thethe the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 37, D) a +1 vampiric war axe (50, 37, D) an uncursed ring of see invisible (51, 37, D) the +11 long sword of Nimuvvaph {pain, +Rage rF- MR- Dex+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+7). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you go berserk. (52, 37, D) a lightning rod (2/4) (53, 37, D) a book of Frost (55, 41, D) a tarantella corpse (55, 42, D) a tarantella corpse (55, 43, D) a tarantella corpse (59, 37, D) a +1 robe (60, 36, D) the Almanac of Mutagenic Earth Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Spider Form Transmutation/Poison 3 no c - Dragon Form Transmutation 7 no d - Shatter Earth 9 no (60, 37, D) a lamp of fire (61, 11, D) a +0 trident (61, 36, D) a +1 falchion of protection (61, 37, D) a crystal ball of energy (62, 1, D) a +4 ring of strength (62, 11, D) a +0 trident a throwing net a +0 trident (62, 13, D) a throwing net (62, 16, D) the +9 flail of Trog's Whim {crush, rPois Stlth+} It inflicts extra damage upon your enemies. It protects you from poison. It makes you more stealthy. (62, 17, D) an uncursed ring of positive energy (62, 27, D) a +2 ring of protection (62, 36, D) a lightning rod (2/4) (63, 4, D) a hell hound corpse (skeletalised by now) (63, 8, D) a cursed staff of air (63, 11, D) a +0 trident (63, 17, D) a manual of Throwing (63, 22, D) a hell hound corpse (skeletalised by now) (63, 26, D) a +2 longbow of flaming (63, 27, D) a fan of gales (inert) (63, 36, D) an uncursed staff of death (63, 37, D) a phial of floods (inert) (64, 16, D) a +0 spear of venom (64, 27, D) a +1 hunting sling of freezing (66, 29, D) an uncursed staff of poison (66, 31, D) an uncursed staff of wizardry (67, 0, D) an uncursed staff of energy (69, 0, D) a +1 whip of venom (70, 19, D) a wind drake corpse (skeletalised by now) (70, 36, D) a +1 glaive of distortion (70, 37, D) an uncursed staff of earth (71, 8, D) an uncursed amulet of rage (71, 16, D) a +1 battleaxe of freezing (71, 17, D) a +2 robe of positive energy (71, 37, D) an uncursed amulet of rage (72, 8, D) a +2 lajatang of electrocution (72, 16, D) the cursed +0 chain mail of Mumblety Peg {+Fly} It lets you fly. It has a curse placed upon it. (72, 17, D) an uncursed ring of fire (72, 26, D) an uncursed staff of death (72, 27, D) an uncursed staff of poison (72, 36, D) a +3 chain mail of fire resistance (72, 40, D) a +0 short sword (unseen) (73, 1, D) a Fen Folio (73, 16, D) a +0 battleaxe of holy wrath (73, 26, D) a +3 antimagic morningstar (73, 27, D) the +3 chain mail of Shielding {rPois rC- Int+6} It affects your intelligence (+6). It makes you vulnerable to cold. It protects you from poison. (74, 2, D) a +0 halberd of venom (74, 3, D) a +0 short sword a +0 leather armour (75, 1, D) a +2 scythe of protection