thewurscht Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (2, 4, D:1) a +0 leather armour (4, -10, D:1) 21 stones (6, -12, D:1) 23 stones (8, -14, D:1) a +0 dagger 2 stones (14, 12, D:1) a +0 spear (24, -27, D:1) a +3 leather armour (26, 11, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (4, -19, D:2) a +0 dagger (8, -1, D:2) a +0 ring mail (20, -9, D:2) a +0 whip (40, -23, D:2) (unseen) (41, 26, D:2) 23 stones (45, 15, D:2) 13 stones (48, 9, D:2) 20 stones (50, 31, D:2) a +0 dagger (51, -13, D:2) a +0 ring mail Level 3 of the Dungeon (5, 11, D:3) a +0 chain mail of cold resistance a +0 short sword (10, 19, D:3) a +0 dagger (24, 16, D:3) a +0 robe (still there?) a +0 dagger (still there?) (25, 14, D:3) a +0 club a +0 leather armour a +0 chain mail a +0 dire flail (25, 15, D:3) a +0 mace (25, 17, D:3) a +0 club (26, 16, D:3) a +0 scale mail a +0 war axe (26, 37, D:3) a +0 giant club (28, 0, D:3) a +0 robe a +0 scythe (35, 0, D:3) 5 poisoned darts (39, 42, D:3) a +0 war axe (44, 11, D:3) a +0 dagger (46, 0, D:3) a +0 dagger (52, 18, D:3) a staff of fire Level 4 of the Dungeon (0, 0, D:4) a book of Necromancy (5, 16, D:4) a +0 scale mail (17, 15, D:4) a +0 hand axe (17, 21, D:4) a +2 flail of protection a +0 leather armour (18, 14, D:4) a +2 hand axe of freezing (18, 18, D:4) a +0 robe a +0 dagger (30, -9, D:4) a +0 ring mail (31, -17, D:4) a +0 whip (41, -20, D:4) 2 poisoned darts (42, 20, D:4) a +0 chain mail a +0 dagger (44, 18, D:4) 5 poisoned darts a +1 whip of electrocution Level 5 of the Dungeon (0, 0, D:5) a +0 flail (1, 12, D:5) a +0 leather armour (6, -21, D:5) a +0 club (7, -21, D:5) a +0 flail a +0 chain mail (8, -21, D:5) a +0 hand axe (10, -21, D:5) a +0 dagger a +0 leather armour (26, -19, D:5) a +0 shortbow (36, 14, D:5) the +2 whip "Fanaek" {holy, rElec rPois Int+3 Dex-2} It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+3). Dex: It affects your dexterity (-2). rElec: It insulates you from electricity. rPois: It protects you from poison. Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (4, 10, D:6) a +0 whip (6, 7, D:6) a +0 club (7, 6, D:6) a +1 dagger of venom a +0 robe (7, 34, D:6) a +0 shortbow (10, 10, D:6) a +0 ring mail a +0 flail (12, 11, D:6) a +0 robe a +2 dire flail (13, 7, D:6) a +0 leather armour (22, 30, D:6) a +0 flail (23, 30, D:6) a +0 plate armour a +0 long sword (23, 31, D:6) a +0 robe a +0 dagger (26, 5, D:6) a +0 dagger (27, 7, D:6) a +0 robe a +0 dagger (28, 13, D:6) a +0 plate armour a +0 mace (28, 37, D:6) a +1 falchion (32, 16, D:6) a +0 dagger (41, 0, D:6) a +0 mace Level 7 of the Dungeon [Shop] Saussup's Weapon Shoppe a +1 glaive of venom (192 gold) 5 atropa-tipped darts (39 gold) a +0 short sword (39 gold) 2 boomerangs of dispersal (39 gold) a +0 dagger (26 gold) 20 stones (26 gold) a +0 rapier (52 gold) a +0 war axe (45 gold) 4 atropa-tipped darts (31 gold) (0, 0, D:7) a scroll of immolation (2, -28, D:7) a potion of degeneration (12, -23, D:7) a +0 scale mail (21, -28, D:7) a +0 leather armour (31, -22, D:7) a +0 shortbow (32, 10, D:7) 5 curare-tipped darts (34, -20, D:7) a +0 ring mail a +0 club a +0 morningstar (35, -20, D:7) a +0 dagger a +0 whip a curare-tipped dart a +0 dagger a +0 dagger a +0 club (36, -28, D:7) a +0 robe a +0 dagger (36, -22, D:7) a +0 club (46, -13, D:7) a +0 dagger a +0 robe (47, -15, D:7) a +0 club a +0 ring mail a +0 flail (47, -14, D:7) a +0 mace a +0 mace (47, 7, D:7) a +0 plate armour Level 8 of the Dungeon (0, 0, D:8) a +2 trident of flaming (8, 0, D:8) a +0 shortbow (8, 11, D:8) a +0 dagger (22, 21, D:8) a +0 helmet (23, 11, D:8) a +0 club (24, -19, D:8) a +0 hunting sling (27, -22, D:8) a +0 tower shield (36, 10, D:8) 9 gold pieces (36, 11, D:8) a +1 pair of gloves (36, 12, D:8) a +0 chain mail (37, 10, D:8) a potion of heal wounds (37, 12, D:8) a scroll of enchant armour (38, 10, D:8) a potion of curing (38, 11, D:8) a +0 robe (38, 12, D:8) 17 gold pieces (43, -18, D:8) a +0 robe a +0 dagger (45, -18, D:8) a +0 plate armour a +0 glaive (54, 22, D:8) a +0 club 2 boomerangs a +0 leather armour (58, 33, D:8) a +0 rapier Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (0, 26, D:9) a +0 robe (1, 1, D:9) a +0 dagger (still there?) a +0 robe (still there?) a +0 dagger (still there?) (1, 22, D:9) a +0 helmet (1, 25, D:9) a +0 club (2, -1, D:9) a +0 whip (2, 0, D:9) a +0 club (2, 1, D:9) a +0 mace (unseen) (5, 18, D:9) a +0 giant club a +0 giant club (5, 21, D:9) a +0 flail (5, 22, D:9) a +0 dagger (9, 9, D:9) a +0 chain mail a +0 scimitar (9, 11, D:9) a +0 ring mail a +0 mace (10, 3, D:9) a +0 dagger (10, 9, D:9) a +0 long sword a +0 plate armour a +0 chain mail a +0 hand axe a +0 chain mail a +0 war axe (10, 10, D:9) 2 potions of invisibility (10, 11, D:9) a +0 war axe a +0 chain mail a +0 mace (11, 9, D:9) a +0 whip (11, 10, D:9) a +0 chain mail a +0 short sword (11, 11, D:9) a +0 leather armour a +0 whip a +0 leather armour a +0 dagger a +0 plate armour of poison resistance a +0 mace (13, 19, D:9) a +0 leather armour a +0 club (14, -5, D:9) a +0 broad axe (14, 16, D:9) a +0 robe a +0 dagger a +0 whip a +0 short sword (14, 19, D:9) a +0 halberd (15, 6, D:9) a +0 shortbow (15, 16, D:9) a +0 club a +0 robe (15, 17, D:9) a +0 spear a +0 ring mail a +0 short sword (15, 18, D:9) a +0 flail a +0 spear a +0 spear (15, 19, D:9) a potion of lignification a +6 halberd (16, 19, D:9) a +0 spear (17, 20, D:9) a +0 leather armour a +0 club (17, 23, D:9) a +0 club a +0 falchion (17, 24, D:9) a +0 short sword a +0 mace a +0 leather armour (17, 25, D:9) a +0 scimitar a +0 plate armour (34, 27, D:9) a +0 ring mail Level 10 of the Dungeon [Shop] Hanocui's Antique Weapon Shoppe a +0 falchion (96 gold) the +6 morningstar of Mayhem {pain, rElec Int+5} (2064 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Int: It affects your intelligence (+5). rElec: It insulates you from electricity. The Shining One disapproves of the use of such an item. a +0 trident (112 gold) the +3 Elemental Staff {rElec rF++ rC++ AC+5} (2768 gold) If the wielder is skilled in Evocations, they can discharge powerful blasts of elemental energy when striking with it. It enhances your fire, ice, earth and air magic. AC: It affects your AC (+5). rF: It greatly protects you from fire. rC: It greatly protects you from cold. rElec: It insulates you from electricity. a +1 hand axe of flaming (396 gold) a +0 glaive of venom (313 gold) a +0 quarterstaff (128 gold) (0, 0, D:10) a +0 robe (3, 23, D:10) a +0 robe (4, 5, D:10) a +0 hand axe a +0 ring mail a +0 club (5, 5, D:10) a +0 hand axe (5, 6, D:10) a +0 dagger a +0 robe a +0 club a +0 leather armour (9, 4, D:10) the +1 great sword of Pises {vamp, rF+} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rF: It protects you from fire. The Shining One disapproves of the use of such an item. (23, -8, D:10) a +0 ring mail a +0 spear (24, -11, D:10) a +0 plate armour a +0 glaive (26, -10, D:10) a +0 ring mail a +0 spear (26, -8, D:10) a +0 spear (27, -11, D:10) a +0 robe (29, -8, D:10) a +0 flail (35, -24, D:10) a +0 short sword 4 poisoned darts (36, -24, D:10) a +0 short sword a +1 short sword of draining (37, -24, D:10) a +0 hand crossbow (41, -23, D:10) a +0 quarterstaff Level 11 of the Dungeon (0, 0, D:11) a +0 leather armour (3, 3, D:11) a +0 quarterstaff (15, 11, D:11) a +2 morningstar of draining 5 large rocks (27, -7, D:11) a +0 ring mail (27, 1, D:11) the +1 ring mail of the Imp {+Blink rF- rCorr} rF: It makes you vulnerable to fire. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (30, 28, D:11) a +0 shortbow (41, -10, D:11) a +1 robe of cold resistance (still there?) a +0 quarterstaff of freezing (still there?) (43, 5, D:11) a +0 barding (45, -17, D:11) a +0 dagger (49, 7, D:11) 3 large rocks (51, -15, D:11) a +0 mace (53, -18, D:11) a +0 club (55, -19, D:11) a +0 flail a +0 spear a +0 ring mail (56, -19, D:11) a +0 halberd a +0 spear (57, -19, D:11) a +0 spear the Ecumenical Temple (14, 11, Temple) a +0 giant club (15, 10, Temple) a +0 flail a +0 leather armour (15, 11, Temple) a +0 dagger a +0 leather armour Level 1 of the Orcish Mines (0, 0, Orc:1) 7 gold pieces (1, -1, Orc:1) 22 gold pieces (1, 2, Orc:1) a +0 leather armour (still there?) a +0 vampiric trident (still there?) (3, 2, Orc:1) 16 gold pieces (3, 3, Orc:1) 9 gold pieces (7, 6, Orc:1) 24 gold pieces (9, -2, Orc:1) 12 gold pieces Level 1 of the Lair of Beasts (26, -11, Lair:1) a +0 scale mail (29, -41, Lair:1) a +0 ring mail (31, -41, Lair:1) 27 stones (45, -7, Lair:1) a +0 leather armour (56, 8, Lair:1) 3 datura-tipped darts (57, 8, Lair:1) a condenser vane Level 2 of the Lair of Beasts (0, 0, Lair:2) 22 gold pieces (0, 1, Lair:2) 19 gold pieces (2, -4, Lair:2) 12 gold pieces (12, -1, Lair:2) a +0 robe a Gauntlet (0, 0, Gauntlet) a +0 hand crossbow a +2 rapier of venom the Papyrus of Vitriolic Fire Spells Type Level a - Scorch Fire 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Sticky Flame Conjuration/Fire 4 d - Fire Storm Conjuration/Fire 9 a +0 scale mail a book of Power (21, -15, Gauntlet) a potion of attraction (23, -15, Gauntlet) an amulet of the acrobat (24, -26, Gauntlet) a scroll of teleportation (24, -3, Gauntlet) a potion of invisibility (25, -27, Gauntlet) a staff of conjuration