Dungeon Crawl Stone Soup version 0.22-a0-799-g88f5e907b7 (webtiles) character file. 0 tidbits the Insei (level 1, 17/17 HPs) Began as a Gnoll Transmuter on July 21, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:12 (24 turns). tidbits the Insei (Gnoll Transmuter) Turns: 24, Time: 00:00:12 Health: 17/17 AC: 2 Str: 12 XL: 1 Next: 0% Magic: 6/6 EV: 14 Int: 15 God: Gold: 10 SH: 0 Dex: 15 Spells: 8/9 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Hand Weapons c - a +2 hand axe of freezing (You found it on level 1 of the Dungeon) Missiles a - 12 arrows Armour b - a +0 robe (worn) Comestibles d - a ration Skills: + Level 2.3 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 0.0 Throwing + Level 0.0 Armour + Level 4.4 Dodging + Level 0.0 Stealth + Level 0.0 Shields + Level 6.4 Unarmed Combat + Level 4.8 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Charms + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 3.6 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 0.0 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger e - Beastly Appendage Tmut ##.... 3% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Spider Form Tmut/Pois #......... 24% 3 ###.... Blade Hands Tmut ##........ 71% 5 ######. Ice Form Ice/Tmut #....... 61% 4 ####... Sticks to Snakes Tmut ##...... 5% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Welcome, tidbits the Gnoll Transmuter. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a spear and a runed hand axe. Found a staircase leading out of the dungeon. Unknown command. You see here a runed hand axe. c - a runed hand axe You enter the shallow water. Moving in this stuff is going to be slow. Found a hand axe. You see here a hand axe. Found 10 gold pieces. You see here 10 gold pieces. You now have 10 gold pieces. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## #... #..####### #......+.. . #### ## #.......####.# #.#.#.#.###.......#....# .#.#.#.#.##.......#.#### #.#.#.#.###.....@.#..... .#.#.#.#..#.......###### #.≈≈≈≈≈.#........## .#≈...≈#......#### #.≈..<≈)#.##### .#≈...≈#..# #.≈≈≈≈≈.#.# .#.#.#.#......# #.#.#.#.#.###.. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Transmuter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 6/6 24 | D:1 | Quit the game Vault maps used: D:1: ncdulo_watergridlock, serial_co_window_serial, co_window_corner_a, co_window_paths_a, co_window_corner_a, co_window_paths_a, co_window_paths_b, co_window_of_opportunity_a, co_window_corner_a, co_window_corner_a, co_window_paths_a, co_window_2corner, co_window_of_opportunity_c, co_window_of_opportunity_b, co_window_of_opportunity_b, co_window_corner_ca, co_window_cross_2, glass_columns_a, glass_columns_a, st_stairs_1 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 0 | N/A | 0 | 0 | N/A | 24 +---------+---------+-------+---------+---------+-------+--------- +---------+---------+-------+---------+---------+-------+--------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 24.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 24.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: ncdulo_watergridlock, serial_co_window_serial, co_window_corner_a, co_window_paths_a, co_window_corner_a, co_window_paths_a, co_window_paths_b, co_window_of_opportunity_a, co_window_corner_a, co_window_corner_a, co_window_paths_a, co_window_2corner, co_window_of_opportunity_c, co_window_of_opportunity_b, co_window_of_opportunity_b, co_window_corner_ca, co_window_cross_2, glass_columns_a, glass_columns_a, st_stairs_1