Dungeon Sprint DCSS version 0.13.1-2-gfb2c2b7 (webtiles) character file. 20 throttle the Vexing (level 1, -4/13 HPs) Began as a Vampire Enchanter on Dec 10, 2013. Slain by a mermaid (10 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:16 (8 turns). throttle the Vexing (Vampire Enchanter) Turns: 8, Time: 00:00:16 HP -4/13 AC 3 Str 7 XL: 1 Next: 0% MP 4/4 EV 12 Int 17 God: Gold 20 SH 0 Dex 14 Spells: 1 memorised, 1 level left Res.Fire : . . . See Invis. : + a - +1 dagger {=f} Res.Cold : . . . Warding : . b - +1 robe Life Prot.: + . . Conserve : . (no shield) Res.Poison: . Res.Corr. : . (no helmet) Res.Elec. : . Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : . (no gloves) Res.Mut. : . Prev.Telep.: + (no boots) Res.Rott. : . Flight : . (no amulet) Saprovore : . . . (no ring) (no ring) @: mesmerised, not resistant to hostile enchantments, stealthy A: fangs 3, see invisible, unbreathing a: no special abilities You were in the Dungeon. You were not thirsty. You visited 1 branch Inventory: Hand weapons a - a +1,+1 dagger (weapon) {=f} Missiles d - 12 darts (quivered) Armour b - a +1 robe (worn) Scrolls k - a scroll of blinking Potions e - a potion of blood f - a potion of curing g - a potion of heal wounds h - a potion of speed i - 2 potions of magic j - a potion of berserk rage Books c - a book of Maledictions Spells Type Level *Corona Hexes 1 Sure Blade Hexes/Charms 2 Ensorcelled Hibernation Hexes/Ice 2 Confuse Hexes 3 Enslavement Hexes 4 Invisibility Hexes 6 Skills: + Level 0.0 Fighting + Level 1.1 Short Blades - Level 0.7 Throwing - Level 2.1 Dodging * Level 3.0 Stealth - Level 1.0 Spellcasting + Level 4.4 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have razor-sharp teeth. You have supernaturally acute eyesight. You can survive without breathing. Message History You cannot move away from the mermaid! There's nothing to close nearby. You cannot move away from the mermaid! You cannot move away from the mermaid! You cannot move away from the mermaid! The mermaid hits you. You barely miss the mermaid. The mermaid chants her luring song. You hit the mermaid but do no damage. The mermaid hits you. You hit the mermaid but do no damage. You hit the mermaid but do no damage. The mermaid chants her luring song. You hit the mermaid. The mermaid is lightly wounded. The mermaid chants her luring song. You closely miss the mermaid. The mermaid is lightly wounded. The mermaid hits you! Ouch! That really hurt! You die... #+# ##<## +.<.+ #<# ##'## #.@.# #..#m.# ##. .## ## ## You could see a mermaid. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | throttle, the Vampire Enchanter, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 4/4 0 | D | Noticed a mermaid 8 | D | Slain by a mermaid Action || total -------------------------++------- Melee: Dagger || 6