Dungeon Sprint DCSS version 0.13-a0-2657-gc1edc70 (webtiles) character file. 20 throttle the Vexing (level 1, -8/13 HPs) Began as a Vampire Enchanter on Aug 10, 2013. Mangled by a mermaid (9 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:27 (41 turns). throttle the Vexing (Vampire Enchanter) Turns: 41, Time: 00:00:27 HP -8/13 AC 3 Str 7 XL: 1 Next: 0% MP 4/4 EV 12 Int 17 God: Gold 20 SH 0 Dex 14 Spells: 1 memorised, 1 level left Res.Fire : . . . See Invis. : + a - +1 dagger {=f} Res.Cold : . . . Warding : . b - +1 robe Life Prot.: + . . Conserve : . (no shield) Res.Poison: . Res.Corr. : . (no helmet) Res.Elec. : . Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : . (no gloves) Res.Mut. : . Prev.Telep.: + (no boots) Res.Rott. : . Flight : . (no amulet) Saprovore : . . . (no ring) (no ring) @: mesmerised, hasted, very quick, not resistant to hostile enchantments, stealthy A: fangs 3, see invisible, unbreathing a: no special abilities You were in the Dungeon. You were not thirsty. You visited 1 branch Inventory: Hand weapons a - a +1,+1 dagger (weapon) {=f} Missiles d - 12 darts (quivered) Armour b - a +1 robe (worn) Scrolls k - a scroll of blinking Potions e - a potion of blood f - a potion of curing g - a potion of heal wounds i - 2 potions of magic j - a potion of berserk rage Books c - a book of Maledictions Spells Type Level *Corona Hexes 1 Sure Blade Hexes/Charms 2 Ensorcelled Hibernation Hexes/Ice 2 Confuse Hexes 3 Enslavement Hexes 4 Invisibility Hexes 6 Skills: + Level 0.0 Fighting + Level 1.1 Short Blades - Level 0.7 Throwing - Level 2.1 Dodging * Level 3.0 Stealth + Level 1.0 Spellcasting + Level 4.4 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History You hit the mermaid. The mermaid is severely wounded. You hit the mermaid. The mermaid is severely wounded. The mermaid hits you but does no damage. You hit the mermaid. The mermaid is severely wounded. The mermaid barely misses you. You hit the mermaid. Your bite misses the mermaid. The mermaid is almost dead. You completely miss the mermaid. The mermaid is almost dead. You break out of your daze. The mermaid chants a haunting song. You are mesmerised by the mermaid! You closely miss the mermaid. The mermaid is almost dead. The mermaid hits you! Ouch! That really hurt! You die... ## ## ##. .## #.m#..# # #.@.# #j ##'## #.##<## #+.<.+ #.j.##<## ##j #+# # .#. .B B. ##$ .## You could see a mermaid. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | throttle, the Vampire Enchanter, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 4/4 0 | D | Noticed a boulder beetle 0 | D | Noticed a boulder beetle 3 | D | Noticed an agate snail 3 | D | Noticed an agate snail 3 | D | Noticed an agate snail 6 | D | Noticed a mermaid 41 | D | Mangled by a mermaid Action || total -------------------------++------- Melee: Dagger || 32 Use: Potion || 1 Stab: Sleeping || 1