thing2 the Dungeon (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a plain deck of war (20, 1, D) a +1 short sword of electrocution (22, 1, D) an uncursed staff of earth (23, 1, D) a +0 robe (24, 1, D) a +1 plate armour of cold resistance (25, 1, D) a lamp of fire (26, 1, D) an uncursed staff of death (28, 1, D) an uncursed ring of protection from cold (29, 1, D) the +9 hunting sling of False Accusations {velocity, +Inv rF- Dex+7 SInv} Any stone fired from it inflicts extra damage. It affects your dexterity (+7). It makes you vulnerable to fire. It lets you see invisible. It lets you turn invisible. (35, 1, D) an uncursed ring of flight (36, 1, D) a phantom mirror (37, 1, D) the ring of Doubt {+Blink rElec rPois rC+ Stlth+} [ring of poison resistance] It protects you from cold. It insulates you from electricity. It protects you from poison. It lets you blink. It makes you more stealthy. (38, 1, D) a +5 halberd of venom (39, 1, D) a +4 plate armour of cold resistance (40, 1, D) a +2 ring mail of poison resistance (41, 1, D) an uncursed amulet of clarity (42, 1, D) a +3 scale mail of poison resistance (49, 1, D) a stone of tremors (50, 1, D) Emnajo's Grimoire of Calling Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Summon Guardian Golem Hexes/Summoning 3 d - Summon Lightning Spire Summoning/Air 4 e - Summon Forest Summoning/Translocation 5 f - Shadow Creatures Summoning 5 (51, 1, D) a phantom mirror (52, 1, D) an uncursed staff of energy (54, 1, D) a +1 trident of protection (55, 1, D) a stone of tremors (61, 1, D) an uncursed staff of poison (62, 1, D) a +2 glaive of chopping (63, 1, D) an uncursed staff of fire (68, 1, D) a +1 scythe of venom (69, 1, D) an uncursed amulet of guardian spirit (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) a +3 hunting sling of evasion (20, 2, D) a +2 mace of venom (21, 2, D) a book of Necromancy (22, 2, D) a book of Dreams (23, 2, D) a plain deck of summoning (24, 2, D) a phantom mirror (25, 2, D) a book of Transfigurations (26, 2, D) a manual of Polearms (28, 2, D) a +2 dagger of venom (36, 2, D) an uncursed ring of sustain attributes (37, 2, D) a book of Flames (38, 2, D) a plain deck of changes (39, 2, D) an uncursed ring of magical power (40, 2, D) an uncursed ring of protection from fire (41, 2, D) Lamibugo's Papyrus of Combat Magic and Poisoning Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Flame Conjuration/Fire 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Olgreb's Toxic Radiance Poison 4 e - Venom Bolt Conjuration/Poison 5 f - Fireball Conjuration/Fire 5 (42, 2, D) an uncursed staff of earth (50, 2, D) a manual of Stealth (51, 2, D) an uncursed staff of air (52, 2, D) the +7 Kryia's mail coat {DeviceHeal*2 rC+} It protects you from cold. (54, 2, D) a book of Clouds (62, 2, D) an uncursed staff of conjuration (73, 2, D) a +0 trident 3 tomahawks a legendary deck of defence (75, 2, D) a +4 trident of piercing a +6 hand crossbow of flaming a throwing net (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (74, 5, D) a tomahawk (10, 6, D) an uncursed staff of energy a crystal ball of energy (39, 6, D) an iguana corpse (skeletalised by now) a steam dragon corpse (skeletalised by now) a yak corpse (skeletalised by now) (40, 6, D) a crocodile corpse (skeletalised by now) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (38, 7, D) a crocodile corpse (skeletalised by now) (39, 7, D) the +1 hat of Abstinence {Dex+2} It affects your dexterity (+2). (40, 7, D) a spiny frog corpse (skeletalised by now) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (54, 8, D) a +0 mace an uncursed ring of poison resistance (62, 9, D) an uncursed staff of power (63, 9, D) a +0 greatsling of freezing (70, 9, D) a +1 buckler of positive energy (71, 9, D) a +0 plate armour of poison resistance (72, 9, D) a cursed amulet of inaccuracy (54, 10, D) a +3 whip of venom a +2 robe of magic resistance a +1 large shield of reflection (62, 10, D) a +0 glaive a +0 robe Fami's Tome of Combat Magic and Clay Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Bolt of Draining Conjuration/Necromancy 5 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Orb of Destruction Conjuration 7 (70, 10, D) a lamp of fire (72, 10, D) the cursed +0 leather armour of the Devil's Advocate {+Inv rElec Int+3} It affects your intelligence (+3). It insulates you from electricity. It lets you turn invisible. It has a curse placed upon it. (21, 11, D) a +2 vampiric glaive (unseen) (61, 11, D) a +0 scythe a +0 robe (62, 11, D) a +3 quarterstaff of chaos a +0 cloak (22, 12, D) a +0 robe a +0 dagger a +0 robe (23, 12, D) a +0 dagger (unseen) (24, 12, D) a +0 flail (63, 12, D) a +4 dagger of speed a +0 robe (22, 13, D) the +7 demon trident "Qura Faw" {flame, rElec Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It insulates you from electricity. a +0 chain mail (23, 13, D) a +0 morningstar of flaming a +1 battleaxe a +0 robe a cursed +0 battleaxe a +0 robe a +1 ring of protection (51, 13, D) a book of the Tempests (53, 13, D) a book of Cantrips (54, 13, D) a +0 battleaxe (55, 13, D) a cursed staff of air (23, 14, D) a +0 robe an uncursed amulet of guardian spirit (24, 14, D) a +2 war axe of draining a +0 plate armour the ring of Syott {Int+4 Dex+3} [ring of dexterity] It affects your intelligence (+4). It affects your dexterity (+3). (50, 14, D) a +0 short sword (51, 14, D) a plain deck of changes (52, 14, D) an uncursed staff of fire (53, 14, D) a +0 war axe (54, 14, D) the amulet "Uthid" {Gourm Int+4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+4). (55, 14, D) a +2 morningstar of protection (35, 15, D) the +12 Glaive of Prune {chop} It inflicts extra damage upon your enemies. (36, 15, D) a +2 shortbow of evasion (37, 15, D) the +7 rapier "Newtbane" {flame, rPois Str+2 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+2). It protects you from poison. (38, 15, D) a +4 rod of shadows (14/14) (39, 15, D) a +3 scale mail of fire resistance (40, 15, D) a book of Summonings (41, 15, D) an uncursed staff of fire (42, 15, D) a +0 quarterstaff of crushing (43, 15, D) a +2 quarterstaff of draining (35, 16, D) the ring of Vucou {+Inv Str+3} [ring of invisibility] It affects your strength (+3). It lets you turn invisible. (36, 16, D) the +7 spear "Avviufie" {pierce, rF+ Int+6 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It affects your dexterity (+3). It protects you from fire. (37, 16, D) a +1 flail of holy wrath (38, 16, D) a book of the Earth (39, 16, D) a +0 falchion of slicing (40, 16, D) a +1 vampiric spear (41, 16, D) a plain deck of summoning (42, 16, D) a book of Summonings (43, 16, D) a cursed staff of energy (50, 16, D) the +6 spear of the Pillar {vamp, +Rage} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It lets you go berserk. (19, 17, D) an uncursed staff of power (20, 17, D) a cursed amulet of inaccuracy (21, 17, D) the +3 broad axe of the Middle {chop, rC- MR+ Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (22, 17, D) a phantom mirror (23, 17, D) a plain deck of wonders (24, 17, D) a book of Unlife (27, 17, D) a +0 short sword of venom (28, 17, D) a +0 robe (29, 17, D) a +0 shortbow (50, 17, D) a +0 long sword (still there?) a +0 rapier of freezing (still there?) (51, 17, D) a +0 short sword a +2 war axe of chopping (52, 17, D) a +0 battleaxe (62, 17, D) an uncursed staff of air (63, 17, D) the cursed +6 large shield of Ignorance {rN+ AC+2 EV+2 Int-6 *Curse} It affects your AC (+2). It affects your evasion (+2). It affects your intelligence (-6). It protects you from negative energy. It may re-curse itself when equipped. It has a curse placed upon it. (64, 17, D) a fan of gales (71, 17, D) a +1 scale mail of fire resistance (73, 17, D) a +5 morningstar of draining (19, 18, D) a crystal ball of energy (20, 18, D) an uncursed staff of conjuration (22, 18, D) a potion of might (23, 18, D) the +4 rapier of the Omega Point {flame, +Rage Str+3 Int+3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your intelligence (+3). It lets you go berserk. It makes you more stealthy. (25, 18, D) an ornate deck of changes (26, 18, D) an uncursed ring of protection from cold (27, 18, D) a crystal ball of energy (28, 18, D) a book of Fire (29, 18, D) an uncursed ring of protection from cold (50, 18, D) a +0 glaive a +0 broad axe (52, 18, D) a +3 mace of draining a +0 morningstar of holy wrath (53, 18, D) a +0 trident (63, 18, D) a +3 ring of evasion a wand of slowing (33) 4 scrolls of amnesia a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a wand of draining (5) a wand of disintegration (7) (64, 18, D) a book of Dreams (71, 18, D) Boitaeg's Guide on Enchantment and the Mountains Spells Type Level a - Confusing Touch Hexes 2 b - Spectral Weapon Hexes/Charms 3 c - Passwall Transmutation/Earth 3 d - Leda's Liquefaction Hexes/Earth 4 e - Metabolic Englaciation Hexes/Ice 5 (72, 18, D) an uncursed staff of earth (23, 19, D) the +8 eveningstar of Offence {crush, rN+ Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It protects you from negative energy. (24, 19, D) a book of the Tempests (25, 19, D) the ring "Qaduff" {Ice +Inv rN+ Int+6 Dex-3} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+6). It affects your dexterity (-3). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It lets you turn invisible. (37, 21, D) a +2 great sword of flaming (still there?) a fire drake corpse (skeletalised by now) (still there?) (38, 21, D) a fire dragon corpse (skeletalised by now) a hell hound corpse (skeletalised by now) a hell hog corpse (skeletalised by now) (39, 21, D) a +0 great sword of flaming (still there?) a hell hog corpse (skeletalised by now) (still there?) (39, 22, D) a hell hog corpse (skeletalised by now) (36, 23, D) a hell hog corpse (skeletalised by now) (24, 24, D) 2 arrows (37, 24, D) a hell hound corpse (skeletalised by now) (24, 25, D) 2 arrows (49, 25, D) a sack of spiders (50, 25, D) Sif Muna's Catalogue of Beguiling Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Dazzling Spray Conjuration/Hexes 3 d - Tukima's Dance Hexes 3 e - Leda's Liquefaction Hexes/Earth 4 (51, 25, D) a +2 blowgun (52, 25, D) a +2 robe of cold resistance (54, 25, D) a +0 dagger of distortion (51, 26, D) a book of Maledictions (53, 26, D) an ornate deck of changes (54, 26, D) an uncursed staff of power (61, 27, D) a +0 greatsling of evasion (62, 27, D) a +6 rod of the swarm (12/12) (63, 27, D) an uncursed staff of cold (64, 27, D) a +2 trident of venom (65, 27, D) an uncursed staff of air (71, 27, D) a stone of tremors (72, 27, D) an uncursed staff of conjuration (73, 27, D) an uncursed ring of flight (62, 28, D) the +4 spear of Darkness {freeze, rElec rC+ rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. It protects you from negative energy. (63, 28, D) an uncursed staff of energy (64, 28, D) a book of the Dragon (71, 28, D) a book of Changes (72, 28, D) an uncursed amulet of rage (73, 28, D) a crystal ball of energy (34, 29, D) a book of Spatial Translocations (35, 29, D) a +3 ring of protection (36, 29, D) an uncursed staff of power (37, 29, D) the cursed +1 robe of Daisies {rPois rC- Regen+ Dex+3} It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from poison. It increases your rate of regeneration. It has a curse placed upon it. (39, 29, D) a manual of Charms (41, 29, D) a +1 executioner's axe of freezing (44, 29, D) an uncursed staff of summoning (35, 30, D) a book of Annihilations (38, 30, D) the cursed +0 ring mail of Articulation {rElec Int-4 Dex+3} It affects your intelligence (-4). It affects your dexterity (+3). It insulates you from electricity. It has a curse placed upon it. (40, 30, D) an uncursed ring of poison resistance (42, 30, D) a cursed staff of power (43, 30, D) the +1 pair of gloves of Virtue {rElec rC- Int+4} It affects your intelligence (+4). It makes you vulnerable to cold. It insulates you from electricity. (70, 30, D) a +0 halberd (52, 31, D) a +0 long sword (unseen) (62, 31, D) a +4 scimitar of flaming (71, 31, D) a cursed -2 battleaxe (72, 31, D) a +0 scimitar (73, 31, D) a +0 scimitar (72, 32, D) 6 silver tomahawks (73, 33, D) a +0 whip (unseen) (40, 34, D) a +1 antimagic spear (49, 37, D) an uncursed staff of death (51, 37, D) a book of Power (52, 37, D) a plain deck of wonders (53, 37, D) the +2 shield of the Blind Marksman {Str-3 Int+6 Dex+4} It affects your strength (-3). It affects your intelligence (+6). It affects your dexterity (+4). (54, 37, D) the +2 leather armour of Freedom {rPois rN+ Str+3} It affects your strength (+3). It protects you from poison. It protects you from negative energy. (59, 37, D) a +1 quarterstaff of protection (60, 37, D) a cursed staff of wizardry (61, 37, D) an uncursed staff of power (62, 37, D) a stone of tremors (63, 37, D) a +2 plate armour of magic resistance (69, 37, D) a +0 scimitar (71, 37, D) the cursed +1 blowgun of Annihilation {speed, -Tele MP+9 Dex+5} Attacks with this weapon are significantly faster. It affects your dexterity (+5). It affects your magic capacity (+9). It prevents most forms of teleportation. It has a curse placed upon it. (72, 37, D) a +0 long sword (73, 37, D) a stone of tremors (49, 38, D) a plain deck of defence (50, 38, D) a +1 pair of gloves of strength (51, 38, D) a +3 scale mail of fire resistance (53, 38, D) a +0 centaur barding of stealth (59, 38, D) a stone of tremors (60, 38, D) an uncursed staff of air (61, 38, D) a +2 battleaxe of chopping (62, 38, D) a +1 shortbow of flaming (70, 38, D) a +0 rapier (71, 38, D) an uncursed staff of wizardry (72, 38, D) a lantern of shadows (73, 38, D) an uncursed staff of summoning (49, 40, D) a cursed +0 halberd (unseen) (51, 40, D) a +0 long sword (unseen) (61, 40, D) a +0 trident (70, 40, D) a +0 glaive of flaming (unseen) (71, 40, D) a +0 scimitar of slicing (72, 40, D) a +0 long sword (unseen) (50, 41, D) a +2 lajatang of pain a +0 robe (51, 41, D) 3 large rocks (52, 41, D) a +1 war axe of draining a +0 plate armour a +0 shield (62, 41, D) a +0 battleaxe (unseen) (70, 41, D) a +1 scimitar of holy wrath (unseen) (72, 41, D) a +0 scimitar (still there?) a +0 long sword (still there?) (51, 42, D) 3 javelins 4 large rocks (51, 43, D) a large rock (51, 45, D) a large rock a throwing net