Dungeon Crawl Stone Soup version 0.21.1-1-g345015fe64 (webtiles) character file. 51 tidbits the Charmwright (level 3, 1/31 HPs) Began as a Gnoll Skald on June 30, 2018. Quit the game on level 3 of the Dungeon. The game lasted 00:03:05 (228 turns). tidbits the Charmwright (Gnoll Skald) Turns: 228, Time: 00:03:06 Health: 1/31 AC: 3 Str: 13 XL: 3 Next: 83% Magic: 7/9 EV: 13 Int: 16 God: Gold: 27 SH: 6 Dex: 14 Spells: 7/12 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Gourm . D - +0 buckler rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect + (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... f - +2 amulet of reflection HPRegen 0.10/turn (no ring) MPRegen 0.11/turn (no ring) @: lethally poisoned (1 -> -9), singing A: distributed training, fangs 1, strong nose a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) h - a +0 dagger Armour b - a +0 leather armour (worn) D - a +0 buckler (worn) Jewellery f - a +2 amulet of reflection (around neck) (You found it on level 2 of the Dungeon) Scrolls e - a scroll of remove curse {unknown} g - a scroll of enchant weapon {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - 2 rations Skills: + Level 4.5 Fighting + Level 0.9 Short Blades + Level 0.9 Long Blades + Level 4.5 Axes + Level 0.9 Maces & Flails + Level 0.9 Polearms + Level 0.9 Staves + Level 0.9 Slings + Level 0.9 Bows + Level 0.9 Crossbows + Level 0.9 Throwing + Level 2.6 Armour + Level 4.5 Dodging + Level 0.9 Stealth + Level 0.9 Shields + Level 0.9 Unarmed Combat + Level 5.0 Spellcasting + Level 0.6 Conjurations + Level 0.6 Hexes + Level 5.4 Charms + Level 0.6 Summonings + Level 0.6 Necromancy + Level 0.6 Translocations + Level 0.6 Transmutations + Level 0.6 Fire Magic + Level 0.6 Ice Magic + Level 0.6 Air Magic + Level 0.6 Earth Magic + Level 0.6 Poison Magic + Level 1.0 Invocations + Level 0.9 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger g - Shroud of Golubria Chrm/Tloc ##........ 12% 2 #...... i - Infusion Chrm ###. 3% 1 None y - Song of Slaying Chrm ###..... 4% 2 #...... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History You hit the frilled lizard. You kill the frilled lizard! You see here a frilled lizard corpse. You hear a shout! Found 17 gold pieces. A rat comes into view. A bat comes into view. You block the rat's attack. A goblin comes into view. It is wielding a dagger. You hit the rat but do no damage. The rat closely misses you. You hit the rat but do no damage. You miss the bat. The bat misses you. The rat bites you but does no damage. The goblin unwields an uncursed dagger. The goblin wields a hunting sling. The goblin shoots a stone. You reflect the stone off an invisible shield around you! The stone barely misses the goblin. The bat barely misses you. Found a fustibalus. You hit the bat. The bat is severely wounded. You hit the rat. The bat hits you but does no damage. The goblin shoots a stone. The stone closely misses you. The rat bites you. You block the bat's attack. The goblin shoots a stone. The stone hits you. * * * LOW HITPOINT WARNING * * * You see here a stone. You hit the bat. You kill the bat! You hit the rat. You kill the rat! You hit the goblin. You kill the goblin! You hear a bark! Things that are here: a ration; a bat corpse d - 2 rations (gained 1) Items here: ( )) † a hunting sling; an uncursed dagger; 16 stones; a goblin corpse h - an uncursed dagger You see here a rat corpse. You hear a bark! A jackal comes into view. Your song is almost over. The jackal closely misses you. You slash the jackal! You kill the jackal! Your Invocations skill increases to level 1! You see here a frilled lizard corpse. Things that are here: a short sword; a kobold corpse Your song has ended. There is a stone staircase leading down here. You climb downwards. A rat and a kobold come into view. The kobold shouts! There is a stone staircase leading up here. Casting: Song of Slaying Confirm with . or Enter, or press ? or * to list all spells. You start singing a song of slaying. Unknown command. You slash the kobold! You kill the kobold! You hit the rat but do no damage. You block the rat's attack. An adder comes into view. The adder hisses angrily. You slash the rat! You kill the rat! You hit the adder. The adder is heavily wounded. You block the adder's attack. You barely miss the adder. You bite the adder. The adder is heavily wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * You block the adder's attack. You miss the adder. The adder is heavily wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * You are poisoned. The adder poisons you! You closely miss the adder. The adder is heavily wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! The adder bites you. * * * LOW HITPOINT WARNING * * * You hit the adder. The adder is almost dead. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! You hit the adder. You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. You aren't carrying any potions. Unknown command. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## ### #. ..# #.. #.# #+# #.. #.# #..# #..# #.##...# #...###.#....# ##...)........## #....<..@....... ##...####....... ##.. #...... .... #..... #.##. #...# #. .. #+## # .# . There were no monsters in sight! Vanquished Creatures 2 adders An adder zombie (D:1) 2 worms (D:2) A leopard gecko (D:1) 2 hobgoblins (D:2) 3 jackals (D:2) 2 bats 4 frilled lizards (D:2) 3 goblins (D:2) 2 kobolds 3 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 6/6 71 | D:1 | Reached XP level 2. HP: 23/26 MP: 3/7 75 | D:1 | Learned a level 2 spell: Song of Slaying 78 | D:1 | Learned a level 2 spell: Shroud of Golubria 135 | D:2 | Reached XP level 3. HP: 31/31 MP: 0/9 143 | D:2 | Reached skill level 5 in Spellcasting 204 | D:2 | Reached skill level 1 in Invocations 226 | D:3 | HP: 3/31 [adder (1)] 227 | D:3 | HP: 1/31 [poisoned by an adder] 228 | D:3 | Quit the game Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.0 Invocations | 1 | 1.0 Fighting | | 4.5 Short Blades | | 0.9 Long Blades | | 0.9 Axes | | 4.5 Maces & Flails | | 0.9 Polearms | | 0.9 Staves | | 0.9 Slings | | 0.9 Bows | | 0.9 Crossbows | | 0.9 Throwing | | 0.9 Armour | | 2.6 Dodging | | 4.5 Stealth | | 0.9 Shields | | 0.9 Unarmed Combat | | 0.9 Conjurations | | 0.6 Hexes | | 0.6 Charms | | 5.4 Summonings | | 0.6 Necromancy | | 0.6 Translocations | | 0.6 Transmutations | | 0.6 Fire Magic | | 0.6 Ice Magic | | 0.6 Air Magic | | 0.6 Earth Magic | | 0.6 Poison Magic | | 0.6 Evocations | | 0.9 Action || total -------------------------++------- Melee: Hand axe || 62 Bite || 8 Cast: Infusion || 3 Song of Slaying || 4 Shroud of Golubri || 1 Use: Potion || 1 Armor: Leather armour || 6 Dodge: Dodged || 26 Block: Buckler || 6 Reflection || 1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 76.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 76.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 24.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 24.7 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: saegor_arrival_fortress, serial_glass, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_a, glass_columns_c, glass_columns_b, glass_columns_a, glass_columns_a, due_unseen_surprise, minmay_shallow_snake_nest D:2: first_ration D:3: lemuel_upstairs_altar, lemuel_coloured_pillars_altar, fedhas_altar_4