Dungeon Crawl Stone Soup version 0.22-a0-855-g415d086bb8 (webtiles) character file. 2 tidbits the Sneak (level 1, -1/13 HPs) Began as a Gnoll Enchanter on July 27, 2018. Slain by an adder (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:17 (186 turns). tidbits the Sneak (Gnoll Enchanter) Turns: 186, Time: 00:01:18 Health: -1/13 AC: 2 Str: 10 XL: 1 Next: 40% Magic: 4/6 EV: 14 Int: 17 God: Gold: 0 SH: 0 Dex: 15 Spells: 8/9 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (-1 -> -9) A: distributed training, fangs 1, strong nose a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls e - a scroll of identify {unknown} Comestibles d - 2 rations Skills: + Level 0.0 Fighting + Level 2.3 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 0.0 Throwing + Level 0.0 Armour + Level 4.4 Dodging + Level 5.8 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 4.8 Spellcasting + Level 0.0 Conjurations + Level 5.3 Hexes + Level 0.0 Charms + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.1 Invocations + Level 0.0 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 1% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ###..... 4% 3 ###.... Tukima's Dance Hex ###..... 4% 3 ###.... Ensorcelled Hibernation Hex/Ice ##.... 7% 2 #...... Dazzling Spray Conj/Hex ##.... 14% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (chance to defeat MR: 77%) The rat is outlined in light. The rat barely misses you. You hit the rat but do no damage. The rat closely misses you. You hit the rat. You kill the rat! Found a puce potion. You see here a puce potion. c - a puce potion Found a stone staircase leading down. There is a stone staircase leading down here. You climb downwards. A rat comes into view. There is a stone staircase leading up here. The helpless rat fails to defend itself. You impale the rat!! You kill the rat! You see here a rat corpse. Unknown command. Found a scroll labeled MASAALLIZU. You see here a scroll labeled MASAALLIZU. e - a scroll labeled MASAALLIZU A frilled lizard comes into view. Unknown command. The helpless frilled lizard fails to defend itself. You impale the frilled lizard!! You kill the frilled lizard! You open the door. An adder comes into view. Found a stone staircase leading up. A leopard gecko comes into view. There is an open door here. Unknown command. A frilled lizard comes into view. The adder completely misses you. The leopard gecko hisses angrily. The adder bites you but does no damage. The leopard gecko closely misses you. The adder bites you but does no damage. Unknown command. There is an open door here. The adder misses you. Casting: Corona (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (chance to defeat MR: 70%) The adder barely resists. The adder barely misses you. Casting: Corona (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (chance to defeat MR: 70%) The adder is outlined in light. The adder barely misses you. You hit the adder but do no damage. The adder bites you. You hit the adder but do no damage. The adder closely misses you. x2 You barely miss the adder. Your bite misses the adder. The adder closely misses you. You hit the adder. The adder is lightly wounded. The adder closely misses you. You hit the adder but do no damage. The adder is lightly wounded. The adder closely misses you. You hit the adder but do no damage. The adder is lightly wounded. The adder bites you but does no damage. You hit the adder. The adder is heavily wounded. The adder barely misses you. x2 You hit the adder. The adder is heavily wounded. The adder bites you. You are poisoned. The adder poisons you! You hit the adder. The adder is severely wounded. You feel sick. The adder stops glowing. The adder barely misses you. You hit the adder. The adder is almost dead. The adder closely misses you. You closely miss the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You barely miss the adder. The adder is almost dead. The adder barely misses you. Casting: Corona (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, chance to defeat MR: 70%) The adder is outlined in light. The adder barely misses you. The adder closely misses you. Okay, then. It was a potion of cancellation. You feel magically purged. * * * LOW HITPOINT WARNING * * * You feel sick. The adder bites you. You die... ..#. ....####### ...<...... .........### .........#.# ....l....#.# .........'l# .........#S# .........#@# .........#.# .####+####.######### ................. #######.#..##### #.###.#..# #.##.....####### #.###.†......... #.# ###..####### You could see an adder and a leopard gecko. Vanquished Creatures A frilled lizard (D:2) 3 rats 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 186 | D:2 | Slain by an adder Vault maps used: D:1: dpeg_arrival_tiny_c D:2: minmay_door_path, uniq_terence Action || total -------------------------++------- Melee: Dagger || 17 Cast: Corona || 4 Use: Potion || 1 Stab: Sleeping || 3 Armor: Robe || 3 Dodge: Dodged || 19 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 4 | 0.0 | 0 | 4 | 0.0 | 186 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 2 | 0.0 | 0 | 2 | 0.0 | 128 D:2 | 0 | 2 | 0.0 | 0 | 2 | 0.0 | 58 +---------+---------+-------+---------+---------+-------+--------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 93.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 93.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 2.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_tiny_c D:2: minmay_door_path, uniq_terence