thethe the Dungeon (1, 5, D) the +9 hunting sling "Doisoaso" {velocity, Dex+6} Any stone fired from it inflicts extra damage. It affects your dexterity (+6). (1, 6, D) a fan of gales (2, -14, D) a crystal ball of energy (2, -13, D) a +0 dagger of venom (2, -12, D) a scroll of acquirement (2, 4, D) an uncursed staff of poison (2, 5, D) a +3 ring mail of cold resistance (3, -31, D) the cursed ring of Paototil {Int-3 Slay+3} [ring of intelligence] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It has a curse placed upon it. (3, -30, D) an uncursed amulet of the gourmand (3, -14, D) a manual of Necromancy (3, -13, D) a +2 hat (3, -12, D) a box of beasts (3, 4, D) an uncursed staff of power a cursed staff of earth (3, 6, D) an uncursed staff of conjuration (4, -44, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, -43, D) a +5 lajatang (4, -42, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, -32, D) a fan of gales (4, -31, D) an uncursed staff of power (4, -14, D) an uncursed staff of poison (4, -13, D) the +2 dire flail of the Desert {antimagic, *Drain +Rage +Inv rF-} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It makes you vulnerable to fire. It lets you turn invisible. It lets you go berserk. It causes draining when unequipped. (4, -12, D) a +1 scale mail of magic resistance (4, 5, D) a +0 long sword (5, -44, D) a +5 quick blade a +5 rapier a +5 dagger (5, -43, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (5, -42, D) a +5 bardiche a +5 demon trident (5, -41, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (5, -39, D) a +3 large shield a +3 shield a +3 buckler (5, -38, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (5, -31, D) an uncursed staff of wizardry (5, -13, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. (5, -12, D) an uncursed staff of fire (6, -32, D) a cursed ring of attention (6, -31, D) a phial of floods (6, -30, D) a +2 lajatang of venom (6, -14, D) a +2 halberd of chopping (6, -13, D) a cursed amulet of inaccuracy (6, -12, D) a +2 quarterstaff of draining (6, 4, D) the +2 robe of the Loofah {Str+3} It affects your strength (+3). (6, 5, D) a +0 whip (7, -32, D) the cursed +0 long sword "Ymimp" {slice, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It has a curse placed upon it. (7, -31, D) the +3 shortbow "Wihia" {freeze, +Inv rElec rN+ Int-3 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-3). It insulates you from electricity. It protects you from negative energy. It lets you see invisible. It lets you turn invisible. (7, -30, D) the +6 buckler of Yesterday {rN+ Int+2} It affects your intelligence (+2). It protects you from negative energy. (7, -14, D) a ration (7, -13, D) a +0 dagger of pain (7, -12, D) a book of Transfigurations (7, 4, D) an uncursed staff of conjuration (7, 6, D) a lamp of fire (8, -32, D) a +2 hand crossbow of velocity (8, -31, D) a +7 antimagic broad axe (8, -30, D) a +5 ring of evasion (8, -14, D) an uncursed staff of wizardry (8, -13, D) a +1 helmet of intelligence (8, -12, D) a +0 great sword of flaming (8, 4, D) a +0 long sword (8, 5, D) a +0 hand axe (8, 6, D) the +1 plate armour of the Hills {*Corrode rN+ Str+6 SInv} It affects your strength (+6). It protects you from negative energy. It lets you see invisible. It may corrode you when you take damage. (9, -32, D) a fan of gales (9, -31, D) a book of Minor Magic (9, -30, D) a +4 quick blade (9, -14, D) an uncursed ring of ice (9, -13, D) a +3 leather armour of magic resistance (9, 4, D) the cursed +1 steam dragon scales "Urcheunur" {Int+5} It affects your intelligence (+5). It has a curse placed upon it. (9, 6, D) the amulet of Jijamump {+Rage rElec Dex+6} [amulet of rage] It affects your dexterity (+6). It insulates you from electricity. It lets you go berserk. (9, 20, D) a +0 antimagic demon whip a +0 cloak an uncursed ring of protection from magic (10, -31, D) an uncursed amulet of the acrobat 4 scrolls of brand weapon the +4 flail "Noimede" {pain, Dex+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+5). (10, -30, D) a +1 short sword of venom (10, -14, D) a Fen Folio (10, -13, D) the +1 leather armour "Joshiwk" {Int+2} It affects your intelligence (+2). (10, -12, D) a +1 helmet of see invisible (10, 5, D) a +2 hand crossbow of flaming (10, 6, D) an uncursed ring of protection from cold (11, -46, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, -32, D) a +6 ring of strength (11, -31, D) the +6 lajatang "Siun" {elec, Int+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). (11, -30, D) a book of Transfigurations (11, -14, D) an uncursed staff of summoning (11, -13, D) a book of Cantrips (11, 4, D) a +0 whip (11, 6, D) an uncursed staff of air (12, -46, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. (12, -32, D) a scroll of brand weapon (12, -30, D) an uncursed staff of power (12, -14, D) an uncursed staff of poison (12, -13, D) Asmodeus's Handbook of the Supportive Arsonist Spells Type Level Known a - Throw Flame Conjuration/Fire 2 yes b - Call Imp Summoning 2 yes c - Ignite Poison Fire/Transmutation/Poison 3 yes d - Bolt of Fire Conjuration/Fire 6 yes e - Spellforged Servitor Conjuration/Summoning 7 yes (12, -12, D) a book of Misfortune (12, 5, D) a +0 short sword (12, 6, D) a lightning rod (4/4) (12, 16, D) a +0 dire flail (still there?) a +0 scimitar (still there?) (12, 18, D) a +0 whip (unseen) (12, 19, D) a +0 scimitar (13, -32, D) a scroll of brand weapon (13, -30, D) a potion of might (13, -14, D) a phial of floods (13, -13, D) a crystal ball of energy (13, -12, D) a book of Transfigurations (13, 5, D) the +3 leather armour of Loaxousa {rElec rC+ rN++ Int-2} It affects your intelligence (-2). It protects you from cold. It insulates you from electricity. It greatly protects you from negative energy. (13, 17, D) a +0 glaive (still there?) a cursed +0 hand axe (still there?) (13, 18, D) a +0 cloak (unseen) (13, 20, D) a +0 halberd a purple draconian corpse (skeletalised by now) (14, -14, D) a book of Ice (14, -13, D) the +8 spear of the Living Dead {protect, rN+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from negative energy. (14, -12, D) an uncursed staff of earth (14, 4, D) a +0 battleaxe (14, 5, D) an uncursed staff of power (14, 6, D) the cursed +3 whip "Newtslayer" {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. It has a curse placed upon it. (14, 12, D) a +0 whip of electrocution (unseen) (14, 15, D) a +0 long sword (still there?) a +0 mace (still there?) (14, 16, D) a +0 mace (unseen) (14, 17, D) a +0 war axe (unseen) (14, 18, D) a +0 cloak (unseen) (14, 19, D) a +0 scimitar (15, 4, D) a +3 chain mail of cold resistance (15, 5, D) a +0 chain mail of poison resistance (15, 15, D) a +0 battleaxe (unseen) (15, 16, D) a +0 trident (unseen) (15, 17, D) a cursed -2 hand axe (unseen) (15, 18, D) the +2 whip "Dir Gucs" {slash, Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). (unseen) (15, 19, D) a +0 cloak (unseen) (15, 20, D) a +1 rapier of electrocution a +0 cloak a +0 dire flail (16, 16, D) a +0 long sword (unseen) (16, 18, D) a +3 broad axe of electrocution (still there?) a +0 mace (still there?) (16, 19, D) a +0 cloak (unseen) (18, -36, D) a +0 morningstar of draining (unseen) (18, -35, D) a +0 robe (unseen) (18, -34, D) an uncursed staff of fire a +0 robe a +0 robe (19, -36, D) an uncursed staff of cold (19, -34, D) a +0 robe a +2 short sword of electrocution a +0 morningstar a +3 dagger a +0 robe (20, -46, D) a crystal ball of energy (20, -33, D) a +0 flail (20, -14, D) a +0 dagger (20, -13, D) a fan of gales (21, -45, D) 1000 arrows the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. a +0 scale mail of poison resistance (21, -34, D) a cursed staff of earth a +0 robe (21, -33, D) a +2 spear of pain (unseen) (21, -30, D) a +1 great mace of holy wrath (21, -29, D) an uncursed staff of wizardry (21, -14, D) a +2 hunting sling of flaming (21, -13, D) an uncursed staff of energy (22, -30, D) a +0 dagger (22, -29, D) a +5 halberd of venom (22, -13, D) a crystal ball of energy (22, -12, D) a lightning rod (4/4) (23, -35, D) a +5 flail the +1 robe of Foolhardiness {MR++ Str-2} It affects your strength (-2). It affects your resistance to hostile enchantments. (23, -29, D) a lamp of fire (23, -14, D) a phial of floods (23, -12, D) a +0 long sword (24, -30, D) a +0 leather armour (24, -29, D) an uncursed staff of energy (24, -28, D) a +0 scimitar (25, -45, D) a +0 dagger (25, -29, D) an uncursed ring of flight a manual of Stealth (25, -13, D) +1 ice dragon scales (25, -12, D) the +1 chain mail of Impressiveness {+Blink MR- Int+10 Dex+4} It affects your intelligence (+10). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you blink. (26, -46, D) a +0 robe (26, -30, D) a cursed staff of earth (26, -29, D) a +0 dagger (26, -28, D) an uncursed staff of fire (26, -23, D) a +5 falchion of electrocution (unseen) (26, -14, D) an uncursed staff of cold (26, -13, D) an uncursed staff of conjuration (26, -12, D) a +3 leather armour of fire resistance (26, -7, D) an uncursed staff of air (27, -46, D) a +0 robe (27, -45, D) the amulet of the Kraken {Faith *Slow rPois MR+ Int+8} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+8). It protects you from poison. It affects your resistance to hostile enchantments. It may slow you when you take damage. the ring of Nier Xops {rPois MR+ Str+3 Dex+3} [ring of strength] It affects your strength (+3). It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. a +6 ring of strength (27, -30, D) a +0 dagger (27, -29, D) a fan of gales (27, -26, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (27, -14, D) a lamp of fire (27, -13, D) a +4 battleaxe of freezing (27, -12, D) a +1 rapier of speed (27, -10, D) a +0 long sword (unseen) (27, -6, D) a +0 dagger (28, -46, D) a +4 ring mail of fire resistance (28, -30, D) a book of Death (28, -29, D) the Handbook of Displacement Spells Type Level Known a - Portal Projectile Hexes/Translocation 3 yes b - Force Lance Conjuration/Translocation 4 no c - Malign Gateway Summoning/Translocation 7 yes (28, -26, D) a +0 long sword (28, -25, D) a +0 rapier (unseen) (28, -23, D) a +0 long sword a +0 ring mail (28, -14, D) a lamp of fire (28, -13, D) a phial of floods (28, -10, D) a +0 short sword a +0 longbow a +0 short sword a +0 leather armour (28, -9, D) a +0 short sword a +0 leather armour a +0 short sword a +0 ring mail (29, -45, D) a +0 arbalest of flaming (29, -30, D) a phial of floods (29, -29, D) an uncursed staff of conjuration (29, -26, D) a cursed -1 longbow (unseen) (29, -25, D) a +0 dagger of holy wrath (unseen) (29, -24, D) a +0 scimitar (still there?) the +11 flail "Voopramo" {crush, rC+ rN++} (still there?) It inflicts extra damage upon your enemies. It protects you from cold. It greatly protects you from negative energy. (29, -23, D) a +0 longbow (unseen) (29, -14, D) the +10 shortbow of Xestenamm {flame, rC- MR+ Dex+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (29, -13, D) a crystal ball of energy (29, -11, D) a +0 longbow (unseen) (29, -10, D) a +0 long sword (unseen) (29, -9, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (unseen) (29, -6, D) a +0 shortbow a +0 dagger 16 arrows a +0 scale mail an uncursed ring of stealth (30, -46, D) a +3 falchion of freezing (30, -45, D) a cursed amulet of inaccuracy (30, -29, D) a +0 scale mail (30, -25, D) a +4 long sword (unseen) (30, -24, D) a +0 rapier (unseen) (30, -23, D) a +2 glaive of freezing (30, -13, D) a lightning rod (4/4) (30, -11, D) a +0 longbow (unseen) (30, -9, D) a +0 scimitar (unseen) (30, -8, D) a +2 trident of freezing (30, -6, D) an uncursed staff of power a +0 leather armour a +0 short sword a +0 leather armour a +0 long sword (30, -3, D) a +0 short sword (31, -25, D) an uncursed staff of poison (unseen) (31, -23, D) a +0 longbow (unseen) (31, -22, D) a +0 dagger (unseen) (31, -21, D) a +0 rapier (31, -10, D) a +0 rapier (31, -8, D) 2 arrows (31, -7, D) a +0 rapier (unseen) (31, -6, D) a +1 short sword of freezing a +0 rapier a +0 rapier a +0 leather armour (32, -25, D) a +0 short sword (unseen) (32, -24, D) a +0 long sword (unseen) (32, -23, D) a +0 longbow (unseen) (32, -22, D) a +3 flail of draining (32, -21, D) 13 arrows (32, -8, D) a +0 scimitar (32, -7, D) a +4 scimitar of holy wrath an arrow a +0 rapier a +0 rapier a +0 leather armour (32, -6, D) 10 arrows (33, 17, D) a +0 quarterstaff of protection (unseen) (34, 20, D) a scroll of brand weapon (still there?) a scroll of brand weapon (still there?) (35, -18, D) a +2 hunting sling of freezing (36, -46, D) a +3 dagger of freezing (36, -32, D) a lightning rod (4/4) (36, -18, D) a +3 chain mail of cold resistance (36, -17, D) an uncursed staff of poison (36, 19, D) a blink frog corpse (37, -46, D) an uncursed staff of fire (37, -31, D) an uncursed ring of protection from cold (37, -18, D) the +5 dagger "Mud Pie of Death" {speed, -Tele Int+8} Attacks with this weapon are significantly faster. It affects your intelligence (+8). It prevents most forms of teleportation. (37, -17, D) a +1 broad axe of chopping (38, -46, D) an uncursed staff of poison (38, -45, D) the ring of Phasing {EV+8} [ring of evasion] It affects your evasion (+8). the ring of Dohug {Fire *Drain +Inv rElec} [ring of fire] It enhances your fire magic. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It lets you turn invisible. It causes draining when unequipped. the ring "Bivaakhlo" {MR+ AC+2} [ring of protection] It affects your AC (+2). It affects your resistance to hostile enchantments. 3 potions of berserk rage a phial of floods (38, -32, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (38, -31, D) an uncursed staff of summoning (38, -18, D) a lightning rod (4/4) (38, -17, D) the +1 spear "Yzxoc" {speed, rElec Str+3 Dex+5 Stlth-} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your dexterity (+5). It insulates you from electricity. It makes you less stealthy. (39, -46, D) the +2 robe of Xapakut {MR+} It affects your resistance to hostile enchantments. (39, -32, D) a +0 hat a +4 spear of venom (39, -31, D) an uncursed staff of energy (39, -18, D) an uncursed staff of air (39, -17, D) the +1 swamp dragon scales of the Eight Ships {rPois rC+ MR+} It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (40, -45, D) the +5 whip "Limn" {holy, *Rage rC+ Int+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+6). It protects you from cold. It may make you go berserk in combat. (40, -32, D) a fan of gales (40, -31, D) a fan of gales (40, -18, D) a sack of spiders (40, -17, D) an uncursed staff of energy (41, -46, D) a scarf of cloud immunity (41, -45, D) a +1 flail of holy wrath (41, -32, D) the +8 great sword of Twilight {venom, +Fly rF++ Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It greatly protects you from fire. It lets you fly. (41, -31, D) a lamp of fire (41, -18, D) a lightning rod (4/4) (41, -17, D) a +5 dagger of distortion (42, -46, D) a +3 chain mail of positive energy (42, -18, D) a +0 great sword of holy wrath (42, -17, D) a box of beasts (43, -45, D) an uncursed ring of poison resistance (43, -31, D) an uncursed staff of cold (43, -18, D) the +1 leather armour of Selus {Str+5} It affects your strength (+5). (43, -17, D) an uncursed ring of resist corrosion (44, -31, D) a +0 quarterstaff of crushing (44, -18, D) the +1 plate armour of Hoaffufa {-Cast +Fly rElec} It insulates you from electricity. It lets you fly. It prevents spellcasting. (44, -17, D) an uncursed staff of death (45, -18, D) a scroll of acquirement (50, -46, D) a cursed amulet of inaccuracy (50, -45, D) an uncursed ring of ice (50, -34, D) an uncursed ring of protection from fire (50, -22, D) a +2 robe of fire resistance (50, -10, D) the Collected Works on Twisted Earth Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Simulacrum Ice/Necromancy 6 yes c - Statue Form Transmutation/Earth 6 no (50, -9, D) a manual of Slings (51, -46, D) the +1 shortbow "Wezics" {venom, rC- Str+2 Int+2 Dex+3} It poisons the ammo it fires. It affects your strength (+2). It affects your intelligence (+2). It affects your dexterity (+3). It makes you vulnerable to cold. (51, -45, D) the cursed +0 spear "Bingo" {antimagic, Int+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+3). It has a curse placed upon it. (51, -34, D) a +2 war axe of flaming (51, -33, D) an uncursed ring of positive energy (51, -17, D) a +0 flail (unseen) (51, -9, D) the ring "Zeckukaj" {Int+2 Stlth+} [ring of intelligence] It affects your intelligence (+2). It makes you more stealthy. (51, -6, D) a +0 broad axe of distortion (unseen) (51, -5, D) a +0 giant spiked club (unseen) (52, -46, D) a +1 leather armour of poison resistance (52, -45, D) a +1 shield of protection (52, -33, D) a +0 giant spiked club the cursed +0 shortbow "Simionu" {velocity, rF- rN+++ MR++ Stlth-} Any arrow fired from it inflicts extra damage. It makes you vulnerable to fire. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It makes you less stealthy. It has a curse placed upon it. (52, -21, D) the +5 longbow "Ginguanaump" {freeze, rC+ MP+9 Int-4 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-4). It protects you from cold. It affects your magic capacity (+9). It lets you see invisible. (52, -18, D) a +0 dagger a +0 robe (52, -17, D) the +3 quarterstaff "Luocoat" {flame, Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). a +3 shortbow of freezing a +0 chain mail (52, -16, D) a +0 war axe a +0 plate armour (52, -10, D) an uncursed ring of ice (52, -9, D) a +0 dire flail (52, -5, D) a +0 glaive a +0 plate armour (52, -4, D) a +4 dire flail of crushing a +0 plate armour a +0 dagger a +0 robe (53, -45, D) the +3 leather armour of Purpose {rN+} It protects you from negative energy. (53, -44, D) 4 large rocks (unseen) (53, -34, D) a +2 robe of positive energy (53, -32, D) a +0 giant spiked club (unseen) (53, -31, D) 3 large rocks (53, -22, D) a +0 hand axe (53, -16, D) a +0 dagger a +2 robe of resistance a +0 mace a +0 plate armour a +0 halberd a +0 chain mail 3 potions of haste (53, -15, D) a +0 giant spiked club (53, -10, D) an uncursed staff of air (53, -9, D) a cursed -2 ring of dexterity (53, -5, D) a +0 giant spiked club (unseen) (53, -4, D) 5 large rocks (54, -46, D) a +2 dagger of freezing (54, -45, D) the +4 shortbow of Megalomania {velocity, Fragile rElec rPois rF++} Any arrow fired from it inflicts extra damage. It greatly protects you from fire. It insulates you from electricity. It protects you from poison. It will be destroyed if unequipped. (54, -43, D) a +0 giant club (unseen) (54, -42, D) a +0 giant club (54, -34, D) a +3 morningstar of draining (54, -33, D) a +0 giant club a +2 helmet of see invisible (54, -32, D) 4 large rocks (54, -22, D) a crystal ball of energy (54, -20, D) a +0 giant spiked club (54, -17, D) a +0 giant club (54, -10, D) a +2 fustibalus of flaming (54, -9, D) a +1 ring mail of cold resistance (55, -45, D) a +0 fustibalus of velocity (55, -43, D) a +0 giant club (unseen) (55, -41, D) a +0 giant club (unseen) (55, -34, D) the ring of Buaruimo {EV+5 Slay+3 Stlth+} [ring of evasion] It affects your evasion (+5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you more stealthy. (55, -31, D) a +0 giant spiked club (55, -30, D) a +0 giant club (56, -45, D) an uncursed staff of wizardry (56, -43, D) a +0 giant spiked club (unseen) (56, -41, D) a +0 giant spiked club (unseen) (56, -33, D) a +4 broad axe of electrocution the +4 morningstar of Uskayaw {drain, rN++ MR+} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. a lamp of fire (57, -46, D) 5 potions of might 2 potions of brilliance (57, -42, D) a large rock (57, -38, D) a large rock (57, -28, D) a +1 great sword of flaming (unseen) (58, -42, D) a +0 giant club (58, -41, D) a large rock a +0 giant spiked club a cursed -1 giant spiked club (58, -40, D) 2 large rocks a +0 troll leather armour (58, -39, D) a +0 giant club (unseen) (58, -30, D) 4 large rocks (58, -29, D) 6 large rocks (58, -28, D) a large rock a +1 battleaxe of freezing (58, -27, D) 4 large rocks (60, -9, D) a lightning rod (4/4) (61, -10, D) a +1 hat (61, -9, D) a +0 trident (62, -20, D) a +2 fustibalus of freezing (62, -15, D) a cursed -3 trident (unseen) (62, -10, D) an uncursed staff of air (63, -46, D) an uncursed staff of death (63, -45, D) a +0 dagger (still there?) a +3 giant spiked club (still there?) (63, -43, D) a +0 falchion (63, -38, D) a +6 battleaxe of venom (63, -37, D) a +2 spear of distortion (63, -30, D) a +4 mace of holy wrath (63, -29, D) an uncursed amulet of the acrobat (63, -20, D) an uncursed ring of flight (63, -19, D) +0 fire dragon scales (63, -16, D) a +0 trident (unseen) (63, -15, D) a +0 trident (unseen) (63, -9, D) a +1 chain mail of fire resistance (63, -4, D) the +2 spear of the Invisible Souls {pierce, -Tele Str+8 Dex+5} It inflicts extra damage upon your enemies. It affects your strength (+8). It affects your dexterity (+5). It prevents most forms of teleportation. a +0 cloak (63, -3, D) a cursed -3 rapier a +0 cloak (63, -2, D) a +0 trident (64, -44, D) a cursed +0 hand axe (64, -30, D) a crystal ball of energy (64, -19, D) a lightning rod (4/4) (64, -15, D) a +0 trident (64, -10, D) the +4 scale mail of a bailey {rF- Str+4} It affects your strength (+4). It makes you vulnerable to fire. (64, -9, D) a +0 dagger (64, -5, D) a +0 mace (unseen) (64, -3, D) a +0 whip (unseen) (65, -30, D) an uncursed staff of air (65, -20, D) a cursed ring of ice (65, -19, D) an uncursed staff of poison (65, -17, D) a cursed +0 trident 3 throwing nets (65, -4, D) a +0 scythe of flaming (still there?) a +0 flail (still there?) (65, -3, D) a cursed -1 dire flail (unseen) (65, -2, D) a +0 short sword (unseen) (66, -20, D) the +2 scale mail of Insatiable Hunger {rC+} It protects you from cold. (66, -15, D) a +0 trident (unseen) (68, -46, D) a cursed amulet of inaccuracy (69, -46, D) a cursed -2 ring of protection (69, -43, D) a +0 trident (70, -43, D) a +0 trident 6 boomerangs a +0 trident 6 boomerangs of dispersal (71, -38, D) the cursed +0 mace "Humeups" {drain, +Fly} A truly terrible weapon, it drains the life of those it strikes. It lets you fly. It has a curse placed upon it. (71, -10, D) a +2 spear of piercing (72, -30, D) an uncursed staff of power (72, -11, D) an uncursed ring of poison resistance (73, -38, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (73, -37, D) a +8 giant spiked club (73, -30, D) an uncursed staff of energy (73, -20, D) an uncursed staff of air (73, -19, D) a +2 battleaxe of flaming (73, -9, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 robe (74, -45, D) an uncursed staff of summoning (74, -30, D) a potion of agility (74, -29, D) a +3 whip of freezing (74, -20, D) a lightning rod (4/4)