thing2 the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 8, D) a +0 mace (still there?) a +0 mace (still there?) a +0 robe (still there?) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (48, 5, D) a +0 long sword (unseen) (48, 26, D) a steam dragon corpse (skeletalised by now) (49, 0, D) a +1 scale mail of fire resistance (49, 1, D) a +2 pair of boots of flying (49, 12, D) a +0 shortbow of freezing (49, 24, D) an uncursed ring of stealth (50, 1, D) a +0 rapier (still there?) a +3 hand crossbow of freezing (still there?) (50, 4, D) a +0 rapier (unseen) (50, 7, D) a large rock (50, 12, D) a +3 leather armour of cold resistance (50, 25, D) an uncursed staff of death (50, 27, D) +5 ice dragon scales +5 fire dragon scales a +6 ring of dexterity (50, 36, D) a +0 antimagic lajatang (50, 41, D) a +0 long sword an uncursed ring of stealth a naga corpse (skeletalised by now) (51, 0, D) a lamp of fire (51, 1, D) a book of Alchemy (51, 2, D) a +0 scimitar (unseen) (51, 7, D) a +1 great sword of electrocution (unseen) (51, 12, D) a +2 rapier of draining (51, 13, D) an uncursed amulet of guardian spirit (51, 24, D) a +8 spear (51, 25, D) a +3 leather armour of poison resistance (51, 28, D) a death drake corpse (skeletalised by now) (51, 29, D) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) (51, 37, D) a box of beasts (51, 40, D) a +0 whip (51, 41, D) an uncursed staff of wizardry a +0 robe a +0 whip a +0 robe (52, 0, D) a +0 scythe of flaming (52, 1, D) the +4 leather armour of the Country {*Corrode +Fly rC+} It protects you from cold. It lets you fly. It may corrode you when you take damage. (52, 2, D) a large rock (52, 3, D) a +0 dagger (unseen) (52, 4, D) a +0 long sword (unseen) (52, 5, D) a +0 rapier (unseen) (52, 7, D) 11 arrows a +0 rapier a +0 rapier a +0 leather armour an elf corpse (52, 8, D) an arrow (52, 9, D) 2 arrows (52, 12, D) a +4 long sword of slicing (52, 13, D) the +6 long sword "Ciaheuwn" {venom, Int+3 Dex+4} It poisons the flesh of those it strikes. It affects your intelligence (+3). It affects your dexterity (+4). (52, 24, D) an uncursed staff of fire (52, 30, D) a hydra corpse (skeletalised by now) a hydra corpse (skeletalised by now) (52, 36, D) the +6 falchion of Departure {vamp, Int+4 Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It affects your dexterity (+3). (52, 37, D) a +1 rapier of freezing (52, 40, D) a cursed -3 glaive (53, 0, D) a book of the Earth (53, 1, D) a +0 long sword (53, 3, D) a large rock (unseen) (53, 9, D) an arrow (53, 12, D) a fan of gales (53, 13, D) a +3 hand axe (still there?) a +4 war axe of freezing (still there?) (53, 15, D) a +2 glaive of chopping a +0 plate armour a human corpse (53, 25, D) the +7 hand axe of the End {freeze, rC+ Int+2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from cold. It lets you see invisible. (53, 26, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (53, 30, D) a fire dragon corpse (skeletalised by now) (53, 36, D) an uncursed staff of death (53, 38, D) a +2 lajatang of protection (54, 1, D) the cursed +1 chain mail of Omission {Str+6} It affects your strength (+6). It has a curse placed upon it. (54, 4, D) a +0 longbow (unseen) (54, 7, D) a large rock (54, 12, D) a +0 robe (54, 13, D) a +3 mace of holy wrath (54, 25, D) the +5 eveningstar of Infection {pain, Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). (55, 0, D) a large rock (still there?) a +0 leather armour (still there?) (55, 1, D) a +1 triple crossbow of velocity (55, 12, D) the +2 morningstar "Nonizenois" {crush, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (55, 13, D) a +1 pair of gloves of strength (59, 36, D) the +4 falchion "Lifebane" {slice, rElec Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It insulates you from electricity. (59, 40, D) a +0 rapier a +0 leather armour a potion of haste (60, 26, D) a +6 ring of intelligence a +6 ring of intelligence (60, 37, D) a +6 arbalest (61, 16, D) a +1 hunting sling of velocity (61, 26, D) a +4 plate armour of cold resistance (61, 36, D) a +2 scale mail of cold resistance (61, 37, D) a cursed amulet of inaccuracy (61, 40, D) a +0 lajatang of protection a +0 robe (61, 43, D) an uncursed staff of poison a +0 robe (62, 1, D) a +1 long sword of slicing (62, 9, D) the +1 great sword of Xom {drain, rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. (62, 17, D) a +3 plate armour of cold resistance (62, 37, D) a +5 shortbow of freezing (63, 0, D) a cursed -3 ring of evasion (63, 8, D) an uncursed staff of earth (63, 16, D) a fan of gales (63, 17, D) the cursed +0 trident "Qihy" {pierce, rPois Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from poison. It has a curse placed upon it. (63, 26, D) an uncursed ring of flight (63, 27, D) a +0 robe of magic resistance (63, 36, D) an uncursed staff of cold (63, 37, D) a +0 dagger (64, 16, D) a +0 glaive of chopping (64, 17, D) a +3 glaive of protection (65, 26, D) an uncursed staff of energy (66, 1, D) a +2 vampiric spear (67, 0, D) a +0 short sword (68, 0, D) a +0 dagger (68, 3, D) a cursed staff of fire a +0 shortbow 24 arrows a +0 leather armour (68, 4, D) a +1 long sword of protection (69, 0, D) a +1 morningstar of crushing (70, 8, D) a +2 leather armour of magic resistance (70, 36, D) a +0 shortbow 24 arrows (70, 38, D) 3 potions of berserk rage 10 potions of haste (71, 8, D) the +4 shortbow of Superiority {velocity, +Fly rN+ Dex+4} Any arrow fired from it inflicts extra damage. It affects your dexterity (+4). It protects you from negative energy. It lets you fly. a +0 robe (71, 9, D) a +2 scythe of distortion a +0 robe (71, 10, D) a +0 glaive a +0 robe (71, 11, D) a +4 quarterstaff of chaos (71, 16, D) a +1 hunting sling of velocity (71, 26, D) a fan of gales (71, 30, D) a +0 trident 5 tomahawks (71, 36, D) a lamp of fire (71, 37, D) a +0 rapier of holy wrath a +0 shortbow 24 arrows (71, 42, D) a bolt (71, 43, D) 3 bolts (72, 8, D) an uncursed staff of poison (72, 9, D) a +0 dagger a +0 robe (72, 16, D) a +1 hand axe of distortion (72, 17, D) a lightning rod (4/4) (72, 21, D) a cursed +1 halberd of freezing a +0 robe (72, 26, D) an uncursed amulet of regeneration a fan of gales (72, 27, D) a +6 ring of dexterity (72, 30, D) a +0 trident (72, 36, D) a +2 leather armour of magic resistance (72, 37, D) a lightning rod (4/4) (72, 38, D) a +0 arbalest 23 bolts (72, 40, D) a +0 arbalest (unseen) (73, 9, D) the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. (73, 17, D) the +8 hand crossbow of Premature Burial {flame, rElec rN+ Dex+7 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+7). It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. (73, 21, D) a cursed +3 halberd a +0 robe (73, 27, D) a crystal ball of energy (73, 28, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. (73, 30, D) a +0 trident (73, 36, D) a +0 shortbow 15 arrows (74, 30, D) a +0 trident 6 tomahawks