Dungeon Sprint DCSS version 0.26-a0-610-g3e9335bbc7 (webtiles) character file. Game seed: 18216394124416932247 0 thethe the Chiller (level 1, -1/10 HPs) Began as a Kobold Ice Elementalist on Sept 4, 2020. Slain by a merfolk siren ... wielding a +0 spear (11 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:15 (8 turns). thethe the Chiller (Kobold Ice Elementalist) Turns: 8, Time: 00:00:15 Health: -1/10 AC: 2 Str: 5 XL: 1 Next: 0% Magic: 0/3 EV: 15 Int: 16 God: Gold: 0 SH: 0 Dex: 15 Spells: 3/4 levels left rFire . . . SeeInvis . (weapon restricted) rCold . . . Faith . (shield restricted) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . NoTele + (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: mesmerised, hasted, very quick A: small, nightstalker 3 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds f - 2 potions of magic g - a potion of berserk rage Skills: + Level 0.0 Fighting + Level 2.4 Dodging + Level 2.6 Stealth + Level 2.1 Spellcasting + Level 4.0 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Freeze Ice ##.. 4% 1 Your spell library contained the following spells: Spells Type Power Failure Level Frozen Ramparts Ice ##.... 12% 3 Ozocubu's Armour Ice ##...... 12% 3 Hailstorm Conj/Ice #....... 65% 4 Summon Ice Beast Ice/Summ #....... 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History Aim: a merfolk siren, wielding a +0 spear (lightly wounded, mesmerising) You freeze the merfolk siren. The merfolk siren is lightly wounded. The merfolk siren chants its luring song. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - merfolk siren Aim: a merfolk siren, wielding a +0 spear (lightly wounded, mesmerising) You freeze the merfolk siren. The merfolk siren is moderately wounded. Okay, then. You miss the merfolk siren. The merfolk siren is moderately wounded. The merfolk siren chants its luring song. You hit the merfolk siren but do no damage. The merfolk siren is moderately wounded. The merfolk siren hits you with a +0 spear! Ouch! That really hurt! You die... ## ##.# #+# #...##.## #m@.<.+ #...##.## ##.# #+# ## You could see a merfolk siren (mesmerising). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | thethe the Kobold Ice Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 1 | D | Noticed a merfolk siren 8 | D | Slain by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_3, sprint2_obstacle_7, sprint2_obstacle_2, sprint2_obstacle_4, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Freeze || 3 Use: Potion || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6 | 6 | 0 | 0 | 0 | 1 | 6.0 | Dungeon | 6 | 6 | 0 | 0 | 0 | 1 | 6.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 6 daAuts