thethe the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (5, 2, D) 5 potions of stabbing (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (34, 28, D) a phial of floods (35, 0, D) a cursed staff of wizardry (35, 14, D) a +1 long sword of protection (35, 15, D) the +4 arbalest "Xauluzong" {elec, rF+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It protects you from fire. (35, 28, D) an uncursed ring of positive energy (35, 29, D) a book of Beasts (36, 0, D) a +4 hand crossbow of freezing (36, 1, D) an uncursed amulet of magic regeneration (36, 14, D) an uncursed ring of flight (36, 15, D) an uncursed staff of poison (36, 28, D) a book of Geomancy (36, 29, D) 4 scrolls of enchant weapon (37, 1, D) an uncursed staff of poison (37, 15, D) a +2 plate armour of cold resistance (37, 28, D) a +0 robe of cold resistance (37, 29, D) a book of Unlife (38, 3, D) a very ugly thing corpse (skeletalised by now) (38, 14, D) an uncursed staff of poison (38, 18, D) a +0 dire flail (38, 19, D) a +0 mace (38, 28, D) a +1 war axe of venom (38, 29, D) a box of beasts (39, 0, D) the +0 staff of Battle (39, 1, D) a +4 vorpal great mace (39, 4, D) an uncursed staff of conjuration (39, 14, D) an uncursed staff of air (39, 28, D) a +3 dagger of venom (39, 29, D) the cursed +0 arbalest of Saltpetre {penet, MR+ Dex+3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (40, 1, D) a +1 leather armour of positive energy (40, 28, D) a +2 short sword of electrocution (40, 29, D) a +2 robe of magic resistance (41, 0, D) a lightning rod (4/4) (41, 1, D) the +4 scale mail "Amor" {rPois Slay+2 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It lets you see invisible. (41, 14, D) a cursed ring of attention (41, 20, D) an iron dragon skeleton (41, 28, D) a +2 scale mail of cold resistance (41, 29, D) the -1 pair of boots "Ziesylits" {Harm +Fly rN+} It protects you from negative energy. It lets you fly. It increases damage dealt and taken. (42, 0, D) a +1 kite shield of fire resistance (42, 1, D) the cursed +2 hunting sling "Jeilem" {flame, rElec Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It insulates you from electricity. It has a curse placed upon it. (42, 15, D) a +2 dagger of venom (42, 28, D) a +1 dagger of holy wrath (42, 29, D) the +10 hand axe of Odirare {venom, Dex+4 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (+4). It makes you more stealthy. (43, 0, D) a scroll of brand weapon the amulet "Nuocliet" {RegenMP rC+} [amulet of magic regeneration] It increases your magic regeneration. It protects you from cold. the ring "Byzenki" {MP+9 Str+3} [ring of magical power] It affects your strength (+3). It affects your magic capacity (+9). a +3 kite shield a +3 buckler 6 potions of might (43, 28, D) a +1 dagger of venom (43, 29, D) an uncursed staff of fire (44, 28, D) a book of the Tempests (47, 14, D) an arrow (49, 0, D) a tin of tremorstones (3/3) (49, 1, D) a +1 plate armour of fire resistance (49, 19, D) a +0 shortbow (unseen) (49, 21, D) a +0 dagger (unseen) (49, 24, D) the +2 glaive "Zegimud" {holy, rElec Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It insulates you from electricity. (50, 1, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (50, 12, D) a +0 long sword of holy wrath (50, 13, D) a +0 long sword (50, 21, D) a +0 dagger (unseen) (50, 25, D) the +10 battleaxe "Isus" {antimagic, Fragile rF+ rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It protects you from negative energy. It will be destroyed if unequipped. (50, 36, D) a +1 morningstar of protection (50, 37, D) a +1 scimitar of freezing (51, 1, D) an uncursed staff of energy (51, 12, D) a tin of tremorstones (3/3) (51, 15, D) a +0 dagger (unseen) (51, 24, D) a +3 tower shield 2 scrolls of fear 3 potions of berserk rage (51, 37, D) a +1 long sword of holy wrath (52, 0, D) a +0 dagger of holy wrath (52, 1, D) the cursed +1 spear of Xoifueda {distort, rPois Int+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+4). It protects you from poison. It has a curse placed upon it. (52, 7, D) a water moccasin corpse (skeletalised by now) (52, 18, D) a +0 rapier (52, 20, D) a +4 quarterstaff of protection (unseen) (53, 0, D) an uncursed amulet of guardian spirit (53, 1, D) a +0 robe (53, 12, D) a tin of tremorstones (3/3) (53, 13, D) a +0 longbow a +0 leather armour 51 arrows (53, 17, D) a +0 short sword (unseen) (53, 18, D) a +0 short sword (53, 21, D) an arrow (53, 24, D) a phial of floods (53, 25, D) a +5 hand crossbow (53, 37, D) the +3 scale mail "Yfim" {MR+ Dex+3} It affects your dexterity (+3). It affects your resistance to hostile enchantments. (54, 1, D) an uncursed staff of death (54, 12, D) a lightning rod (4/4) (54, 17, D) a +0 shortbow (unseen) (54, 18, D) a -1 longbow (unseen) (54, 24, D) a +4 vorpal trident (54, 25, D) a lightning rod (4/4) (54, 36, D) a +0 leather armour of poison resistance (55, 12, D) a +0 dagger (55, 13, D) a +0 scimitar (55, 17, D) a +3 glaive (unseen) (55, 24, D) a cursed ring of protection from magic (55, 28, D) a +0 vampiric demon whip (unseen) (57, 42, D) a +0 war axe (57, 43, D) a cursed -2 hand axe (unseen) (59, 37, D) an uncursed ring of ice (59, 39, D) the +8 hand axe of Myhaif {vorpal, +Blink rN++ Int-5 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It affects your dexterity (+4). It greatly protects you from negative energy. It lets you blink. (unseen) (60, 36, D) a tin of tremorstones (3/3) (60, 37, D) a book of Transfigurations (60, 38, D) a +0 mace (60, 40, D) a +3 antimagic spear (unseen) (61, 8, D) a +2 flail of venom (61, 16, D) an uncursed staff of poison (61, 26, D) the ring "Pocigh" {Ice rPois} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It protects you from poison. (61, 36, D) an uncursed staff of wizardry (61, 37, D) a +0 scimitar (62, 1, D) a lightning rod (4/4) (62, 9, D) a +1 hand axe of draining (62, 17, D) a +2 short sword of draining (62, 31, D) a +3 hand axe of electrocution (unseen) (62, 36, D) a +0 mace (62, 37, D) an uncursed staff of fire (62, 38, D) a +0 flail (still there?) a +0 halberd (still there?) (63, 0, D) an uncursed staff of death (63, 8, D) a cursed amulet of inaccuracy (63, 16, D) an uncursed amulet of guardian spirit (63, 26, D) a +4 war axe of distortion (63, 27, D) a lightning rod (4/4) (63, 30, D) a +0 long sword (63, 31, D) a +0 dagger a +0 rapier (63, 37, D) a cursed staff of poison (64, 26, D) a phial of floods (64, 27, D) an uncursed staff of conjuration (64, 30, D) a +2 halberd of protection (65, 26, D) a +3 vorpal fustibalus (67, 0, D) an uncursed staff of air (68, 0, D) a +2 plate armour of magic resistance (69, 36, D) +0 swamp dragon scales (70, 8, D) an uncursed amulet of guardian spirit (70, 9, D) a +4 vorpal shortbow (70, 11, D) a +0 hand axe (unseen) (70, 12, D) a +0 dagger (unseen) (70, 36, D) an uncursed amulet of magic regeneration (71, 11, D) a +0 short sword (71, 16, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (71, 27, D) a +2 whip of draining (71, 29, D) a +0 trident (unseen) (71, 30, D) a +0 trident (unseen) (71, 36, D) a +5 rapier of venom (72, 12, D) a +0 dagger (unseen) (72, 16, D) a lightning rod (4/4) (72, 17, D) an uncursed staff of cold (72, 30, D) a +0 trident (72, 32, D) a throwing net (72, 37, D) the +11 spear of Boaz Vuliol {venom, Stlth+} It poisons the flesh of those it strikes. It makes you more stealthy. (72, 38, D) the cursed ring "Moruivua" {MR+ Dex-4 Stlth+} [ring of dexterity] It affects your dexterity (-4). It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. a +6 ring of dexterity a +6 ring of dexterity a +0 hat a +0 robe (73, 16, D) a cursed -4 ring of evasion (73, 17, D) a lightning rod (4/4) (73, 36, D) a +6 ring of intelligence (73, 37, D) a +0 pair of boots of stealth