D) Custi's Compendium of the Oath Spells Type Level Known a - Inner Flame Hexes/Fire 3 no b - Confuse Hexes 3 yes c - Fulminant Prism Conjuration/Hexes 4 yes d - Leda's Liquefaction Hexes/Earth 4 yes (27, 34, D) the Disquisition on Gliding Fire Spells Type Level Known a - Throw Flame Conjuration/Fire 2 no b - Poisonous Vapours Poison/Air 2 yes c - Conjure Flame Conjuration/Fire 3 yes d - Silence Hexes/Air 5 yes e - Freezing Cloud Conjuration/Ice/Air 6 yes (27, 37, D) a large rock (27, 38, D) a +0 mace (27, 39, D) Sif Muna's Grimoire of the Destructive Voyage Spells Type Level Known a - Portal Projectile Hexes/Translocation 3 yes b - Bolt of Draining Conjuration/Necromancy 5 yes c - Fireball Conjuration/Fire 5 no d - Irradiate Conjuration/Transmutation 5 yes e - Freezing Cloud Conjuration/Ice/Air 6 yes f - Orb of Destruction Conjuration 7 yes (28, 0, D) an uncursed staff of poison (28, 1, D) an uncursed ring of positive energy (28, 16, D) a lightning rod (4/4) (28, 17, D) a +2 dagger of draining (28, 32, D) an uncursed staff of death (28, 33, D) a cursed amulet of inaccuracy (28, 35, D) a +0 morningstar (29, 1, D) an uncursed staff of summoning (29, 16, D) a +1 leather armour of cold resistance (29, 17, D) a +1 hand axe of chopping (29, 32, D) a book of Debilitation (29, 33, D) the +3 warlock's mirror {reflect} (34, 28, D) a book of Summonings (35, 0, D) an uncursed ring of ice (35, 14, D) a +1 scale mail of positive energy (35, 15, D) a +2 hunting sling of freezing (35, 28, D) a box of beasts (35, 29, D) a phantom mirror (36, 0, D) a +1 ring mail of poison resistance (36, 1, D) a +4 whip of venom (36, 15, D) a +0 giant spiked club (36, 29, D) an uncursed staff of energy (36, 38, D) a +2 scimitar of flaming (37, 0, D) an uncursed staff of power (37, 1, D) a cursed staff of death (37, 14, D) a cursed amulet of inaccuracy (37, 15, D) a +0 robe (38, 0, D) a +0 hand crossbow of flaming (38, 1, D) the +1 robe of Birdsong {*Slow Slay+5 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It lets you see invisible. It may slow you when you take damage. It makes you more stealthy. (38, 14, D) a +0 club (38, 23, D) an uncursed staff of wizardry a +1 longbow of flaming 10 arrows a +0 centaur barding (38, 24, D) a cursed -1 dagger a +2 robe of magic resistance an arrow (38, 25, D) a +0 hat (38, 28, D) an uncursed staff of summoning (38, 29, D) Zaab's Compendium of the Volcanoes and Poison Spells Type Level Known a - Sting Conjuration/Poison 1 no b - Sticky Flame Conjuration/Fire 4 no c - Olgreb's Toxic Radiance Poison 4 yes d - Fireball Conjuration/Fire 5 no e - Bolt of Fire Conjuration/Fire 6 yes (38, 38, D) (unseen) (39, 0, D) a +2 leather armour of fire resistance (39, 1, D) a book of Fire (39, 14, D) a +1 pair of boots of running (39, 15, D) a +2 antimagic lajatang (39, 20, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (39, 22, D) a +2 whip of flaming a cursed +0 robe (39, 24, D) a +1 rapier of electrocution a +0 cloak a +0 pair of gloves of strength a +0 broad axe of electrocution a +0 scale mail (39, 28, D) the Handbook of Enchanting Conjuration Spells Type Level Known a - Magic Dart Conjuration 1 yes b - Throw Flame Conjuration/Fire 2 no c - Portal Projectile Hexes/Translocation 3 yes d - Confuse Hexes 3 yes e - Summon Mana Viper Hexes/Summoning 5 yes f - Bolt of Fire Conjuration/Fire 6 yes (39, 29, D) a manual of Ice Magic (40, 0, D) a +0 arbalest of velocity (40, 1, D) a +1 hand axe of freezing (40, 20, D) a +0 scythe a +0 robe a potion of cancellation (40, 21, D) a +3 morningstar of draining a +0 robe (40, 23, D) a +0 trident a +0 chain mail a +3 trident of piercing a +0 robe a +1 spear of piercing a +2 robe of positive energy (40, 24, D) the +11 long sword "Tureton" {flame, *Noise rF++ rC+ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+2). It greatly protects you from fire. It protects you from cold. It may make noises in combat. a +0 robe (40, 28, D) a phantom mirror (40, 29, D) a book of Fire (41, 0, D) a book of the Dragon (41, 1, D) an uncursed staff of power (41, 14, D) a lightning rod (4/4) (41, 15, D) a +0 dagger (41, 28, D) 4 potions of heal wounds (41, 29, D) a +1 ring mail of poison resistance (42, 1, D) a fan of gales (42, 14, D) a +2 scimitar of flaming (42, 15, D) the +6 dire flail of Currency {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (42, 28, D) a +0 short sword of holy wrath (42, 29, D) a lamp of fire (inert) (43, 14, D) a +0 dagger (43, 28, D) a +2 rapier of draining (43, 29, D) 4 scrolls of enchant weapon (44, 28, D) a +3 plate armour of magic resistance (49, 1, D) a +1 dagger of venom (49, 24, D) an uncursed staff of energy (49, 26, D) a crystal ball of energy a crystal ball of energy 5 potions of agility a potion of invisibility 2 potions of brilliance an uncursed ring of magical power a wand of acid (6) (49, 36, D) a +2 trident of piercing (49, 37, D) a lamp of fire (inert) (49, 43, D) a +2 spear of distortion 8 javelins a +0 leather armour (50, 0, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (50, 1, D) a +5 hand axe of venom (50, 13, D) an uncursed staff of death (50, 24, D) a lightning rod (4/4) (50, 25, D) a lightning rod (4/4) (50, 37, D) a crystal ball of energy (51, 12, D) an uncursed staff of air (51, 13, D) a +1 mace of protection (51, 25, D) 3 large rocks (still there?) 2 large rocks (still there?) (51, 27, D) a +0 quarterstaff (unseen) (51, 28, D) a large rock (51, 29, D) a +0 short sword (unseen) (51, 36, D) a +3 rapier of draining (51, 37, D) an uncursed staff of air (51, 40, D) a +0 spear (unseen) (51, 42, D) the amulet "Ruxas" {+Rage Int+5} [amulet of rage] It affects your intelligence (+5). It lets you go berserk. (51, 43, D) the +2 battleaxe of Discord {flame, rN+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. It makes you more stealthy. a cursed +0 robe (52, 0, D) a +4 glaive of flaming (52, 1, D) a +2 long sword of holy wrath (52, 2, D) a manual of Maces & Flails (52, 25, D) a +0 leather armour of cold resistance (52, 29, D) a +5 long sword a +0 chain mail (52, 32, D) a javelin (52, 33, D) 4 javelins (52, 36, D) an uncursed staff of conjuration (52, 37, D) a +6 ring of intelligence a +6 ring of intelligence (52, 41, D) a +0 spear (52, 42, D) a +3 demon trident of venom a +0 leather armour (52, 43, D) a +2 rapier of draining a cursed +0 robe (52, 44, D) 3 javelins (53, 0, D) a +2 scythe of protection (53, 1, D) the cursed +2 scimitar "Xicioliw" {speed, rF+ Int+4 Stlth+} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It protects you from fire. It makes you more stealthy. It has a curse placed upon it. (53, 12, D) an uncursed amulet of harm (53, 13, D) an uncursed ring of fire (53, 19, D) a +0 dire flail (unseen) (53, 25, D) a +0 short sword (53, 28, D) 5 large rocks (53, 29, D) the +5 long sword "Tafief" {freeze, rF+ rN+ Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from fire. It protects you from negative energy. a +0 cloak 2 large rocks (53, 30, D) an uncursed staff of summoning (54, 1, D) an uncursed ring of protection from cold (54, 13, D) the +10 long sword "Zaaski" {slice, Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). (54, 24, D) the cursed +0 chain mail of the Okapi {Int+2} It affects your intelligence (+2). It has a curse placed upon it. (54, 25, D) a +2 battleaxe of electrocution (54, 36, D) a +4 antimagic spear (54, 44, D) a javelin (55, 1, D) the +5 hunting sling of Peuzxaej {venom, rF+ MP+9 Int+3 Dex+3} It poisons the ammo it fires. It affects your intelligence (+3). It affects your dexterity (+3). It protects you from fire. It affects your magic capacity (+9). (55, 13, D) a lightning rod (4/4) (58, 40, D) a +0 arbalest (unseen) (59, 36, D) the cursed -6 cloak "Naseb" {rN+ Str+2} It affects your strength (+2). It protects you from negative energy. It has a curse placed upon it. (60, 37, D) a +2 spear of venom (60, 40, D) 2 arrows (61, 9, D) a +0 shortbow (unseen) (61, 16, D) a +7 great sword of electrocution (61, 26, D) a crystal ball of energy (61, 36, D) a crystal ball of energy (61, 37, D) a +0 shortbow (unseen) (61, 38, D) 2 arrows (61, 41, D) a +0 shortbow a +0 shortbow 39 arrows (61, 42, D) a +0 arbalest 5 bolts (61, 44, D) 9 large rocks 17 bolts 5 arrows (62, 0, D) a +3 antimagic quarterstaff (62, 10, D) a +0 arbalest 3 bolts (62, 12, D) a bolt (62, 13, D) 3 bolts 2 arrows (62, 16, D) a +0 dagger (still there?) a sack of spiders (still there?) (62, 19, D) a +0 hand axe (unseen) (62, 20, D) a +0 dagger a +0 robe (62, 26, D) a lamp of fire (inert) an uncursed staff of air an uncursed staff of cold 5 potions of might the +1 troll leather armour of Pan-Flutes {*Drain Regen+ Str+5 Int+3} It affects your strength (+5). It affects your intelligence (+3). It increases your rate of regeneration. It causes draining when unequipped. (62, 27, D) a +4 morningstar of draining (62, 36, D) a +5 quick blade a phial of floods (inert) (62, 40, D) a +0 arbalest (unseen) (63, 9, D) a +0 arbalest (unseen) (63, 16, D) a +0 hand axe 2 boomerangs a crystal ball of energy (63, 17, D) a +0 dagger a +0 robe a +1 ring mail of magic resistance (63, 26, D) a +4 ring of dexterity (63, 27, D) a +1 robe of magic resistance (63, 37, D) the +8 hunting sling "Utabbe" {flame, SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. (63, 38, D) a +0 arbalest (unseen) (64, 16, D) a crystal ball of energy (64, 27, D) an uncursed staff of summoning (64, 39, D) a +0 arbalest (unseen) (65, 18, D) a +0 dagger (unseen) (65, 26, D) a +1 hand crossbow of freezing (67, 2, D) a +0 longbow a +0 short sword 9 arrows a cursed +0 leather armour (68, 4, D) a +0 shortbow a +0 dagger 13 arrows a +0 leather armour a +0 long sword of flaming a +0 leather armour a +0 buckler (68, 5, D) 5 arrows (70, 17, D) a +3 shield a +3 large shield a +3 buckler a +0 robe (71, 17, D) a +3 dagger of speed (71, 21, D) a +0 giant club (71, 26, D) an uncursed staff of poison (71, 36, D) an uncursed amulet of harm (71, 37, D) a +0 plate armour of fire resistance (72, 9, D) a +1 scale mail of cold resistance (72, 18, D) a +1 dire flail of holy wrath a +0 giant spiked club (72, 23, D) 2 large rocks (72, 26, D) a crystal ball of energy (72, 27, D) the cursed +0 ring mail of Inquiry {Str+3 SInv Stlth+} It affects your strength (+3). It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (72, 37, D) a +5 short sword of protection (73, 16, D) a +0 triple crossbow of freezing (73, 17, D) a +2 robe (73, 26, D) a +6 ring of dexterity a +6 ring of dexterity (73, 36, D) a +1 quarterstaff of protection (74, 21, D) 2 large rocks (75, 1, D) a book of Frost (75, 3, D) a +0 long sword a +0 chain mail a +0 long sword