Dungeon Sprint DCSS version 0.24.0-125-gc4c63601f3 (webtiles) character file. Game seed: 2677519661000650522, levelgen mode: deterministic 0 thethe the Skirmisher (level 1, -11/20 HPs) Began as a Deep Dwarf Abyssal Knight on Mar 22, 2020. Was a Follower of Lugonu. Mangled by a merfolk siren ... wielding a +0 spear (17 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:22 (17 turns). thethe the Skirmisher (Deep Dwarf Abyssal Knight) Turns: 17, Time: 00:00:24 Health: -11/20 AC: 3 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 12 God: Lugonu [*.....] Gold: 0 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +......... (no amulet) HPRegen 0.00/turn (no ring) MPRegen 0.08/turn (no ring) @: berserk cooldown, non-regenerating, hasted and slowed A: damage resistance, heal wounds, sense surroundings 1, no regeneration a: Heal Wounds, Renounce Religion You were in the Dungeon. You worshipped Lugonu. Lugonu was aware of your devotion. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +1 mace (weapon) Armour b - a +0 leather armour (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds g - 2 potions of magic Comestibles c - a ration Skills: - Level 2.6 Fighting * Level 2.0 Maces & Flails - Level 2.1 Armour - Level 1.1 Dodging - Level 2.4 Invocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to damage. You can heal yourself by infusing magical energy. You passively map a small area around you. You do not regenerate. Message History The merfolk siren hits you with a +0 spear! You closely miss the merfolk siren. The merfolk siren is severely wounded. The merfolk siren hits you with a +0 spear. You closely miss the merfolk siren. The merfolk siren is severely wounded. The merfolk siren completely misses you. You barely miss the merfolk siren. The merfolk siren is severely wounded. You thump the merfolk siren! The merfolk siren is almost dead. The merfolk siren hits you with a +0 spear. You closely miss the merfolk siren. The merfolk siren is almost dead. You are no longer berserk. You are exhausted. You feel yourself slow down. The merfolk siren hits you with a +0 spear!! Ouch! That really hurt! You die... * ≈ * * *≈≈ , * , , ≈ ,* , ,, , * , * *≈≈≈ , , , , ≈ ## , ∩ ≈##.# #+# *, #...##.##,,, + #m@.<.+ * , , ∩ #...##.## , * ≈##.# #+# , ≈≈## , * *≈ , ≈ ,** , ≈≈ *+* ≈ ≈ ,*≈ * ≈ ≈ ≈ * * ≈≈ * * You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | thethe the Deep Dwarf Abyssal Knight began the quest for | the Orb. 0 | D | Reached XP level 1. HP: 20/20 MP: 2/2 1 | D | Noticed a merfolk siren 17 | D | Mangled by a merfolk siren Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_6, sprint2_obstacle_7, sprint2_obstacle_3, sprint2_obstacle_1, sprint2_obstacle_4, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Mace || 12 Use: Potion || 2 Dodge: Dodged || 4