thethe the Dungeon (0, 51, D) a +5 ring of protection (1, 32, D) an uncursed ring of stealth (1, 33, D) the cursed +1 flail "Otiugg" {crush, rElec MR- Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (1, 34, D) the +6 hand axe of Kuferinn {freeze, Int+5 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It lets you see invisible. (1, 50, D) an uncursed staff of energy (1, 52, D) a wand of disintegration (7) a lightning rod (4/4) (2, 14, D) the amulet of Nockurao {Inacc *Corrode rElec Dex+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+4). It insulates you from electricity. It may corrode you when you take damage. (2, 15, D) the +0 leather armour "Qefach" {Stlth+} It makes you more stealthy. (2, 33, D) a +3 ring of slaying (2, 34, D) an uncursed staff of wizardry (2, 50, D) an uncursed ring of poison resistance (2, 52, D) a lamp of fire (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 15, D) an uncursed staff of wizardry (3, 32, D) a +4 mace of protection (3, 50, D) a +1 pair of boots of stealth (3, 51, D) an uncursed staff of summoning (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (4, 15, D) a +0 flail (4, 32, D) an uncursed staff of air (4, 33, D) the +1 hand crossbow of Usumiank {freeze, rElec rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It insulates you from electricity. (5, 14, D) the cursed -5 helmet "Gomnutid" {rPois Regen+} It protects you from poison. It increases your rate of regeneration. It has a curse placed upon it. (5, 16, D) a crystal ball of energy (5, 32, D) a +4 chain mail of cold resistance (5, 34, D) a +0 great sword of flaming (5, 51, D) the +1 arbalest "Xev Uch" {penet, rF+ rC- Str+3 Dex+4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+3). It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. (5, 52, D) the ring "Zagigroa" {rPois rF+} [ring of poison resistance] It protects you from fire. It protects you from poison. a cursed -4 ring of strength (6, 14, D) the amulet "Zeacaideu" {Fragile +Blink +Rage Str+9 SInv} [amulet of rage] It affects your strength (+9). It lets you see invisible. It lets you blink. It lets you go berserk. It will be destroyed if unequipped. a +1 pair of gloves of dexterity a ring of the Octopus King {rN+ AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of positive energy] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from negative energy. (6, 15, D) a +0 scimitar (6, 34, D) a +2 ring mail of fire resistance (6, 51, D) an uncursed staff of fire (6, 52, D) a lightning rod (4/4) (7, 14, D) a +0 dagger of holy wrath (7, 32, D) a +3 hand axe of flaming (7, 33, D) a +7 hunting sling of velocity (7, 34, D) the +6 scale mail "Jebboquh" {+Inv rPois MR- Int+4 Dex+2} It affects your intelligence (+4). It affects your dexterity (+2). It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. (7, 52, D) a +4 long sword of electrocution (8, 14, D) a fan of gales (8, 15, D) a +1 mace of holy wrath (8, 32, D) the +5 arbalest "Grim" {penet, rElec rF++ Str-4} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (-4). It greatly protects you from fire. It insulates you from electricity. (8, 33, D) a +1 ring mail of cold resistance (8, 34, D) a phial of floods (8, 50, D) the +8 arbalest "Banicuy" {speed, +Inv rPois rN+ Str-5 Int+4} Attacks with this weapon are significantly faster. It affects your strength (-5). It affects your intelligence (+4). It protects you from poison. It protects you from negative energy. It lets you turn invisible. (8, 51, D) the +7 glaive "Muulies" {chaos, MR++ Stlth+} Each time it hits an enemy it has a different, random effect. It affects your resistance to hostile enchantments. It makes you more stealthy. (8, 52, D) Sem Lirapp's Collected Works on Damaging Displacement Spells Type Level Known a - Magic Dart Conjuration 1 yes b - Shock Conjuration/Air 1 yes c - Portal Projectile Hexes/Translocation 3 yes d - Iskenderun's Mystic Blast Conjuration 4 yes e - Summon Forest Summoning/Translocation 5 yes f - Freezing Cloud Conjuration/Ice/Air 6 yes (9, 14, D) a +6 ring of strength (9, 15, D) an uncursed staff of death (9, 16, D) a +0 whip of electrocution (9, 32, D) a +1 battleaxe of freezing (9, 33, D) an uncursed staff of energy (9, 34, D) a +2 glaive of flaming (9, 50, D) a lamp of fire (9, 51, D) an uncursed staff of summoning (9, 52, D) a +1 arbalest of freezing (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 15, D) a +6 mace of venom (10, 16, D) a +2 leather armour of cold resistance (10, 32, D) a +2 hunting sling of flaming (10, 33, D) a +1 leather armour of positive energy (10, 50, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (10, 52, D) an uncursed amulet of regeneration (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) an uncursed staff of cold (11, 15, D) a lamp of fire (11, 16, D) a +1 pair of boots of flying (11, 32, D) a +0 scimitar of electrocution (11, 33, D) a lightning rod (4/4) (11, 34, D) an uncursed ring of protection from fire (11, 50, D) a scarf of resistance (11, 51, D) a lamp of fire (11, 52, D) an uncursed ring of fire (12, 14, D) a +2 plate armour of magic resistance (12, 24, D) a cursed +4 falchion of freezing a +0 robe 4 scrolls of enchant weapon a +0 battleaxe a +0 robe (12, 32, D) an uncursed staff of cold (12, 34, D) +0 pearl dragon scales (12, 42, D) a large rock (unseen) (12, 44, D) 5 large rocks (12, 47, D) a +0 dire flail (unseen) (12, 50, D) a +1 executioner's axe of chopping (12, 51, D) an uncursed staff of power (12, 52, D) an uncursed staff of poison (13, 28, D) a +0 battleaxe (13, 29, D) a +2 bardiche of protection (unseen) (13, 33, D) the +10 crystal plate armour of the Untouchables {Regen+ rCorr Dex-4 SInv} It affects your dexterity (-4). It lets you see invisible. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. (13, 34, D) an uncursed ring of flight (13, 42, D) a +0 dire flail a +2 dire flail of crushing (13, 44, D) 3 large rocks (still there?) a +0 battleaxe of freezing (still there?) (13, 45, D) a +0 great mace (unseen) (13, 46, D) a +2 battleaxe of freezing (unseen) (13, 47, D) 4 large rocks (unseen) (13, 51, D) a +7 glaive of venom (13, 52, D) the +2 ring mail of the Unbroken {+Fly Str-4 Int+2} It affects your strength (-4). It affects your intelligence (+2). It lets you fly. (14, 27, D) a +0 trident (14, 28, D) a +2 flail of protection (unseen) (14, 32, D) an uncursed amulet of harm a +2 amulet of reflection (14, 43, D) a +0 dire flail a +0 dire flail (14, 46, D) a +1 great sword of flaming a +0 dire flail a +0 dire flail a +0 great mace a +0 dire flail 11 large rocks a +2 battleaxe of freezing a +2 great sword of flaming (14, 47, D) a +0 battleaxe of freezing (14, 50, D) a fan of gales (14, 51, D) a phial of floods (14, 52, D) the +8 short sword of Kaowkemn {flame, rElec rPois rF-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. (14, 65, D) a +2 demon whip of draining (unseen) (15, 26, D) a +0 dagger a +0 robe an uncursed ring of protection from fire (15, 27, D) a +2 dire flail a +4 ring of strength a +0 dire flail a +2 ring of strength an uncursed staff of fire a +0 robe an uncursed amulet of faith a +0 halberd (15, 28, D) a +0 long sword a scroll of acquirement a +0 great sword a +0 chain mail (15, 43, D) 5 large rocks (15, 44, D) 2 large rocks (unseen) (15, 45, D) the +7 morningstar "Voleopti" {flame, +Fly rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It lets you fly. a +1 great sword of flaming 5 large rocks a +0 great sword of flaming (15, 46, D) a +0 battleaxe of freezing the +4 great sword of Acink {drain, rPois rC+ rN++ MP-9} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It protects you from poison. It greatly protects you from negative energy. It affects your magic capacity (-9). the brooch of Shielding {Reflect SH+8} [amulet of reflection] It shields you and reflects attacks. It affects your SH (+8). a +0 battleaxe of freezing (15, 47, D) 3 large rocks (15, 65, D) a +0 battleaxe (17, 62, D) a +0 scimitar (unseen) (17, 63, D) a +0 halberd (unseen) (17, 64, D) a +1 battleaxe a +0 plate armour a +0 troll leather armour (17, 65, D) a +4 lajatang a +0 chain mail a +0 troll leather armour a +1 war axe a +0 plate armour (17, 66, D) 2 large rocks (18, 49, D) a +0 chain mail (unseen) (18, 50, D) the ring "Guleax" {rPois rC- Dex+9 Slay+2} [ring of poison resistance] It affects your dexterity (+9). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to cold. It protects you from poison. (18, 51, D) the ring of Upatazoi {+Blink rPois rN+++ Dex+3 Stlth-} [ring of poison resistance] It affects your dexterity (+3). It protects you from poison. It renders you almost immune to negative energy. It lets you blink. It makes you less stealthy. (18, 57, D) 2 large rocks (18, 61, D) a +0 great sword (unseen) (18, 62, D) a +0 battleaxe (unseen) (18, 63, D) a large rock (18, 64, D) a +0 war axe (still there?) a +1 halberd (still there?) (18, 65, D) 5 large rocks (still there?) 4 large rocks (still there?) (18, 66, D) 3 large rocks (unseen) (19, 0, D) a lamp of fire (19, 18, D) a +2 dagger of venom (19, 33, D) a +2 morningstar of holy wrath (19, 48, D) a +0 short sword (19, 49, D) a +0 giant spiked club the Handbook of Earthen Calling Spells Type Level Known a - Summon Guardian Golem Hexes/Summoning 3 yes b - Lee's Rapid Deconstruction Earth 5 no (19, 50, D) a +0 long sword a +0 chain mail a book of the Dragon (19, 61, D) a large rock (19, 64, D) a +3 short sword of protection (unseen) (20, 0, D) an uncursed staff of wizardry (20, 1, D) the cursed +2 dagger of Ysiza {pierce, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It has a curse placed upon it. (20, 17, D) an uncursed staff of fire (20, 32, D) a +4 shortbow of freezing (20, 49, D) the +4 dagger "Puoma" {pierce, rN++ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It greatly protects you from negative energy. (unseen) (20, 50, D) a large rock a +0 trident a cursed -2 plate armour (20, 61, D) a +2 demon whip of venom a +0 plate armour a +0 great mace the +3 pearl dragon scales "Jetest" {rN+ Regen+ Str+2 Dex+8} It affects your strength (+2). It affects your dexterity (+8). It protects you from negative energy. It increases your rate of regeneration. a large rock (21, 0, D) a +1 broad axe of draining (21, 1, D) the +7 falchion "Begeed" {protect, rF+ MR+ Int-4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (-4). It protects you from fire. It affects your resistance to hostile enchantments. (21, 17, D) the +5 arbalest "Qemag" {elec, rPois rN+ Str+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+2). It protects you from poison. It protects you from negative energy. (21, 33, D) a +2 battleaxe of freezing (21, 49, D) 5 large rocks (21, 50, D) a +1 great sword a +0 chain mail (21, 51, D) a +0 giant spiked club (21, 60, D) a +0 trident (unseen) (22, 0, D) a lamp of fire (22, 32, D) the cursed +1 halberd "Sistran" {flame, +Rage rN+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It protects you from negative energy. It lets you go berserk. It has a curse placed upon it. (22, 33, D) a box of beasts (22, 48, D) a +0 dagger (22, 50, D) a crystal ball of energy (22, 58, D) a +2 hand axe of freezing (unseen) (22, 60, D) a +0 battleaxe (unseen) (22, 61, D) a +2 dire flail (unseen) (23, 0, D) a +0 battleaxe of venom (23, 1, D) a book of Flames (23, 18, D) a +2 ring mail of poison resistance (23, 33, D) a +0 lajatang of pain (23, 34, D) an uncursed ring of fire (23, 48, D) a +0 hand axe of freezing (23, 49, D) an uncursed staff of summoning (23, 58, D) a cursed -1 war axe (unseen) (23, 59, D) a +0 war axe (unseen) (23, 61, D) a +0 giant club (23, 62, D) a +0 flail (unseen) (24, 0, D) a +7 glaive of chopping (24, 16, D) a lamp of fire (24, 17, D) an uncursed staff of wizardry (24, 32, D) a +0 hunting sling of freezing (24, 33, D) a +3 demon whip of flaming (24, 34, D) a +0 helmet of see invisible (24, 48, D) a +0 chain mail (24, 49, D) a +0 long sword (24, 50, D) a +0 war axe (unseen) (24, 51, D) 6 large rocks (24, 59, D) 5 large rocks (25, 1, D) an uncursed ring of poison resistance a +6 amulet of reflection an uncursed ring of flight (25, 17, D) a lamp of fire (25, 48, D) an uncursed staff of summoning (25, 49, D) a fan of gales (25, 50, D) 4 large rocks a phial of floods (25, 51, D) an uncursed staff of summoning a cursed +0 robe a +0 bardiche the cursed +0 hand crossbow of Ellin {venom, Int+4 SInv} It poisons the ammo it fires. It affects your intelligence (+4). It lets you see invisible. It has a curse placed upon it. a +0 plate armour (25, 59, D) a +0 dire flail (unseen) (26, 9, D) a cursed +0 trident (unseen) (26, 10, D) a +2 great sword of protection the ring "Qoymicra" {rElec rPois rC+ Str-5 Int+6} [ring of protection from cold] It affects your strength (-5). It affects your intelligence (+6). It protects you from cold. It insulates you from electricity. It protects you from poison. a cursed +3 halberd a +0 robe (26, 16, D) a +2 broad axe of freezing (26, 17, D) a +2 hunting sling of velocity (26, 18, D) the ring of Lujus {rC+ Stlth+} [ring of stealth] It protects you from cold. It makes you more stealthy. (26, 32, D) the +5 halberd "Sabbee" {holy, rElec} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. (26, 33, D) a +1 scale mail of fire resistance (26, 34, D) a +2 scale mail of fire resistance (26, 48, D) a +0 chain mail (26, 49, D) a +1 spear of piercing (27, 0, D) an uncursed staff of poison (27, 1, D) a ration (27, 11, D) an uncursed staff of air a +0 robe a +3 ring of slaying (27, 12, D) a cursed -2 mace a +5 hand crossbow of freezing (27, 16, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (27, 32, D) a +2 plate armour of magic resistance (27, 33, D) a +2 pair of gloves of archery (27, 48, D) the +2 robe of the Lumpy Spirits {SInv} It lets you see invisible. (27, 50, D) a +0 dagger (28, 0, D) a lamp of fire (28, 1, D) a +0 dagger (28, 16, D) a +3 great sword of holy wrath (28, 17, D) a lightning rod (4/4) (28, 33, D) a phial of floods (28, 48, D) a +0 dagger (28, 50, D) an uncursed staff of conjuration (29, 0, D) an uncursed staff of power (29, 1, D) the cursed +1 trident "Jeyd" {antimagic, rC++ MR+ Str-2 Int+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (-2). It affects your intelligence (+3). It greatly protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (29, 13, D) a cursed -2 mace a +0 robe (29, 32, D) a +2 spear of freezing (29, 33, D) a +1 flail of crushing (29, 49, D) an uncursed staff of cold (29, 50, D) a +2 glaive of protection (30, 9, D) a cursed +0 short sword (unseen) (30, 12, D) a cursed +0 mace (unseen) (30, 13, D) the +4 rapier of Deformation {freeze, Int+2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It makes you more stealthy. (30, 45, D) +0 ice dragon scales (unseen) (30, 50, D) a +1 naga barding of flying (31, 11, D) a +0 dagger (unseen) (31, 12, D) a +0 flail (31, 44, D) a +1 battleaxe of freezing (unseen) (31, 50, D) a fan of gales (32, 48, D) a +0 club (32, 49, D) a +0 hand axe (33, 24, D) a +3 vampiric war axe (33, 48, D) an uncursed staff of energy (33, 49, D) an uncursed staff of poison (33, 50, D) an uncursed staff of earth (34, 20, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (unseen) (34, 24, D) a +1 great sword of slicing (unseen) (34, 25, D) a +4 hand axe of electrocution a +0 robe (35, 0, D) a +1 dagger of speed (35, 14, D) a +1 shortbow of freezing (35, 15, D) a +6 halberd of freezing (35, 28, D) an uncursed staff of death (35, 29, D) a +1 quarterstaff of speed (36, 0, D) an uncursed staff of power (36, 1, D) a +0 fustibalus of freezing (36, 14, D) a +4 long sword of holy wrath (36, 22, D) a +2 rapier of electrocution (36, 28, D) a +1 great mace of holy wrath (36, 29, D) a +2 scimitar of flaming (37, 0, D) a +1 hand axe of venom (37, 1, D) a +4 scythe of protection (37, 21, D) a cursed +0 hand axe (unseen) (37, 29, D) a +1 plate armour of fire resistance (38, 5, D) 4 large rocks (still there?) 2 large rocks (still there?) (38, 14, D) a +0 short sword (38, 15, D) a +2 mace of freezing (38, 20, D) a +0 dagger (unseen) (38, 28, D) a +0 fustibalus of freezing (38, 29, D) a cursed staff of wizardry (38, 48, D) a +1 ring mail of cold resistance (38, 49, D) an uncursed ring of protection from magic (38, 50, D) a scroll of brand weapon (39, 0, D) the ring "Nigovas" {*Slow rC+ MR+ Int+3 Dex+5} [ring of dexterity] It affects your intelligence (+3). It affects your dexterity (+5). It protects you from cold. It affects your resistance to hostile enchantments. It may slow you when you take damage. the ring "Yvomm" {+Fly Dex+4} [ring of flight] It affects your dexterity (+4). It lets you fly. (39, 1, D) an uncursed staff of air (39, 14, D) a fan of gales (39, 28, D) a lightning rod (4/4) (39, 29, D) a phial of floods (39, 49, D) a +2 rapier of electrocution (40, 1, D) a +2 scale mail of fire resistance (40, 3, D) 6 large rocks (40, 14, D) a +1 ring mail of poison resistance (40, 28, D) a +0 pair of gloves of dexterity (40, 29, D) an uncursed ring of protection from magic (40, 48, D) an uncursed staff of energy (40, 50, D) a manual of Short Blades (41, 0, D) a +2 long sword of electrocution (41, 1, D) a +4 hand crossbow of flaming (41, 3, D) 3 large rocks (41, 14, D) an uncursed staff of energy (41, 15, D) an uncursed ring of poison resistance (41, 28, D) a +3 chain mail of poison resistance (41, 29, D) a +2 battleaxe of venom (41, 48, D) a lightning rod (4/4) (41, 49, D) a scroll of brand weapon (42, 0, D) a +0 ring mail of poison resistance (42, 3, D) 5 large rocks (42, 5, D) a +0 giant club (unseen) (42, 6, D) a +0 dire flail (unseen) (42, 14, D) a +3 ring of strength (42, 15, D) a fan of gales (42, 29, D) a +1 quarterstaff of protection (42, 38, D) a +3 scimitar of freezing (42, 48, D) the +1 robe of Syndicalism {MR+ Str+7} It affects your strength (+7). It affects your resistance to hostile enchantments. (42, 49, D) a lamp of fire (42, 50, D) a +3 scale mail of cold resistance (43, 4, D) a cursed +0 giant club (unseen) (43, 5, D) a +0 giant spiked club a +0 dire flail a +0 troll leather armour (43, 15, D) a +1 mace of protection (43, 48, D) a +4 quarterstaff of protection (43, 49, D) the +0 hand crossbow of the Pyrrhic Victory {venom, Str+3} It poisons the ammo it fires. It affects your strength (+3). (43, 50, D) the +5 short sword "Ycasuczy" {flame, rF+ rN+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It protects you from fire. It protects you from negative energy. (44, 6, D) a +0 giant club a +0 giant spiked club a +0 troll leather armour (44, 7, D) a +2 great sword of flaming (unseen) (44, 28, D) a cursed staff of conjuration (44, 35, D) a +1 scimitar of flaming (44, 37, D) a +3 scimitar of flaming (44, 38, D) a +2 great sword of flaming (unseen) (44, 48, D) a cursed ring of protection from cold (44, 50, D) a +6 dagger of protection the amulet "Vylam" {Acrobat +Fly Int+6 Dex-5 Slay+2} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your intelligence (+6). It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you fly. (44, 51, D) a +2 shortbow of velocity (45, 5, D) a +0 troll leather armour (unseen) (45, 6, D) a +0 troll leather armour (unseen) (45, 8, D) a large rock (45, 35, D) a +3 scimitar of flaming (unseen) (45, 38, D) a +1 great sword of flaming (45, 50, D) a +2 scale mail of cold resistance (46, 48, D) a +2 ring of strength (46, 49, D) a +2 leather armour of fire resistance (46, 50, D) a +2 morningstar of draining (46, 51, D) a lightning rod (4/4) (47, 48, D) quicksilver dragon scales (47, 49, D) the +10 glaive of Ipieghuu {venom, Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). (47, 50, D) a +2 morningstar of protection (48, 49, D) a +2 spear of piercing (48, 51, D) an uncursed ring of ice (49, 1, D) a +2 mace of venom (49, 12, D) an uncursed staff of conjuration (49, 24, D) a +0 scimitar of freezing (49, 37, D) an uncursed ring of resist corrosion (49, 48, D) an uncursed staff of summoning (49, 49, D) a fan of gales (49, 50, D) an uncursed staff of conjuration an uncursed ring of ice an uncursed ring of ice (50, 12, D) an uncursed staff of air (50, 13, D) a +1 helmet of intelligence (50, 25, D) a fan of gales (50, 36, D) a +0 plate armour of positive energy (50, 37, D) a +1 rapier of draining (50, 48, D) a book of Dreams (50, 49, D) an uncursed amulet of the acrobat (50, 50, D) a +6 whip of draining (51, 0, D) a +2 plate armour of poison resistance (51, 1, D) +1 swamp dragon scales (51, 12, D) an uncursed staff of death (51, 25, D) a cursed staff of power (51, 36, D) a +0 dagger of venom (51, 37, D) a lightning rod (4/4) (51, 48, D) a +2 flail of holy wrath (52, 0, D) an uncursed staff of fire (52, 1, D) a lightning rod (4/4) (52, 12, D) a fan of gales (52, 13, D) an uncursed staff of wizardry (52, 24, D) an uncursed staff of fire (52, 25, D) an uncursed staff of death (52, 36, D) a +0 mace of protection (52, 37, D) an uncursed ring of fire (52, 48, D) a +3 falchion of electrocution (52, 49, D) an uncursed amulet of magic regeneration (52, 50, D) the +7 dagger "Killer Bee's Peril" {pain, rF+ Int+7 Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+7). It affects your dexterity (+2). It protects you from fire. a wand of paralysis (13) (53, 12, D) a +3 ring of dexterity (53, 13, D) a +0 vampiric great sword (53, 36, D) a +2 mace of protection (53, 37, D) a cursed staff of wizardry (53, 48, D) the +7 quarterstaff of Seweh {drain, Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). (53, 49, D) an uncursed amulet of magic regeneration (54, 0, D) an uncursed staff of conjuration (54, 13, D) a +2 shortbow of freezing (54, 24, D) the +3 short sword of the Dark Horse {pierce, +Blink} It inflicts extra damage upon your enemies. It lets you blink. (54, 25, D) a lightning rod (4/4) (54, 36, D) a fan of gales (54, 49, D) an uncursed ring of resist corrosion (54, 50, D) a lightning rod (4/4) (55, 1, D) a +0 hat a +0 robe (55, 12, D) an uncursed ring of poison resistance (55, 13, D) a lamp of fire (55, 24, D) an uncursed staff of cold (55, 48, D) a +6 ring of strength (56, 4, D) a +4 scimitar of flaming (57, 7, D) a +2 great sword of flaming +0 fire dragon scales a +1 great sword of flaming a +2 great sword of flaming (58, 47, D) an uncursed ring of protection from magic (59, 36, D) a +0 scimitar of electrocution (59, 37, D) a +2 robe (59, 38, D) a +0 broad axe of chopping (unseen) (59, 43, D) a +0 robe (59, 47, D) the ring "Pettal" {+Fly rC+ Str+2} [ring of strength] It affects your strength (+2). It protects you from cold. It lets you fly. (59, 48, D) a scroll of brand weapon (59, 49, D) the +5 hunting sling "Cailek" {velocity, +Blink +Inv rF+ SInv} Any stone fired from it inflicts extra damage. It protects you from fire. It lets you see invisible. It lets you turn invisible. It lets you blink. (60, 36, D) a lightning rod (4/4) (60, 37, D) an uncursed staff of earth (60, 47, D) a +6 ring of intelligence (60, 48, D) a +3 plate armour of fire resistance (60, 49, D) an uncursed staff of energy (61, 0, D) an uncursed staff of earth (61, 11, D) a +0 trident (61, 36, D) a +2 short sword of freezing (61, 37, D) a phantom mirror (61, 47, D) a +3 spear of venom (61, 48, D) a book of the Tempests (61, 49, D) a +2 shield of positive energy (62, 1, D) the +0 ring mail "Denirros" {rPois Dex+4} It affects your dexterity (+4). It protects you from poison. (62, 8, D) a +0 trident (62, 9, D) the cursed +0 scale mail of Eternal Vigilance {-Tele rCorr Str+4} It affects your strength (+4). It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (62, 11, D) a +5 scythe of protection 7 boomerangs a +0 trident (62, 16, D) a +2 hunting sling of flaming (62, 17, D) a phial of floods (62, 26, D) an uncursed staff of poison (62, 36, D) a +5 giant spiked club (62, 47, D) a +2 ring mail of fire resistance (62, 48, D) a +2 plate armour of cold resistance (62, 49, D) an uncursed staff of earth (63, 0, D) a +1 great sword of electrocution (63, 11, D) a +0 trident 6 boomerangs (63, 17, D) the +1 robe of a volcano {rF- Int+2 Slay+3} It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. (63, 26, D) a +1 broad axe of venom (63, 36, D) a phial of floods (63, 37, D) a +2 great sword of electrocution (63, 47, D) a +3 leather armour of magic resistance (63, 48, D) an uncursed ring of ice (63, 49, D) a +3 flail of crushing (63, 50, D) a book of Unlife (64, 16, D) a +1 robe of the Archmagi (64, 17, D) a +4 ring mail of positive energy (64, 27, D) an uncursed staff of energy (64, 48, D) the cursed +1 acid dragon scales of the Armadillo {rN+ rCorr Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (64, 49, D) the ring of Vushrionn {Ice Str+3} [ring of ice] It enhances your ice magic. It affects your strength (+3). It makes you vulnerable to fire. It protects you from cold. (64, 50, D) an uncursed ring of positive energy (65, 26, D) a +2 rapier of venom (65, 47, D) the +9 plate armour of the Will of the Gods {*Drain rCorr Str-5 Int+5 Dex+4} It affects your strength (-5). It affects your intelligence (+5). It affects your dexterity (+4). It provides partial protection from all sources of acid and corrosion. It causes draining when unequipped. (65, 48, D) a +2 robe of magic resistance (65, 49, D) an uncursed staff of earth (66, 48, D) a +3 war axe of flaming (66, 49, D) a +2 pair of gloves of archery (66, 51, D) a +6 war axe of electrocution (67, 0, D) a +3 short sword of venom (67, 48, D) an uncursed amulet of the gourmand (67, 49, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (67, 50, D) the +9 spear of Pestilence {venom, Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). (68, 0, D) an uncursed staff of air (68, 47, D) a +2 plate armour of poison resistance (68, 48, D) a fan of gales (68, 49, D) a +4 spear of pain (69, 0, D) an uncursed staff of fire (69, 47, D) a scroll of brand weapon (69, 48, D) a +3 war axe of chopping (69, 49, D) a +4 giant spiked club (70, 8, D) a +1 hand crossbow of freezing (70, 36, D) a +2 antimagic flail (70, 37, D) a phial of floods (70, 47, D) the +3 scale mail "Joc Uli" {rF+ SInv} It protects you from fire. It lets you see invisible. (70, 49, D) a lightning rod (4/4) (71, 16, D) an uncursed staff of conjuration (71, 20, D) a cursed -3 long sword a +0 leather armour (71, 21, D) a +0 long sword a +0 scale mail (71, 26, D) the +1 scale mail of the Undertaker {Int+2} It affects your intelligence (+2). (71, 27, D) a +0 arbalest (71, 28, D) 2 bolts (71, 29, D) the +9 hand crossbow of the Distant Future {elec, rN++} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It greatly protects you from negative energy. 14 bolts (71, 37, D) a +2 morningstar of holy wrath (71, 47, D) a manual of Long Blades (71, 48, D) a +1 pair of boots of stealth (71, 49, D) the cursed +2 great sword of Cheese {chaos, rN+ Int+2 Dex-2} Each time it hits an enemy it has a different, random effect. It affects your intelligence (+2). It affects your dexterity (-2). It protects you from negative energy. It has a curse placed upon it. (72, 9, D) a +1 leather armour of poison resistance (72, 19, D) a +0 dagger a +0 robe of cold resistance (72, 21, D) a +2 halberd of flaming (72, 22, D) a +0 scimitar a +0 leather armour (72, 28, D) a +0 arbalest 20 bolts (72, 32, D) a bolt (72, 33, D) a bolt (72, 36, D) a +3 whip of venom (72, 37, D) a crystal ball of energy (72, 48, D) the ring "Ipnub" {*Contam +Inv rElec rPois MR+ Str-2} [ring of protection from magic] It affects your strength (-2). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. It causes magical contamination when unequipped. (72, 49, D) the ring of Baagutin {Fire -Tele +Fly Slay+2} [ring of fire] It enhances your fire magic. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It makes you vulnerable to cold. It lets you fly. It prevents most forms of teleportation. (73, 26, D) an uncursed staff of wizardry (73, 27, D) a +0 hand axe of chopping (73, 28, D) a +0 arbalest 16 bolts (73, 31, D) a +0 great sword a +0 chain mail (73, 36, D) a phial of floods (73, 37, D) a +6 morningstar of holy wrath (73, 47, D) an uncursed staff of cold (73, 48, D) an uncursed amulet of faith (73, 49, D) a +2 great sword of electrocution (74, 47, D) an uncursed staff of conjuration (74, 48, D) the amulet "Suecich" {+Rage Str+4} [amulet of rage] It affects your strength (+4). It lets you go berserk. a +1 ring mail of fire resistance (75, 47, D) a +2 helmet of see invisible (75, 49, D) a +3 amulet of reflection