Dungeon Sprint DCSS version 0.25.1-2-g60ff931df9 (webtiles) character file. Game seed: 13920429491578685388 0 thethe the Ducker (level 1, 18/18 HPs) Began as a Merfolk Monk on July 24, 2020. Got out of the dungeon alive. The game lasted 00:00:26 (1 turns). thethe the Ducker (Merfolk Monk) Turns: 1, Time: 00:00:27 Health: 18/18 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 1/1 EV: 14 Int: 9 God: Gold: 0 SH: 0 Dex: 16 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: change form in water, swift swim, stealthy swim a: no special abilities You escaped. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 robe (worn) Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste g - 2 potions of magic h - a potion of berserk rage Comestibles c - a ration Skills: + Level 3.2 Fighting + Level 2.4 Maces & Flails + Level 4.0 Dodging + Level 2.1 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History Welcome, thethe the Merfolk Monk. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: \{-1012} Current Action: o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9} \{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9} \{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9} \{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\ {9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\ {9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\ {9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\ {9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{ 9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{ 9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{ 9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9 } Do you wish to (r)edefine, (c)lear, or (a)bort? Okay, then. Unknown command. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: \{-1012} Current Action: o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9} \{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9} \{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9} \{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\ {9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\ {9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\ {9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\ {9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{ 9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{ 9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{ 9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9}o\{9}\{9}\{9}\{9}\{9}\{9}\{9 } Do you wish to (r)edefine, (c)lear, or (a)bort? Okay, then. Saving game... please wait. Welcome back, thethe the Merfolk Monk. Press ? for a list of commands and other information. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #### #@.# #..+ #..# #..# #..# #..# #⌠⌠# #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | thethe the Merfolk Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 0 | D | Upgraded the game from 0.25.1-1-g288607f5aa to | 0.25.1-2-g60ff931df9 1 | D | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1]