thing2 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 6, D) an uncursed staff of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) an uncursed staff of death (61, 16, D) a crystal ball of energy (61, 17, D) a +0 shortbow 20 arrows a centaur corpse (61, 26, D) the +1 scale mail "Afuaxi" {rF- rC+ MR+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. (62, 0, D) a +4 glaive of venom (62, 4, D) a +0 robe (62, 9, D) a +1 whip of flaming (62, 16, D) a +0 plate armour of fire resistance (62, 17, D) a +2 plate armour of cold resistance (62, 19, D) a +1 trident of protection (62, 26, D) an uncursed staff of earth (62, 27, D) a book of Cantrips (63, 0, D) a +2 rapier of electrocution (63, 16, D) an uncursed ring of magical power (63, 18, D) a +0 mace (63, 19, D) a +0 trident (63, 20, D) a +0 trident (63, 22, D) a tomahawk an arrow (63, 23, D) 2 tomahawks (63, 26, D) a fan of gales (63, 27, D) a book of Frost (64, 16, D) a lamp of fire (64, 20, D) a +0 trident 3 potions of haste a cyclops skeleton (64, 23, D) a +6 ring of dexterity (64, 26, D) a +1 hand axe of venom (64, 27, D) a book of Battle (65, 26, D) a +2 vampiric war axe (70, 8, D) a +2 scythe of venom (70, 9, D) a +1 pair of gloves of archery (71, 8, D) 3 potions of berserk rage 6 potions of haste (71, 9, D) the +13 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. (71, 16, D) a +4 ring mail of poison resistance (71, 26, D) a +0 quarterstaff (71, 28, D) an uncursed ring of flight (72, 8, D) an uncursed staff of fire (72, 9, D) the +10 spear of Zooss {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. (72, 16, D) an uncursed staff of summoning (72, 26, D) the +0 helmet of the Gastropod {-Tele rElec rC+++ Dex-4} It affects your dexterity (-4). It renders you almost immune to cold. It insulates you from electricity. It prevents most forms of teleportation. (72, 27, D) a +0 buckler (72, 28, D) a +2 morningstar of venom a +0 robe (73, 1, D) a +0 scale mail of fire resistance (73, 16, D) the +5 long sword "String" {flame, rElec rF+ MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (73, 17, D) a +2 ring mail of cold resistance (73, 26, D) a lightning rod (4/4) (73, 27, D) a +6 demon trident of draining a +0 robe a +0 rapier a spriggan corpse (skeletalised by now) (73, 30, D) a +0 spear a +2 shortbow of velocity