throttle the Dungeon (10, 1, D) a +0 shield a +0 scale mail the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. It has a curse placed upon it. (11, 1, D) the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the +14,+13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {velocity, EV-2} Any arrow fired from it inflicts extra damage. It affects your evasion (-2). (52, 1, D) a stone of tremors (53, 1, D) a tome of Destruction (54, 1, D) a sack of spiders (55, 1, D) a manual of Necromancy (61, 1, D) a +3,+0 anti-magic sabre (62, 1, D) an uncursed staff of power (63, 1, D) a plain deck of war (68, 1, D) an uncursed staff of conjuration (3, 2, D) a +5,+5 triple sword (unseen) (4, 2, D) a +5,+5 quick blade (unseen) (51, 2, D) an uncursed staff of conjuration (52, 2, D) a +4,+3 vampiric great sword (53, 2, D) a scroll of vorpalise weapon (54, 2, D) an uncursed staff of air (55, 2, D) a +1,+2 triple sword of electrocution (62, 2, D) a +4,+0 demon blade of draining (73, 2, D) a +3 plate armour of cold resistance (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club a +5,+5 giant club a +5,+5 great mace (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche a +5,+5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (63, 4, D) a ball python corpse (skeletalised by now) (still there?) a water moccasin corpse (skeletalised by now) (still there?) (4, 5, D) a +5,+5 executioner's axe a +5,+5 battleaxe a +5,+5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (8, 7, D) 42 strawberries (53, 7, D) a +0,+0 trident (still there?) an uncursed staff of earth (still there?) (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (56, 8, D) a +2,+0 demon whip of flaming (54, 9, D) a +2,+3 mace of holy wrath (61, 9, D) the +2,+7 sling of Exoneration {frost, rElec} It turns projectiles fired from it into bolts of frost. It insulates you from electricity. (62, 9, D) a +1,+5 great sword of slicing (63, 9, D) a +3,+0 elven longbow of flame (62, 10, D) an uncursed staff of cold (70, 10, D) a +4,+2 mace (72, 10, D) a plain deck of war (71, 11, D) a +0,+0 spear a +1,+2 dagger of electrocution a +0 dwarven chain mail (72, 11, D) a +2,+3 halberd a +1 dwarven chain mail (70, 12, D) the +2,+2 sabre of the Gloaming {speed, +Inv rElec rC+ rN+} Attacks with this weapon take half as long, but cause slightly less damage. It protects you from cold. It insulates you from electricity. It protects you from negative energy. It lets you turn invisible. a +1 dwarven plate armour a deep dwarf corpse (skeletalised by now) (71, 12, D) a +0,+1 dwarven war axe a +2 dwarven chain mail (50, 13, D) a +5,+2 elven trident of venom (51, 13, D) a +1,+2 lajatang of venom (53, 13, D) a book of Flames (54, 13, D) a plain deck of changes (55, 13, D) a +0,+2 dagger of venom (70, 13, D) a +0 robe (50, 14, D) a +1 ring of evasion (53, 14, D) a +3 ring mail of cold resistance (54, 14, D) a +5,+4 dire flail of crushing (55, 14, D) an uncursed ring of poison resistance (61, 17, D) a +1,+2 bow of flame (62, 17, D) an ornate deck of defence (64, 17, D) a +0,+7 morningstar of venom (71, 17, D) an uncursed staff of earth (72, 17, D) a +4,+4 mace of protection (73, 17, D) a +2,+4 mace of crushing (53, 18, D) a +4,+3 mace of protection a +6 rod of frigid destruction (8/9) (63, 18, D) a +0,+0 orcish short sword (64, 18, D) a +6,+1 vampiric halberd (71, 18, D) a crystal ball of energy (73, 18, D) the +6,+7 captain's cutlass {speed} Attacks with this weapon take half as long, but cause slightly less damage. (54, 19, D) a +0,+2 sling of frost (62, 19, D) a +6,+2 scimitar of electrocution a +3,+2 elven dagger of electrocution a +0 elven robe (62, 20, D) a +3,+4 scythe of flaming a +2 robe (63, 20, D) a +5,+0 morningstar of protection the cursed -3,-5 hand axe "Cloodofa" {elec, Dex+3 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+3). It enhances your eyesight. It has a curse placed upon it. a +2 orcish robe of magic resistance (55, 21, D) a +4,+5 anti-magic flail (62, 21, D) a +0,+0 club a +2 robe of fire resistance (63, 21, D) a +0,+8 broad axe of chopping a +0,+0 elven short sword a +0 elven leather armour (64, 21, D) a +4,+2 quarterstaff of chaos a +0 cloak a +0,+0 dire flail a +0 leather armour (50, 25, D) a +2,+2 flail of protection (51, 25, D) an uncursed staff of summoning (54, 25, D) a +3 scale mail of cold resistance (55, 25, D) a +3,+0 elven anti-magic short sword (50, 26, D) a book of Necromancy (51, 26, D) a +0 orcish scale mail (53, 26, D) a book of War Chants (62, 27, D) a +3,+1 dwarven hand axe of venom (63, 27, D) a +2,+2 anti-magic morningstar (64, 27, D) the +1 troll leather armour of Uphaum {rF+ Dam+6} It affects your damage-dealing abilities (+6). It protects you from fire. (65, 27, D) a +0,+0 halberd (71, 27, D) an uncursed staff of summoning (72, 27, D) a +0,+2 halberd of venom (73, 27, D) a +3 chain mail of cold resistance (62, 28, D) a plain deck of changes (63, 28, D) an uncursed ring of flight (64, 28, D) the +0,+0 Staff of Olgreb {rPois} It protects you from poison. (72, 28, D) an uncursed amulet of guardian spirit (73, 28, D) a +5 dwarven plate armour of fire resistance (51, 29, D) a +2,+1 orcish flail a +3 plate armour of poison resistance (49, 30, D) a cursed staff of earth a +0,+0 orcish club a +1 fire dragon armour (48, 32, D) a cursed +0,-2 orcish long sword (50, 32, D) a -1,+1 orcish halberd a +1 orcish chain mail of cold resistance (64, 32, D) a +8,+1 dwarven anti-magic broad axe (47, 33, D) a +0,+1 orcish hand axe a +1 orcish chain mail a +0,+1 orcish club a -1,+1 orcish club (48, 33, D) a +0,+2 orcish mace (unseen) (49, 33, D) a +0,+9 anti-magic halberd (62, 33, D) a +0,+0 mace (63, 33, D) a +8,+5 morningstar of protection (64, 33, D) the cursed +3,+12 war axe of the Sage {freeze, +Blink +Rage +Fly rC+ Str+1} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+1). It protects you from cold. It lets you fly. It lets you blink. It lets you go berserk. It has a curse placed upon it. (71, 33, D) a +0,+0 spear a +0 blowgun 15 poisoned needles (72, 33, D) a +8,+3 demon blade of electrocution a +3,+4 anti-magic morningstar (73, 33, D) a cursed -1,-2 spear (47, 34, D) a +7,+3 anti-magic morningstar a -1,+0 orcish club (48, 34, D) a -1,+1 orcish whip (49, 37, D) an uncursed staff of energy (50, 37, D) a book of War Chants (51, 37, D) a +5 blowgun (52, 37, D) a +2 ring mail of positive energy (53, 37, D) the +0,+0 bow "Cruirch" {flame, rN+ MR+ Int+1} It turns projectiles fired from it into bolts of flame. It affects your intelligence (+1). It protects you from negative energy. It affects your resistance to hostile enchantments. (54, 37, D) a +1 cap of see invisible (60, 37, D) a lantern of shadows (61, 37, D) a +2 elven robe of cold resistance (62, 37, D) a fan of gales (63, 37, D) a book of the Warp (69, 37, D) a disc of storms (70, 37, D) the +0 buckler of Prudence {Str+2 SInv Stlth++} It affects your strength (+2). It enhances your eyesight. It makes you much more stealthy. (71, 37, D) a stone of tremors (73, 37, D) a +0,+0 orcish short sword (49, 38, D) a book of Hinderance (52, 38, D) a book of Hinderance (53, 38, D) the cursed necklace of Bloodlust {*Rage +Rage MR+ Str+2 Int-2 Dam+5 Stlth- Curse} [amulet of rage] It affects your strength (+2). It affects your intelligence (-2). It affects your damage-dealing abilities (+5). It affects your resistance to hostile enchantments. It makes you angry. It may recurse itself. It makes you less stealthy. It has a curse placed upon it. (59, 38, D) a book of the Sky (61, 38, D) a fan of gales (62, 38, D) a +0,+2 flail of protection (72, 38, D) a book of Summonings (74, 38, D) a +0,+1 falchion of freezing a -1,+1 orcish club (74, 39, D) a +0,+6 vampiric falchion (69, 40, D) a +0,+1 orcish falchion a +0 orcish ring mail (70, 40, D) a -1,+1 orcish dagger a +0 orcish ring mail (71, 40, D) a +7,+1 glaive of flaming a -1,+0 orcish hand axe a +0 orcish robe a +0,+1 orcish dagger an uncursed staff of energy a +0 orcish ring mail a +2,+1 crossbow of flame (73, 40, D) a -1,+0 orcish battleaxe a +0 orcish chain mail (50, 41, D) a +2,+2 scythe of venom (51, 41, D) a +2,+0 demon trident a +2 plate armour of fire resistance (69, 41, D) a +1,+1 orcish whip (63, 44, D) a human skeleton a +6,+2 elven sabre of draining a +0,+1 orcish dagger a +1 robe a cursed +0 elven robe (62, 45, D) a +1,+2 war axe (63, 45, D) a +2,+2 anti-magic hand axe the +0,+6 dagger of the Fox {vamp, +Blink rPois rF+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from fire. It protects you from poison. It lets you blink.