Dungeon Crawl Stone Soup version 0.21.1-1-g345015fe64 (webtiles) character file. 12 tidbits the Grave Robber (level 2, 20/20 HPs) Began as a Gnoll Necromancer on July 4, 2018. Quit the game on level 2 of the Dungeon. The game lasted 00:02:09 (303 turns). tidbits the Grave Robber (Gnoll Necromancer) Turns: 303, Time: 00:02:10 Health: 20/20 AC: 2 Str: 10 XL: 2 Next: 33% Magic: 7/7 EV: 14 Int: 17 God: Gold: 12 SH: 0 Dex: 15 Spells: 8/10 levels left rFire x . . SeeInvis . a - +0 dagger rCold + . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.06/turn h - ring of ice MPRegen 0.10/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) f - a +0 short sword k - a +2 hand axe of chopping (You found it on level 2 of the Dungeon) Armour d - a +0 robe (worn) Jewellery h - a ring of ice (left hand) (You found it on level 2 of the Dungeon) Scrolls j - a scroll of blinking {unknown} Potions e - a potion of might {unknown} g - a potion of heal wounds {unknown} i - a potion of lignification {unknown} Books b - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Borgnjor's Vile Clutch Necromancy/Earth 5 Comestibles c - 2 rations Skills: + Level 0.3 Fighting + Level 0.3 Short Blades + Level 0.3 Long Blades + Level 0.3 Axes + Level 0.3 Maces & Flails + Level 0.3 Polearms + Level 0.3 Staves + Level 0.3 Slings + Level 0.3 Bows + Level 0.3 Crossbows + Level 0.3 Throwing + Level 0.3 Armour + Level 4.4 Dodging + Level 4.0 Stealth + Level 0.3 Shields + Level 0.3 Unarmed Combat + Level 4.9 Spellcasting + Level 0.2 Conjurations + Level 0.2 Hexes + Level 0.2 Charms + Level 0.2 Summonings + Level 7.0 Necromancy + Level 0.2 Translocations + Level 0.2 Transmutations + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Poison Magic + Level 0.4 Invocations + Level 0.3 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr #### 1% 1 None n - Animate Skeleton Necr N/A 1% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Qazlal Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Aim: a bat (resting, chance to defeat MR: 93%) The bat writhes in agony! You kill the bat! You have reached level 2! Memorise Animate Skeleton, consuming 1 spell level and leaving 8? You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'n'. Found a stone staircase leading down. Found a glowing gilded ring. You see here a glowing gilded ring. h - a glowing gilded ring Put on which piece of jewellery? (? for menu, Esc to quit) You feel more attuned to ice. h - a ring of ice (left hand) Found a leather armour. There is a stone staircase leading down here. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! An orc comes into view. It is wielding a club. Found 20 gold pieces. There is a stone staircase leading up here. Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a club (resting, chance to defeat MR: 93%) The orc shouts! The orc writhes in agony! You kill the orc! You hear a bark! A jackal comes into view. A rat and a goblin come into view. The rat moves out of view. The goblin picks up a bubbling white potion. A jackal comes into view. A kobold comes into view. It is wielding a short sword. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Unknown command. Found a bubbling white potion. You see here a bubbling white potion. i - a bubbling white potion Found a stone staircase leading up. There is a stone staircase leading up here. You climb upwards. Found 18 stones, a dagger and a chain mail. There is a stone staircase leading down here. Unknown command. You climb downwards. There is a stone staircase leading up here. Unknown command. Found 10 gold pieces. You open the door. Found a scroll labeled EDUASU PYUTAYS and a glowing hand axe. There is an open door here. You see here a scroll labeled EDUASU PYUTAYS. j - a scroll labeled EDUASU PYUTAYS You see here a glowing hand axe. k - a glowing hand axe There is an open door here. A hobgoblin comes into view. It is wielding a club. The hobgoblin shouts! You hear a shout! Something unseen opens the door. A hobgoblin comes into view. Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin, wielding a club (chance to defeat MR: 93%) The hobgoblin writhes in agony! Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (almost dead, chance to defeat MR: 93%) The hobgoblin writhes in agony! You kill the hobgoblin! Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (chance to defeat MR: 93%) The hobgoblin writhes in agony! You kill the hobgoblin! Things that are here: a club; a hobgoblin corpse You open the door. Found a ration. There is an open door here. You see here a ration. c - 2 rations (gained 1) There is an open door here. You open the door. There is an open door here. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ...##..#.#.#.#..... #..............### #########..###.#.# #..........# #.#.#.# #..........###.#.... #..........'.#.# ### #..........#.#.# #.. #..........#.#.# ### #..@.......#.#.# . #..........#.#.# ##. #..........#.#.# #.. #..........#.#.# #.. #..........#...# # ###'############ #........ ######### There were no monsters in sight! Vanquished Creatures An orc (D:3) A bat (D:2) A giant cockroach (D:1) 4 hobgoblins A frilled lizard (D:1) 2 kobolds (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 67 | D:2 | Found a stormy altar of Qazlal. 149 | D:2 | Reached XP level 2. HP: 19/19 MP: 5/7 152 | D:2 | Learned a level 1 spell: Animate Skeleton 303 | D:2 | Quit the game Action || total -------------------------++------- Melee: Dagger || 3 Cast: Pain || 8 Stab: Sleeping || 3 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 101.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 101.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: zelgadis_glass_arrival_small D:2: serial_glass, glass_columns_c, glass_columns_c, due_unseen_surprise, st_stairs_7, grunt_qazlal_clouds D:3: chequers_ecumenical_altar_island, cheibrodos_sewer_entry_drain, trog_hazing_becter