Dungeon Crawl Stone Soup version 0.22-a0-877-g5c4e1afb51 (webtiles) character file. 5 tidbits the Sneak (level 1, 0/13 HPs) Began as a Gnoll Enchanter on July 29, 2018. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:00 (100 turns). tidbits the Sneak (Gnoll Enchanter) Turns: 100, Time: 00:01:01 Health: 0/13 AC: 2 Str: 10 XL: 1 Next: 80% Magic: 5/6 EV: 14 Int: 17 God: Gold: 22 SH: 0 Dex: 15 Spells: 8/9 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Comestibles d - 2 rations Skills: + Level 0.1 Fighting + Level 2.4 Short Blades + Level 0.1 Long Blades + Level 0.1 Axes + Level 0.1 Maces & Flails + Level 0.1 Polearms + Level 0.1 Staves + Level 0.1 Slings + Level 0.1 Bows + Level 0.1 Crossbows + Level 0.1 Throwing + Level 0.1 Armour + Level 4.4 Dodging + Level 5.9 Stealth + Level 0.1 Shields + Level 0.1 Unarmed Combat + Level 4.9 Spellcasting + Level 0.1 Conjurations + Level 5.3 Hexes + Level 0.1 Charms + Level 0.1 Summonings + Level 0.1 Necromancy + Level 0.1 Translocations + Level 0.1 Transmutations + Level 0.1 Fire Magic + Level 0.1 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 0.1 Poison Magic + Level 0.2 Invocations + Level 0.1 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 1% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ###..... 4% 3 ###.... Tukima's Dance Hex ###..... 4% 3 ###.... Ensorcelled Hibernation Hex/Ice ##.... 7% 2 #...... Dazzling Spray Conj/Hex ##.... 14% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (hasn't noticed you, chance to defeat MR: 77%) The jackal barks! The jackal is outlined in light. Unknown command. Your magical contamination has completely faded away. The jackal barks! You hit the jackal. The jackal is lightly wounded. The jackal barely misses you. You hit the jackal but do no damage. The jackal is lightly wounded. The jackal closely misses you. You barely miss the jackal. The jackal is lightly wounded. The jackal barely misses you. The jackal closely misses you. You hit the jackal. The jackal is heavily wounded. Casting: Corona (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, softly glowing, chance to defeat MR: 77%) The jackal is outlined in light. The jackal bites you but does no damage. You barely miss the jackal. The jackal bites you but does no damage. You hit the jackal. You bite the jackal, but do no damage. The jackal is heavily wounded. The jackal barely misses you. The jackal misses you. You hit the jackal. The jackal is severely wounded. The jackal stops glowing. The jackal barely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal misses you. You barely miss the jackal. The jackal is severely wounded. The jackal barely misses you. You hit the jackal. You kill the jackal! Casting: Corona (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, chance to defeat MR: 77%) The jackal is outlined in light. The jackal misses you. You hit the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal bites you. You hit the jackal but do no damage. You bite the jackal, but do no damage. The jackal is severely wounded. The jackal barely misses you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal closely misses you. You hit the jackal. You kill the jackal! Okay, then. Things that are here: a jackal corpse x2 You see here 18 gold pieces. You now have 18 gold pieces. Found 4 gold pieces. Found a stone staircase leading down. You see here 4 gold pieces. You now have 22 gold pieces (gained 4). There is a stone staircase leading down here. You climb downwards. A leopard gecko, a rat and 3 jackals come into view. Found 10 gold pieces. Found an escape hatch in the floor. There is a stone staircase leading up here. Unknown command. You barely miss the rat. The jackal barks! x2; The leopard gecko hisses angrily. The rat bites you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. Unknown command. The jackal barely misses you. The jackal closely misses you. Casting: Corona (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 77%) The jackal is outlined in light. The jackal misses you. The jackal barely misses you. You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. Your bite misses the jackal. The jackal misses you. The rat twitches its whiskers. You closely miss the jackal. The jackal misses you. You closely miss the jackal. Your bite misses the jackal. The jackal bites you. You die... #. #. #. # .## . ..# #. #.# #.# #.# ..##@###### #.#h#....## #r.r..#...# #>#..##...# #...##.##..#..# #.....# ###..###..# #..### ##..## #..# #. ##..## #..# ##..## #..## You could see a jackal and a rat. Vanquished Creatures A bat (D:1) 3 jackals (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 100 | D:1 | Slain by a jackal Vault maps used: D:1: dpeg_chamrin_arrival_tetris D:2: tgw_trog Action || total -------------------------++------- Melee: Dagger || 29 Bite || 3 Cast: Corona || 8 Armor: Robe || 4 Dodge: Dodged || 28 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 8 | 0.0 | 0 | 4 | 0.0 | 100 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 8 | 0.0 | 0 | 4 | 0.0 | 97 +---------+---------+-------+---------+---------+-------+--------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 50.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 50.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_chamrin_arrival_tetris D:2: tgw_trog