Dungeon Sprint DCSS version 0.13-a0-2657-gc1edc70 (webtiles) character file. 20 throttle the Vexing (level 1, 13/13 HPs) Began as a Vampire Enchanter on Aug 10, 2013. Quit the game in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:11 (11 turns). throttle the Vexing (Vampire Enchanter) Turns: 11, Time: 00:00:11 HP 13/13 AC 3 Str 7 XL: 1 Next: 0% MP 4/4 EV 12 Int 17 God: Gold 20 SH 0 Dex 14 Spells: 1 memorised, 1 level left Res.Fire : . . . See Invis. : + a - +1 dagger {=f} Res.Cold : . . . Warding : . b - +1 robe Life Prot.: + . . Conserve : . (no shield) Res.Poison: . Res.Corr. : . (no helmet) Res.Elec. : . Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : . (no gloves) Res.Mut. : . Prev.Telep.: + (no boots) Res.Rott. : . Flight : . (no amulet) Saprovore : . . . (no ring) (no ring) @: mesmerised, not resistant to hostile enchantments, stealthy A: fangs 3, see invisible, unbreathing a: no special abilities You were in the Dungeon. You were not thirsty. You visited 1 branch Inventory: Hand weapons a - a +1,+1 dagger (weapon) {=f} Missiles d - 12 darts (quivered) Armour b - a +1 robe (worn) Scrolls k - a scroll of blinking Potions f - a potion of curing g - a potion of heal wounds h - a potion of speed i - 2 potions of magic j - a potion of berserk rage Books c - a book of Maledictions Spells Type Level *Corona Hexes 1 Sure Blade Hexes/Charms 2 Ensorcelled Hibernation Hexes/Ice 2 Confuse Hexes 3 Enslavement Hexes 4 Invisibility Hexes 6 Skills: + Level 1.1 Short Blades + Level 0.7 Throwing + Level 2.1 Dodging + Level 3.0 Stealth + Level 1.0 Spellcasting + Level 4.4 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History You open the door. 2 hippogriffs come into view. The hippogriff screeches! You close the door. There is a staircase leading out of the dungeon here. You open the door. A mermaid comes into view. You close the door. A mermaid opens the door. Drink which item? (? for menu, Esc to quit) You don't have any such object. Drink which item? (? for menu, Esc to quit) Yummy - fresh blood! The mermaid chants a haunting song. You are mesmerised by the mermaid! Unknown command. Drink which item? (? for menu, Esc to quit) Okay, then. Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## ## ##. .## ..#.. ... # #m# .## ##@##.B.# +<<<+# ##.##$B.# #+# .## H#H # .# #. ## ## You could see a mermaid. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | throttle, the Vampire Enchanter, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 4/4 0 | D | Noticed a boulder beetle 0 | D | Noticed a boulder beetle 3 | D | Noticed a hippogriff 3 | D | Noticed a hippogriff 7 | D | Noticed a mermaid 11 | D | Quit the game Action || total -------------------------++------- Use: Potion || 1