thethe the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) a +0 club the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) the cursed +3 war axe "Kitew" {vorpal, rElec rN+ Str-5 Int+3} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your intelligence (+3). It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (49, 37, D) the +8 mace "Ikhli" {freeze, rF+ Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It protects you from fire. (50, 36, D) 54 gold pieces (still there?) the ring of Qyuwaro {rC+ rN+} (still there?) [ring of protection from cold] It protects you from cold. It protects you from negative energy. (50, 37, D) an uncursed staff of conjuration (51, 36, D) a +0 shortbow of flaming (51, 37, D) an uncursed staff of fire (52, 36, D) a book of Geomancy (52, 37, D) an uncursed staff of wizardry (53, 36, D) the +7 short sword of Righteous Anger {freeze, +Fly Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It lets you fly. (53, 37, D) a +1 longbow of flaming (54, 36, D) a +2 morningstar of venom (54, 43, D) 108 gold pieces (54, 44, D) 180 gold pieces (59, 36, D) an uncursed staff of earth (59, 37, D) a potion of stabbing (60, 3, D) the +10 halberd of Domination {flame, Str+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It makes you more stealthy. a +0 shortbow 27 arrows a +0 leather armour (60, 36, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (60, 37, D) the +4 scale mail "Piciun" {rPois MR++ Dex+7} It affects your dexterity (+7). It protects you from poison. It affects your resistance to hostile enchantments. (61, 0, D) a +0 short sword (61, 8, D) an uncursed amulet of the acrobat (61, 12, D) a +0 short sword a +0 scale mail a +4 ring of evasion (61, 36, D) the cursed +3 long sword of Weiwa {vorpal, rC- MR++ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 0, D) a cursed staff of summoning (62, 1, D) a lightning rod (4/4) (62, 3, D) a +0 longbow a +0 short sword 18 arrows a +0 leather armour (62, 5, D) an arrow (62, 12, D) a +0 short sword a +0 leather armour a +0 buckler a +0 rapier (62, 16, D) a +3 hunting sling of freezing (62, 17, D) a phial of floods (62, 27, D) an uncursed staff of poison (62, 32, D) a +4 scimitar of flaming (63, 0, D) an uncursed staff of poison (63, 16, D) the +6 morningstar of Ruiv {vorpal, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). (63, 17, D) a lightning rod (4/4) (63, 26, D) a cursed staff of fire (63, 37, D) an uncursed staff of wizardry (64, 16, D) an uncursed staff of poison (64, 17, D) a +2 shortbow of freezing (68, 0, D) a +1 trident of venom (70, 8, D) a +8 hunting sling (70, 9, D) a +1 ring mail of positive energy (71, 16, D) the +3 fustibalus of Equilibrium {freeze, +Inv Str+2 Int+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+6). It lets you turn invisible. (71, 17, D) a +4 arbalest of freezing (71, 27, D) an uncursed ring of poison resistance (71, 29, D) a +0 trident a +0 plate armour (71, 37, D) a phial of floods (71, 41, D) a +0 shortbow 8 arrows (71, 42, D) a +2 dagger of flaming a +0 shortbow a +0 shortbow an uncursed staff of poison 31 arrows (71, 43, D) a large rock (72, 9, D) a +1 shortbow of freezing (72, 17, D) a +1 longbow of freezing (72, 28, D) a +0 club a +0 leather armour (72, 30, D) a +0 leather armour a +0 dagger (72, 36, D) a +4 ring of evasion (72, 37, D) a +3 chain mail of cold resistance (72, 40, D) a +0 trident (72, 42, D) 3 large rocks 11 arrows (72, 43, D) an arrow (73, 1, D) an uncursed ring of flight (73, 16, D) an uncursed staff of wizardry (73, 17, D) an uncursed staff of energy (73, 26, D) an uncursed staff of earth (73, 28, D) a +0 club a cursed +0 leather armour (73, 31, D) a +0 dagger a cursed +0 robe (73, 41, D) a +0 shortbow 17 arrows (74, 40, D) a +0 shortbow 15 arrows (75, 1, D) an uncursed staff of air