tidbits Level 1 of the Dungeon (0, 0, D:1) a +0 club (unseen) (1, 1, D:1) 4 gold pieces (11, -11, D:1) a +0 club (12, 2, D:1) 11 gold pieces (40, -14, D:1) a +0 mace (52, -12, D:1) a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a cursed -2 club a hobgoblin corpse (skeletalised by now) (0, 1, D:2) a hobgoblin corpse (skeletalised by now) (1, 1, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (15, -10, D:2) a kobold corpse (15, -8, D:2) a frilled lizard corpse Level 3 of the Dungeon (0, 0, D:3) 9 poisoned needles (12, -11, D:3) a goblin corpse (15, -6, D:3) 22 bolts (23, -9, D:3) 3 chunks of flesh (23, 0, D:3) a gnoll corpse (36, 1, D:3) a +0 great mace (36, 10, D:3) 13 stones (42, 17, D:3) a goblin corpse (47, 15, D:3) a bat corpse Level 4 of the Dungeon [Shop] Ilamool's Antique Weapon Emporium a +0 war axe (63 gold) a +0 club (18 gold) a +4 hand crossbow (459 gold) a +0 dagger (36 gold) a +0 whip (45 gold) the cursed +2 broad axe of Accord {drain, *Corrode rElec rN+++} (784 gold) A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. It renders you almost immune to negative energy. It may corrode you when you take damage. It has a curse placed upon it. the +9 falchion of Egomania {chaos, rN+ MR- Int+8} (1335 gold) Each time it hits an enemy it has a different, random effect. It affects your intelligence (+8). It protects you from negative energy. It affects your resistance to hostile enchantments. Cheibriados disapproves of the use of such an item. a +1 quarterstaff of crushing (234 gold) a +0 flail (63 gold) a +0 morningstar (72 gold) (0, 0, D:4) a cursed +0 ring mail an orc corpse Level 5 of the Dungeon (0, 0, D:5) a +0 mace (1, 6, D:5) a scroll of identify