thethe the Dungeon (0, 50, D) a phial of floods (0, 51, D) a +1 leather armour of cold resistance (0, 52, D) an uncursed ring of protection from cold (1, 16, D) a +0 short sword (1, 32, D) an uncursed staff of fire (1, 33, D) a +2 great sword of holy wrath (1, 34, D) a scroll of brand weapon (1, 50, D) a book of Death (1, 51, D) the amulet "Ugesum" {Acrobat rC+ Int+10} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your intelligence (+10). It protects you from cold. (1, 52, D) a +0 hand axe (still there?) an uncursed ring of stealth (still there?) (2, 15, D) a +6 ring of strength a +6 ring of intelligence an uncursed ring of flight (2, 16, D) a +0 longbow (still there?) a +0 leather armour (still there?) 43 arrows (still there?) a +2 halberd of freezing (still there?) (2, 32, D) a +5 flail of holy wrath (2, 33, D) a +2 robe of cold resistance (2, 34, D) a book of Summonings (2, 50, D) a cursed staff of wizardry (2, 51, D) the ring of the Leaf {Str+6 Dex+2} [ring of strength] It affects your strength (+6). It affects your dexterity (+2). (2, 52, D) the +11 shortbow of Jyukhlu {venom, rN+ MR- Int+3} It poisons the ammo it fires. It affects your intelligence (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) an uncursed staff of conjuration (3, 15, D) a +0 broad axe of electrocution (3, 16, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (3, 17, D) a +0 longbow (still there?) 43 arrows (still there?) a +0 leather armour (still there?) (3, 32, D) a +3 plate armour of poison resistance (3, 33, D) an uncursed staff of wizardry (3, 34, D) a phantom mirror (3, 50, D) a +0 battleaxe of electrocution (3, 51, D) a +0 long sword (still there?) a +0 robe (still there?) a phantom mirror (still there?) (3, 52, D) an uncursed staff of fire (still there?) a necrophage corpse (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (4, 14, D) an uncursed staff of summoning (4, 15, D) a +0 rapier (still there?) a +0 ring mail (still there?) the +5 spear of Ruination {drain, Dex+4} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). (4, 16, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour of cold resistance (still there?) a +2 vampiric spear (still there?) an elf corpse (still there?) (4, 32, D) an uncursed ring of protection from fire (4, 33, D) a +2 morningstar of protection (4, 34, D) a +2 war axe of holy wrath (4, 50, D) an uncursed staff of summoning (4, 51, D) the +1 buckler "Jeub Ebu" {MR+ rCorr Stlth+} It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. (4, 52, D) the +11 dagger of Noryt {flame, rF- rC++ Int+2} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It makes you vulnerable to fire. It greatly protects you from cold. a +0 robe (still there?) a +3 vorpal hand crossbow (still there?) (5, 14, D) the Handbook of Displaced Attacks Spells Type Level Known a - Searing Ray Conjuration 2 yes b - Static Discharge Conjuration/Air 3 yes c - Stone Arrow Conjuration/Earth 3 yes d - Summon Forest Summoning/Translocation 5 yes e - Malign Gateway Summoning/Translocation 7 yes (5, 15, D) a +1 vorpal shortbow (5, 16, D) a +2 chain mail of poison resistance (5, 18, D) a +0 scimitar (5, 19, D) a +0 rapier a +0 rapier a +0 leather armour a scroll of brand weapon (5, 21, D) a +0 short sword (still there?) an elf corpse (still there?) (5, 32, D) an uncursed staff of air (5, 33, D) a cursed ring of attention (5, 34, D) an uncursed staff of summoning (5, 50, D) a +0 flail (still there?) an uncursed amulet of the acrobat (still there?) (5, 51, D) a +0 trident (still there?) a +0 dagger (still there?) (5, 52, D) the +2 ring mail "Qupsomofo" {+Inv rPois MR- Regen+} It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. It increases your rate of regeneration. (5, 56, D) a +0 war axe of electrocution (6, 14, D) a +0 short sword a +0 buckler a +0 short sword a +0 leather armour a lightning rod (4/4) an elf corpse (6, 15, D) an uncursed staff of conjuration (6, 16, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +2 chain mail of magic resistance (still there?) an elf corpse (still there?) (6, 17, D) a +0 short sword (still there?) a +0 shortbow (still there?) 14 arrows (still there?) (6, 18, D) a +0 dagger a +0 leather armour an elf corpse (6, 20, D) a +1 long sword of protection (6, 32, D) a scroll of brand weapon (6, 33, D) the +1 robe of Hangman {rElec rCorr} It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. (6, 34, D) a scroll of fog (6, 50, D) an uncursed amulet of magic regeneration (6, 51, D) a book of Necromancy (6, 52, D) a +2 glaive of venom (7, 14, D) an uncursed staff of fire (7, 15, D) a +0 longbow (still there?) 38 arrows (still there?) a +0 leather armour (still there?) a Fen Folio (still there?) (7, 16, D) a +0 short sword (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a scroll of brand weapon (still there?) (7, 20, D) a +0 rapier a +0 rapier a +0 leather armour a +0 long sword a +0 leather armour an elf corpse (7, 32, D) a book of Unlife (7, 33, D) an uncursed ring of magical power (7, 34, D) a book of Minor Magic (7, 50, D) a +0 robe (still there?) an uncursed staff of summoning (still there?) (7, 51, D) a cursed -2 long sword (still there?) a cursed +0 plate armour (still there?) a scroll of brand weapon (still there?) (7, 52, D) a +0 short sword of speed (still there?) an uncursed staff of energy (still there?) (8, 14, D) a +0 long sword (still there?) a +0 chain mail (still there?) an uncursed amulet of the acrobat (still there?) (8, 16, D) a +0 long sword (still there?) a +0 leather armour (still there?) a book of the Dragon (still there?) (8, 19, D) a +1 mace of holy wrath (8, 32, D) a +2 trident of venom (8, 33, D) a +0 helmet of see invisible (8, 34, D) a scarf of shadows (8, 50, D) a +5 flail of protection (8, 51, D) a box of beasts (still there?) a necrophage corpse (still there?) (8, 52, D) a +2 war axe a +0 plate armour a +3 hunting sling of freezing (9, 14, D) a +0 short sword (still there?) an uncursed staff of wizardry (still there?) (9, 15, D) an uncursed ring of flight (9, 16, D) an uncursed staff of death (9, 17, D) a +0 short sword (still there?) an elf corpse (still there?) (9, 32, D) an uncursed staff of poison (9, 33, D) a book of the Earth (9, 34, D) the +5 ring mail of Roukhlac {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (9, 50, D) a +0 great sword of protection (9, 51, D) a +0 dagger a +0 robe (9, 52, D) a tin of tremorstones (3/3) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 14, D) a +0 longbow (still there?) 32 arrows (still there?) a +0 leather armour (still there?) a scroll of brand weapon (still there?) (10, 15, D) a +0 short sword (still there?) a +0 great sword of draining (still there?) an elf corpse (still there?) (10, 16, D) an uncursed amulet of the acrobat (10, 32, D) a +3 spectral quarterstaff (10, 33, D) a +2 plate armour of fire resistance (10, 34, D) a manual of Short Blades (10, 50, D) a necrophage corpse (10, 52, D) a +0 long sword (still there?) a cursed +0 plate armour (still there?) a cursed -4 ring of dexterity (still there?) (10, 53, D) a cursed +0 robe (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a lightning rod (4/4) (11, 15, D) a +0 long sword (still there?) a cursed +0 leather armour (still there?) a box of beasts (still there?) (11, 16, D) a +0 dagger (still there?) a phantom mirror (still there?) (11, 17, D) a +0 rapier (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (11, 32, D) the +7 fustibalus of Articulation {flame, Fragile rN++ Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It greatly protects you from negative energy. It will be destroyed if unequipped. (11, 33, D) an uncursed amulet of guardian spirit (11, 34, D) a +0 great sword of freezing (11, 51, D) a cursed +0 scimitar (still there?) a cursed +0 robe (still there?) a +3 chain mail of fire resistance (still there?) (11, 52, D) an uncursed staff of cold (12, 14, D) a +1 shortbow of flaming (12, 15, D) a +4 plate armour of cold resistance (12, 16, D) a +2 spear of venom (12, 32, D) the cursed +2 morningstar of Uncomfortable Rashes {venom, rElec Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It insulates you from electricity. It has a curse placed upon it. (12, 33, D) a lightning rod (4/4) (12, 34, D) a book of Minor Magic (12, 50, D) a +2 halberd of protection (12, 51, D) a +4 dagger of protection (12, 52, D) a +0 trident (still there?) a +3 falchion of freezing (still there?) a +0 robe (still there?) an uncursed staff of summoning (still there?) (13, 19, D) a +0 long sword (still there?) a +0 leather armour (still there?) (13, 32, D) a box of beasts (13, 33, D) the ring "Homoijac" {Fire rN+ Dex+4} [ring of fire] It enhances your fire magic. It affects your dexterity (+4). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. (13, 34, D) a +0 great sword of freezing (13, 50, D) a +1 chain mail of cold resistance (13, 51, D) a +0 helmet of see invisible a +1 helmet of intelligence (13, 52, D) a +1 vorpal glaive (still there?) a ghoul corpse (still there?) (14, 50, D) a cursed staff of poison (14, 51, D) an uncursed staff of conjuration (14, 52, D) the +3 plate armour "Zyref" {MR+ Int-4 Stlth+} It affects your intelligence (-4). It affects your resistance to hostile enchantments. It makes you more stealthy. (18, 48, D) the +7 glaive of Floods {speed, *Slow rElec Dex+10 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+10). It insulates you from electricity. It lets you see invisible. It may slow you when you take damage. (18, 49, D) an uncursed ring of see invisible (18, 50, D) the ring "Jyzil" {rC- rN+ AC+4 Slay+2} [ring of protection] It affects your AC (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to cold. It protects you from negative energy. (19, 0, D) a +3 lajatang of electrocution (19, 1, D) a phial of floods (19, 16, D) a +1 short sword of venom (19, 17, D) an uncursed ring of stealth (19, 32, D) a book of Unlife (19, 48, D) a +1 helmet of intelligence (19, 49, D) a +3 chain mail of poison resistance (19, 50, D) an uncursed staff of earth (20, 0, D) a +0 short sword of venom (20, 16, D) an uncursed staff of poison (20, 17, D) the +2 glaive "Abbak" {vorpal, +Inv Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It lets you turn invisible. (20, 32, D) a +0 scimitar of draining (20, 48, D) a cursed -2 robe (still there?) a +1 robe of positive energy (still there?) (20, 49, D) a phantom mirror (20, 50, D) an uncursed ring of positive energy (21, 0, D) an uncursed staff of wizardry (21, 1, D) the +8 glaive of Compound Interest {protect, MR++ MP+9 Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It makes you more stealthy. (21, 16, D) an uncursed staff of cold (21, 17, D) a scroll of holy word (21, 28, D) +0 shadow dragon scales (still there?) a shadow dragon corpse (skeletalised by now) (still there?) (21, 32, D) a +2 hat of see invisible (21, 33, D) a tin of tremorstones (3/3) (21, 34, D) a +2 plate armour of poison resistance (21, 48, D) the +7 shortbow "Ichain" {freeze, +Blink MR+ Int+4 Dex-5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (-5). It affects your resistance to hostile enchantments. It lets you blink. (21, 49, D) an uncursed ring of protection from fire (21, 50, D) +0 storm dragon scales (still there?) a +3 ring mail of magic resistance (still there?) a storm dragon corpse (still there?) a titan corpse (still there?) (22, 0, D) the +9 broad axe of Day {vamp, rPois MR- Str+8} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+8). It protects you from poison. It affects your resistance to hostile enchantments. (22, 1, D) a book of Debilitation (22, 16, D) the +1 dagger "Impslayer" {vorpal, +Blink Str+4 Dex+5} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+5). It lets you blink. (22, 17, D) the +5 spear "Wieczimy" {flame, *Drain *Slow rElec rC+++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It renders you almost immune to cold. It insulates you from electricity. It causes draining when unequipped. It may slow you when you take damage. (22, 32, D) a book of Transfigurations (22, 34, D) Sif Muna's Almanac of the Mutagenic Mountains Spells Type Level Known a - Sting Transmutation/Poison 1 yes b - Wereblood Transmutation 2 yes c - Passwall Transmutation/Earth 2 yes d - Yara's Violent Unravelling Hexes/Transmutation 5 yes e - Shatter Earth 9 yes (22, 48, D) an uncursed ring of see invisible (22, 49, D) a +0 robe (still there?) the ring "Nohaok Neaw" {*Contam rElec rPois rN+++ Dex+6} (still there?) [ring of dexterity] It affects your dexterity (+6). It insulates you from electricity. It protects you from poison. It renders you almost immune to negative energy. It causes magical contamination when unequipped. a spriggan corpse (still there?) (22, 50, D) the +4 pair of gloves of Parts Unknown {*Corrode +Fly Str+4 Int+4} It affects your strength (+4). It affects your intelligence (+4). It lets you fly. It may corrode you when you take damage. (22, 56, D) a titan corpse (23, 0, D) the Handbook of the Ashen Glacier Spells Type Level Known a - Sandblast Earth 1 yes b - Stone Arrow Conjuration/Earth 3 yes c - Frozen Ramparts Ice 3 yes d - Leda's Liquefaction Hexes/Earth 4 yes (23, 1, D) a +0 mace of protection (23, 16, D) a lightning rod (4/4) (23, 17, D) the cursed +1 dagger "Tiadgh" {vorpal, MP+9 Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your magic capacity (+9). It has a curse placed upon it. (23, 18, D) the +6 war axe of the Vase {chaos, rN+} Each time it hits an enemy it has a different, random effect. It protects you from negative energy. (23, 32, D) the +8 spear of Dismay {venom, +Inv +Fly rPois rF+} It poisons the flesh of those it strikes. It protects you from fire. It protects you from poison. It lets you turn invisible. It lets you fly. (23, 33, D) a +6 ring of strength (23, 34, D) a +0 helmet of intelligence (23, 48, D) an uncursed ring of protection from magic (23, 49, D) an uncursed ring of protection from cold (23, 50, D) a +1 hand axe of electrocution (23, 56, D) a titan corpse (23, 57, D) a titan corpse (23, 59, D) a titan corpse (24, 0, D) a +1 falchion of freezing (24, 1, D) a tin of tremorstones (3/3) (24, 10, D) a Fen Folio (24, 16, D) a +2 vorpal spear (24, 17, D) a +2 chain mail of cold resistance (24, 18, D) the +5 hand axe of Gravity {flame, Fragile rPois rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It protects you from negative energy. It will be destroyed if unequipped. (24, 22, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (24, 25, D) a phial of floods a phial of floods (24, 32, D) an uncursed staff of air (24, 33, D) a scroll of brand weapon (24, 34, D) a +2 hunting sling of freezing (24, 48, D) an uncursed amulet of reflection (24, 49, D) an uncursed amulet of reflection (24, 50, D) an uncursed staff of cold (24, 58, D) a wind drake corpse (25, 1, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (25, 5, D) +0 shadow dragon scales (still there?) a shadow dragon corpse (skeletalised by now) (still there?) (25, 8, D) +0 shadow dragon scales (still there?) a shadow dragon corpse (skeletalised by now) (still there?) (25, 16, D) a +1 plate armour of fire resistance (25, 17, D) an uncursed ring of positive energy (25, 18, D) a phial of floods (25, 24, D) a ghoul corpse (skeletalised by now) (25, 32, D) a lightning rod (4/4) (25, 33, D) an uncursed ring of protection from cold (25, 34, D) a +0 hand axe of pain (25, 48, D) a phial of floods (25, 49, D) a +10 giant spiked club (25, 50, D) a Young Poisoner's Handbook (26, 0, D) a lightning rod (4/4) (26, 1, D) a book of the Tempests (26, 21, D) a +4 hand axe of flaming (26, 32, D) a tin of tremorstones (3/3) (26, 33, D) a potion of stabbing (26, 34, D) a +2 ring mail of cold resistance (26, 48, D) a +0 robe a tin of tremorstones (3/3) (26, 49, D) a book of Necromancy (26, 50, D) a +1 vorpal battleaxe (27, 0, D) a book of Frost (27, 1, D) an uncursed staff of wizardry (27, 17, D) a book of Fire (27, 32, D) an uncursed staff of summoning (27, 33, D) the Papyrus of Translocation and Poisoning Spells Type Level Known a - Sting Transmutation/Poison 1 yes b - Blink Translocation 2 yes c - Mephitic Cloud Conjuration/Poison/Air 3 yes d - Gell's Gravitas Translocation 3 yes e - Teleport Other Translocation 3 yes f - Summon Forest Summoning/Translocation 5 yes (27, 34, D) a lightning rod (4/4) (27, 48, D) a +5 war axe (27, 49, D) a phantom mirror (still there?) a storm dragon corpse (still there?) (27, 50, D) an uncursed ring of protection from cold (27, 51, D) a +0 robe (28, 0, D) the +6 dire flail of Mymausod {pain, *Slow rC+ Str+2 Int+3 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It affects your intelligence (+3). It protects you from cold. It lets you see invisible. It may slow you when you take damage. (28, 16, D) a +1 vorpal falchion (28, 17, D) a +2 plate armour of positive energy (28, 32, D) a book of Annihilations (28, 48, D) the +7 hand axe of the Gloaming {vamp, *Rage rPois Int+9 Dex-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+9). It affects your dexterity (-3). It protects you from poison. It may make you go berserk in combat. (28, 49, D) a book of Ice (28, 50, D) a box of beasts (29, 1, D) a +1 scimitar of protection (29, 16, D) a +1 hat (29, 32, D) a +1 leather armour of cold resistance (29, 33, D) the cursed +1 flail of the Thieving Enemy {vorpal, Str+5 Int+3 Dex-2} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your intelligence (+3). It affects your dexterity (-2). It has a curse placed upon it. (29, 48, D) a box of beasts (29, 49, D) a book of the Earth (29, 50, D) a +6 ring of intelligence (30, 48, D) a +3 ring mail of poison resistance (30, 49, D) the ring of Sututud {rN+ Str+4 Int-2 Stlth+} [ring of stealth] It affects your strength (+4). It affects your intelligence (-2). It protects you from negative energy. It makes you more stealthy. (30, 50, D) a cursed staff of wizardry (still there?) a wind drake corpse (still there?) (31, 48, D) a +0 leather armour of magic resistance (31, 49, D) the Tome of Companions and Attacks (still there?) Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Shock Conjuration/Air 1 yes c - Summon Small Mammal Summoning 1 yes d - Static Discharge Conjuration/Air 3 yes e - Iskenderun's Mystic Blast Conjuration/Translocation 4 yes f - Hailstorm Conjuration/Ice 4 yes g - Conjure Ball Lightning Conjuration/Air 6 yes a titan corpse (still there?) (31, 50, D) a +6 ring of strength (still there?) a wind drake corpse (still there?) (32, 48, D) a book of Geomancy (32, 49, D) an uncursed ring of resist corrosion (32, 50, D) a +2 plate armour of cold resistance (33, 48, D) the Incunabulum of Evil and Flames Spells Type Level Known a - Pain Necromancy 1 yes b - Conjure Flame Conjuration/Fire 3 yes c - Fireball Conjuration/Fire 5 yes d - Excruciating Wounds Necromancy 5 yes (33, 49, D) a +3 vorpal long sword (33, 50, D) a +0 robe (still there?) a book of Minor Magic (still there?) a spriggan corpse (still there?) (34, 28, D) a +1 ring mail of poison resistance (34, 48, D) an uncursed staff of air (34, 49, D) a +5 flail of protection (34, 50, D) the +4 dagger "Jetoceg" {drain, *Corrode Int+3 Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your dexterity (+4). It may corrode you when you take damage. (35, 0, D) a +0 vorpal battleaxe (35, 15, D) a +2 short sword of speed (35, 17, D) a +0 dagger (unseen) (35, 29, D) a +2 dagger of protection (36, 0, D) a +2 vorpal falchion (36, 1, D) the +6 whip "Hellblazer" {drain, *Slow rElec rN++ Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It insulates you from electricity. It greatly protects you from negative energy. It may slow you when you take damage. (36, 14, D) a Fen Folio (36, 15, D) an uncursed ring of fire (36, 16, D) a +0 short sword (still there?) a +0 leather armour of cold resistance (still there?) (36, 28, D) Zucvivil's Collected Works on Confrontation Spells Type Level Known a - Searing Ray Conjuration 2 yes b - Conjure Flame Conjuration/Fire 3 yes c - Stone Arrow Conjuration/Earth 3 yes d - Iskenderun's Mystic Blast Conjuration/Translocation 4 yes (36, 29, D) an uncursed staff of air (still there?) a porcupine corpse (skeletalised by now) (still there?) (36, 31, D) a porcupine corpse (skeletalised by now) (37, 0, D) the +3 plate armour of Unememy {*Drain +Blink +Fly Regen+} It lets you fly. It lets you blink. It increases your rate of regeneration. It causes draining when unequipped. (37, 1, D) a +4 quarterstaff of holy wrath (37, 14, D) a phial of floods (37, 15, D) a +0 long sword (37, 28, D) a +1 halberd of protection (37, 29, D) an uncursed ring of magical power (38, 0, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (38, 1, D) a scroll of brand weapon (38, 14, D) a +0 short sword (38, 15, D) a +7 spear (still there?) the +2 robe "Qifip" {rN+ Dex+8} (still there?) It affects your dexterity (+8). It protects you from negative energy. (38, 16, D) a +0 short sword (still there?) a +0 leather armour (still there?) (38, 18, D) a +0 rapier (still there?) a +0 ring mail (still there?) a scroll of brand weapon (still there?) (38, 19, D) a +0 long sword of holy wrath (unseen) (38, 28, D) an uncursed staff of energy (38, 29, D) an uncursed amulet of regeneration (38, 33, D) a yak corpse (skeletalised by now) (39, 0, D) a +1 chain mail of positive energy (39, 15, D) a +0 leather armour (39, 16, D) a +0 short sword (39, 18, D) a +0 short sword the +2 leather armour of Boep {Stlth+} It makes you more stealthy. a +0 rapier a +0 rapier a +0 leather armour a cursed +0 longbow 36 arrows a +4 ring mail of poison resistance (39, 19, D) a +0 longbow 24 arrows a +0 leather armour (39, 20, D) a +1 scimitar of electrocution (39, 28, D) an uncursed amulet of faith (39, 29, D) a +1 vampiric long sword a wyvern corpse (skeletalised by now) (39, 33, D) a cane toad corpse (skeletalised by now) (39, 48, D) a box of beasts (39, 49, D) a potion of might (40, 0, D) a +1 morningstar of freezing (40, 3, D) (unseen) (40, 18, D) a +0 dagger (still there?) a +0 shortbow (still there?) 17 arrows (still there?) a +0 leather armour (still there?) (40, 20, D) a +2 war axe of electrocution (40, 28, D) a phial of floods (40, 29, D) an uncursed staff of air (40, 33, D) a hippogriff corpse (skeletalised by now) (40, 48, D) a +0 scimitar (still there?) the +8 tower shield "Qotae" {rPois} (still there?) It protects you from poison. a +0 rapier (still there?) an elf corpse (still there?) (40, 49, D) a +0 short sword (40, 50, D) a +2 robe of positive energy (41, 0, D) a +0 chain mail of magic resistance (41, 1, D) a +3 scale mail of magic resistance (41, 14, D) a +0 short sword (still there?) a +0 shortbow (still there?) 24 arrows (still there?) a +0 chain mail (still there?) a book of Misfortune (still there?) (41, 15, D) a book of the Dragon (41, 28, D) a +4 ring of evasion (41, 29, D) an uncursed amulet of guardian spirit (41, 32, D) a catoblepas corpse (skeletalised by now) (41, 48, D) a +0 dagger (still there?) a +1 dagger of pain (still there?) an elf corpse (still there?) (41, 49, D) a +0 long sword (still there?) a +3 plate armour of cold resistance (still there?) an elf corpse (still there?) (41, 50, D) the +5 war axe of Nonihiysh {vorpal, MR++} (still there?) It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. a +0 ring mail (still there?) an uncursed ring of ice (still there?) an elf corpse (still there?) (41, 51, D) a +0 scimitar (42, 0, D) the cursed +3 scimitar of Doom {vamp, rN+ Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). It protects you from negative energy. It has a curse placed upon it. (42, 1, D) the +1 mace of Massacring {speed, SInv} Attacks with this weapon are significantly faster. It lets you see invisible. (42, 14, D) an uncursed ring of ice (42, 15, D) the +2 halberd of the Morning {drain, Str+4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It lets you see invisible. (42, 16, D) a +0 shortbow (still there?) a +0 scimitar (still there?) 15 arrows (still there?) a cursed +0 leather armour (still there?) (42, 28, D) a +1 chain mail of cold resistance (42, 29, D) a +1 robe of positive energy (42, 31, D) a cane toad corpse (skeletalised by now) (42, 32, D) a hippogriff corpse (skeletalised by now) (42, 48, D) an uncursed staff of cold (42, 49, D) a +3 falchion of holy wrath (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +3 leather armour of poison resistance (still there?) (42, 50, D) a +0 dagger (still there?) 4 scrolls of enchant armour (still there?) (42, 51, D) a +0 long sword (still there?) an elf corpse (still there?) (43, 15, D) a +3 bardiche of protection (43, 28, D) an uncursed staff of air (43, 29, D) a lightning rod (4/4) (43, 31, D) a komodo dragon corpse (skeletalised by now) (43, 48, D) a +0 long sword (still there?) a manual of Staves (still there?) an elf corpse (still there?) (43, 49, D) an uncursed ring of resist corrosion (43, 50, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +2 mace of pain (still there?) (43, 53, D) a +0 rapier (44, 28, D) an uncursed staff of fire (44, 48, D) the +6 ring mail "Fyunu" {rElec rPois rN+ Dex-2} It affects your dexterity (-2). It insulates you from electricity. It protects you from poison. It protects you from negative energy. (44, 49, D) the Tome of the Foremost Brambles Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Sting Transmutation/Poison 1 yes c - Conjure Flame Conjuration/Fire 3 yes d - Inner Flame Hexes/Fire 3 yes e - Spider Form Transmutation/Poison 3 yes (44, 50, D) a +0 rapier (still there?) a +0 scale mail of fire resistance (still there?) (44, 51, D) a +0 short sword (still there?) a potion of might (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) 56 arrows (still there?) an uncursed amulet of regeneration (still there?) an elf corpse (still there?) (44, 52, D) a +0 long sword of holy wrath (45, 48, D) a +0 leather armour (45, 49, D) a +0 longbow (still there?) 22 arrows (still there?) a +0 leather armour (still there?) a +1 spectral giant spiked club (still there?) an elf corpse (still there?) (45, 50, D) a +0 dagger (still there?) a +0 shortbow of freezing (still there?) 19 arrows (still there?) a +0 leather armour (still there?) a Necronomicon (still there?) (45, 51, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) 4 potions of heal wounds (still there?) (46, 48, D) an uncursed staff of earth (46, 49, D) a +0 longbow (still there?) 43 arrows (still there?) a +3 plate armour of poison resistance (still there?) a +0 dagger (still there?) a +0 chain mail (still there?) a +2 leather armour of cold resistance (still there?) (46, 50, D) a +0 long sword (still there?) a +0 ring mail (still there?) a book of Debilitation (still there?) an elf corpse (still there?) (46, 51, D) a +0 longbow (still there?) 20 arrows (still there?) a +0 leather armour (still there?) an uncursed staff of earth (still there?) (47, 48, D) the Compendium of Conjuration Spells Type Level Known a - Static Discharge Conjuration/Air 3 yes b - Iskenderun's Battlesphere Conjuration 5 yes c - Fireball Conjuration/Fire 5 yes d - Orb of Destruction Conjuration 7 yes (47, 49, D) the +5 morningstar of Hospitality {drain, MR+} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. a +0 scimitar an elf corpse (47, 50, D) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 long sword (still there?) 49 arrows (still there?) a +4 flail of holy wrath (still there?) (47, 51, D) a +0 shortbow (still there?) a +0 long sword (still there?) 13 arrows (still there?) a +0 ring mail (still there?) a tin of tremorstones (3/3) (still there?) (47, 52, D) a shapeshifter corpse (47, 56, D) an arrow (48, 48, D) a +0 scimitar (still there?) a +0 shortbow (still there?) 11 arrows (still there?) a +0 chain mail (still there?) a book of Hexes (still there?) (48, 49, D) a +0 longbow (still there?) 34 arrows (still there?) a +0 leather armour (still there?) a +0 scimitar (still there?) a +2 buckler (still there?) a book of Power (still there?) an elf corpse (still there?) (48, 50, D) a +0 longbow 32 arrows a +0 leather armour the cursed +0 leather armour of the Present {rN+ MP+9} It protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. (48, 51, D) a +0 vorpal hunting sling (48, 53, D) a +2 trident of venom (49, 0, D) a manual of Staves (49, 1, D) a +0 whip of venom (49, 12, D) a +1 vampiric spear (49, 37, D) a +2 hand axe of electrocution (49, 39, D) a +0 falchion (still there?) a cursed +0 robe (still there?) (49, 48, D) an uncursed staff of conjuration (still there?) the cursed +0 trident of Enecoehepebe {distort, rElec MP-9 Str+5} (still there?) It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+5). It insulates you from electricity. It affects your magic capacity (-9). It has a curse placed upon it. (49, 49, D) a +0 rapier (still there?) the cursed ring of the Suburbs {rF+ rN+ Dex-4} (still there?) [ring of dexterity] It affects your dexterity (-4). It protects you from fire. It protects you from negative energy. It has a curse placed upon it. an elf corpse (still there?) (49, 50, D) a cursed ring of attention (49, 53, D) a +0 vorpal glaive (50, 0, D) a +3 kite shield a +3 buckler a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a +0 robe the +2 halberd "Mastreifu" {venom, +Inv MP+9 Stlth+} It poisons the flesh of those it strikes. It affects your magic capacity (+9). It lets you turn invisible. It makes you more stealthy. (50, 12, D) a +3 leather armour of magic resistance (50, 13, D) a +0 falchion of electrocution (50, 14, D) a +0 halberd (50, 37, D) the cursed +3 flail "Inoeh" {freeze, +Blink} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you blink. It has a curse placed upon it. (50, 41, D) a +0 scimitar (50, 42, D) a +0 great sword a +0 chain mail (50, 48, D) an uncursed ring of resist corrosion (50, 49, D) the +8 scythe "Ulerum" {protect, rElec} (still there?) It grants its wielder temporary protection when it strikes (+7 to AC). It insulates you from electricity. a +0 long sword (still there?) a phantom mirror (still there?) an elf corpse (still there?) (50, 50, D) a +0 dagger (still there?) the +3 dagger of Fear {freeze, Stlth+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. (50, 52, D) a +0 long sword (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (51, 0, D) a +1 dagger of venom a +0 robe (51, 1, D) a +1 ring mail of fire resistance (51, 12, D) a +3 broad axe of venom (51, 13, D) a +0 club (still there?) the +6 scale mail of Trial and Error {rC+ Regen+} (still there?) It protects you from cold. It increases your rate of regeneration. (51, 24, D) a cursed staff of poison (51, 37, D) a tin of tremorstones (3/3) (51, 48, D) a +0 long sword (51, 49, D) a +0 short sword (still there?) a +1 leather armour of cold resistance (still there?) (51, 50, D) a +0 longbow (still there?) 51 arrows (still there?) a +0 leather armour (still there?) the +3 broad axe "Tigho" {elec, rPois rN+++ MR+ Str-2} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-2). It protects you from poison. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. an elf corpse (still there?) (52, 1, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (52, 2, D) a cursed +2 trident (still there?) a +0 robe (still there?) (52, 4, D) a +0 dire flail (52, 13, D) a cursed -3 flail (still there?) an uncursed ring of protection from magic (still there?) an uncursed staff of wizardry (still there?) (52, 14, D) a +0 dire flail (52, 24, D) a +0 hand axe (52, 25, D) a +3 plate armour of cold resistance (52, 37, D) an uncursed staff of summoning (52, 39, D) a +0 dagger (still there?) a +0 robe (still there?) (52, 48, D) a +0 dagger (52, 49, D) an arrow (still there?) a +4 ring mail of cold resistance (still there?) (52, 50, D) a +0 longbow (still there?) a +0 short sword (still there?) 9 arrows (still there?) a +0 leather armour (still there?) an uncursed staff of air (still there?) an elf corpse (still there?) (53, 0, D) an uncursed staff of conjuration (53, 1, D) an uncursed amulet of reflection (53, 3, D) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) (53, 12, D) a +6 ring of intelligence (53, 13, D) a +2 fustibalus of freezing (53, 16, D) a +0 hand axe (still there?) a +0 robe (still there?) a +0 hand axe (still there?) a +0 robe (still there?) (53, 25, D) an uncursed amulet of the acrobat (53, 29, D) a +0 long sword a +0 halberd (53, 37, D) an uncursed staff of cold (53, 48, D) a +0 dagger (still there?) a book of Annihilations (still there?) (53, 49, D) a +0 dagger (still there?) a scroll of brand weapon (still there?) a +0 short sword (still there?) a +0 shortbow (still there?) 17 arrows (still there?) a +0 leather armour (still there?) an uncursed staff of wizardry (still there?) an elf corpse (still there?) (53, 50, D) a +0 long sword of protection (still there?) a +2 leather armour of cold resistance (still there?) a +2 falchion of holy wrath (still there?) an elf corpse (still there?) (54, 1, D) a +1 flail of protection (54, 12, D) a +0 battleaxe the +2 dagger of Hosar {freeze, +Rage rC++ Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It greatly protects you from cold. It lets you go berserk. (54, 13, D) a tin of tremorstones (3/3) (54, 24, D) a tin of tremorstones (3/3) (54, 28, D) a +0 hand axe (unseen) (54, 29, D) a +0 halberd (still there?) the amulet "Judgh" {Acrobat rElec rN+ Str+3} (still there?) [amulet of the acrobat] It helps you evade while moving and waiting. It affects your strength (+3). It insulates you from electricity. It protects you from negative energy. a +0 battleaxe (still there?) 4 scrolls of enchant armour (still there?) (54, 30, D) a +0 dire flail a +0 war axe (54, 39, D) an uncursed staff of poison (still there?) a +0 robe (still there?) (54, 49, D) a +0 short sword (still there?) a +0 leather armour (still there?) an uncursed staff of poison (still there?) an elf corpse (still there?) (54, 50, D) a +0 short sword (still there?) a +0 leather armour (still there?) the +7 spear "Fiennisa" {flame, rN+ Stlth+} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It makes you more stealthy. an elf corpse (still there?) (55, 0, D) a +2 giant club (55, 13, D) a +1 hand crossbow of freezing (55, 24, D) a +0 hunting sling of freezing (55, 31, D) a +0 long sword (56, 29, D) a +0 short sword (still there?) a scroll of holy word (still there?) a +0 dire flail of venom (still there?) (56, 30, D) a cursed -3 short sword (still there?) a +0 cloak (still there?) (57, 29, D) the cursed +0 halberd of Hell's Wrath {chaos, rN+ MP-9 Str+3} Each time it hits an enemy it has a different, random effect. It affects your strength (+3). It protects you from negative energy. It affects your magic capacity (-9). It has a curse placed upon it. (unseen) (59, 37, D) an uncursed staff of fire (59, 47, D) an uncursed ring of magical power (59, 48, D) a book of Minor Magic (59, 49, D) a +0 trident (still there?) a scroll of brand weapon (still there?) an uncursed staff of wizardry (still there?) a purple draconian corpse (still there?) (60, 36, D) an uncursed staff of fire (60, 37, D) a +0 dagger of venom (60, 39, D) a +0 halberd (60, 47, D) a +2 chain mail of cold resistance (60, 48, D) a +0 battleaxe (still there?) a +0 hand axe (still there?) a book of Summonings (still there?) (60, 49, D) a +1 dire flail of protection (still there?) a +0 scimitar (still there?) Udao's Disquisition on the Glacier and the Escort (still there?) Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 yes b - Call Canine Familiar Summoning 3 yes c - Summon Forest Summoning/Translocation 5 yes d - Summon Demon Summoning 5 yes (61, 0, D) the +1 shortbow of Res Nullius {freeze, MR+ Str+4 Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+2). It affects your resistance to hostile enchantments. (61, 8, D) an uncursed staff of conjuration (61, 12, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. a +0 robe a +0 buckler (61, 13, D) a +0 dagger a +0 robe (61, 16, D) a +3 morningstar of holy wrath (61, 37, D) an uncursed staff of earth (61, 47, D) an uncursed staff of wizardry (61, 48, D) an uncursed amulet of faith (61, 49, D) a +2 halberd of protection (still there?) a +4 ring mail of cold resistance (still there?) (62, 1, D) an uncursed staff of summoning (62, 8, D) a +0 short sword (62, 17, D) a +0 dagger (62, 22, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 buckler (still there?) (62, 26, D) an uncursed ring of ice (62, 27, D) a cursed ring of attention (62, 32, D) a +0 morningstar a +0 arbalest 18 bolts a cursed +0 scale mail a +0 dire flail a +0 chain mail (62, 36, D) an uncursed staff of cold (62, 37, D) a cursed -4 ring of evasion (62, 39, D) a +3 broad axe of flaming (still there?) a +0 chain mail (still there?) (62, 47, D) a phantom mirror (62, 48, D) a phantom mirror (62, 49, D) a +0 battleaxe (still there?) a box of beasts (still there?) a yellow draconian corpse (still there?) (62, 52, D) a +0 long sword (still there?) a white draconian corpse (still there?) (63, 13, D) a +0 rapier (still there?) a +0 robe (still there?) (63, 22, D) an uncursed staff of poison a +0 robe (63, 26, D) a +0 leather armour of magic resistance (63, 27, D) a +0 chain mail of cold resistance (63, 32, D) a +0 great sword (still there?) a +0 plate armour (still there?) (63, 36, D) a +0 vorpal quarterstaff (63, 37, D) the +7 trident "Leonuppi" {speed, Stlth+} Attacks with this weapon are significantly faster. It makes you more stealthy. (63, 47, D) a cursed staff of death (63, 48, D) an uncursed staff of wizardry (63, 49, D) a +0 glaive (still there?) the ring of Viapha Bose {*Drain +Fly rElec MR+ Slay+4} (still there?) [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you fly. It causes draining when unequipped. a yellow draconian corpse (still there?) (63, 50, D) a +4 falchion of venom (64, 17, D) a lightning rod (4/4) (64, 26, D) a +1 spear of venom (64, 31, D) a +0 bardiche (still there?) a +0 chain mail (still there?) (64, 33, D) a +1 great mace (still there?) a +0 chain mail (still there?) (64, 47, D) an uncursed staff of poison (64, 48, D) a +0 morningstar (still there?) a phantom mirror (still there?) (64, 49, D) a +1 dire flail of protection (still there?) a +0 arbalest of freezing (still there?) a yellow draconian corpse (still there?) (64, 50, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (64, 54, D) a +0 halberd (65, 47, D) a +3 chain mail of magic resistance (65, 48, D) the +8 short sword "Holyfar" {freeze, rN+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. a +0 mace (still there?) (65, 49, D) a +0 hand axe (still there?) a +0 short sword of holy wrath (still there?) an uncursed staff of energy (still there?) a green draconian corpse (still there?) a yellow draconian corpse (still there?) (65, 50, D) a book of Power (65, 52, D) a +0 halberd (still there?) the ring of Quceh {rF+ Int+6} (still there?) [ring of intelligence] It affects your intelligence (+6). It protects you from fire. a white draconian corpse (still there?) (66, 31, D) a +0 dagger (still there?) a +0 ring mail (still there?) (66, 48, D) a book of Ice a moth of wrath corpse (66, 49, D) a +0 short sword a scroll of acquirement (66, 50, D) an uncursed staff of air (still there?) a +0 cloak (still there?) a +0 scimitar of flaming (still there?) a yellow draconian corpse (still there?) (66, 51, D) a +0 halberd (still there?) an uncursed amulet of magic regeneration (still there?) (66, 52, D) +0 gold dragon scales (still there?) a golden dragon corpse (still there?) (67, 0, D) the +1 plate armour of Ruenipt {MR+} It affects your resistance to hostile enchantments. (67, 47, D) a box of beasts (67, 48, D) a book of Changes (67, 49, D) a +0 glaive (still there?) a +0 dagger (still there?) (67, 50, D) a +2 scale mail of magic resistance (68, 47, D) a +0 trident (still there?) an uncursed ring of fire (still there?) a phantom mirror (still there?) (68, 48, D) an uncursed ring of wizardry (68, 49, D) a +0 battleaxe of flaming (still there?) a +0 short sword (still there?) a +2 robe (still there?) a green draconian corpse (still there?) a white draconian corpse (still there?) a ghost moth corpse (still there?) (68, 50, D) the +7 hunting sling of Vyino {speed, *Slow rElec Int+5} Attacks with this weapon are significantly faster. It affects your intelligence (+5). It insulates you from electricity. It may slow you when you take damage. (69, 36, D) a cursed amulet of inaccuracy (69, 47, D) an uncursed staff of summoning (69, 48, D) an uncursed staff of air (69, 49, D) a +0 dire flail (69, 50, D) a +2 bardiche of protection (69, 51, D) a +0 battleaxe (70, 36, D) a +4 vorpal hand crossbow (70, 47, D) a phial of floods (70, 48, D) an uncursed ring of magical power (70, 49, D) the amulet of Deoc {Reflect Dex+3 SH+5} [amulet of reflection] It shields you and reflects attacks. It affects your dexterity (+3). It affects your SH (+5). (71, 11, D) a +1 spear (still there?) a +0 robe (still there?) (71, 17, D) an uncursed staff of air (71, 26, D) the ring of Dijaizuh {*Corrode rElec Str+6 Int+9} [ring of strength] It affects your strength (+6). It affects your intelligence (+9). It insulates you from electricity. It may corrode you when you take damage. (71, 27, D) a +1 vampiric long sword (71, 36, D) an uncursed staff of earth (71, 37, D) a tin of tremorstones (3/3) (71, 47, D) a lightning rod (4/4) (71, 48, D) a +1 leather armour of magic resistance (71, 49, D) a +1 chain mail of cold resistance (71, 50, D) a +0 battleaxe (72, 8, D) the +8 halberd of Ahat {drain, +Rage Str-4 Dex+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-4). It affects your dexterity (+5). It lets you go berserk. (72, 16, D) a +2 battleaxe of freezing (72, 17, D) a +1 falchion of electrocution (72, 26, D) a +1 bardiche of holy wrath (72, 27, D) a book of Air (72, 36, D) an uncursed staff of summoning (72, 47, D) an uncursed staff of cold (72, 48, D) a +1 vampiric rapier (still there?) a +2 scimitar of flaming (still there?) (72, 49, D) the +4 arbalest of Contradiction {elec, Str+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). (73, 2, D) a +0 dagger a +0 chain mail (73, 26, D) a phial of floods (73, 27, D) a +1 ring mail of poison resistance (73, 36, D) an uncursed amulet of magic regeneration (73, 47, D) a +0 mace (73, 48, D) the +11 morningstar "Ogrebane" {flame, Str+2 Dex+4} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+4). the amulet of Vufiwara {Inacc rN++ MR+} (still there?) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. a white draconian corpse (still there?) (73, 49, D) a +0 glaive (still there?) 4 potions of haste (still there?) a yellow draconian corpse (still there?) (74, 3, D) a +0 dagger a +0 robe (74, 38, D) a +0 halberd (unseen) (74, 47, D) a +1 helmet of see invisible (74, 48, D) the +3 scale mail of Masochism {rElec rC+++ MP-9 Dex+4} It affects your dexterity (+4). It renders you almost immune to cold. It insulates you from electricity. It affects your magic capacity (-9). (74, 49, D) a lightning rod (4/4) (75, 1, D) the +4 ring mail of Filth {-Cast rN++ Dex+3 Slay+6} It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It greatly protects you from negative energy. It prevents spellcasting.