Dungeon Crawl Stone Soup version 0.22-b1-59-g0aedee734a (webtiles) character file. 86 tidbits the Caller (level 4, -6/48 HPs) Began as a Gnoll Summoner on Aug 10, 2018. Shot with an arrow by a centaur (10 damage) ... on level 4 of the Dungeon. The game lasted 00:05:50 (545 turns). tidbits the Caller (Gnoll Summoner) Turns: 545, Time: 00:05:51 Health: -6/48 AC: 2 Str: 14 (15) XL: 4 Next: 50% Magic: 11/11 EV: 14 Int: 15 (18) God: Gold: 50 SH: 0 Dex: 14 (16) Spells: 7/13 levels left rFire . . . SeeInvis . b - +0 whip (elec) rCold . . . Gourm . (no shield) rNeg . . . Faith + f - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... e - amulet of faith HPRegen 0.16/turn (no ring) MPRegen 0.12/turn (no ring) @: mighty, berserking, very quick A: distributed training, fangs 1, wild magic 1, evolution 1, strong nose a: no special abilities You were on level 4 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons a - a +0 dagger b - a +0 whip of electrocution (weapon) (You found it on level 3 of the Dungeon) p - a +0 short sword Armour f - a +0 robe (worn) Jewellery e - an amulet of faith (around neck) (You found it on level 2 of the Dungeon) Wands i - a wand of flame (19) Scrolls d - a scroll of enchant weapon {unknown} g - 2 scrolls of amnesia {unknown} h - a scroll of enchant armour {unknown} l - 2 scrolls of teleportation {unknown} m - a scroll of fog {unknown} q - a scroll of blinking {unknown} Potions n - a potion of flight Comestibles c - 8 rations Skills: + Level 1.1 Fighting + Level 1.1 Short Blades + Level 1.1 Long Blades + Level 1.1 Axes + Level 1.1 Maces & Flails + Level 1.1 Polearms + Level 1.1 Staves + Level 1.1 Slings + Level 1.1 Bows + Level 1.1 Crossbows + Level 1.1 Throwing + Level 1.1 Armour + Level 4.6 Dodging + Level 4.2 Stealth + Level 1.1 Shields + Level 1.1 Unarmed Combat + Level 5.1 Spellcasting + Level 0.9 Conjurations + Level 0.9 Hexes + Level 0.9 Charms + Level 7.1 Summonings + Level 0.9 Necromancy + Level 0.9 Translocations + Level 0.9 Transmutations + Level 0.9 Fire Magic + Level 0.9 Ice Magic + Level 0.9 Air Magic + Level 0.9 Earth Magic + Level 0.9 Poison Magic + Level 1.2 Invocations + Level 1.1 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Summon Small Mammal Summ #### 1% 1 None c - Call Canine Familiar Summ ####.... 4% 3 ###.... i - Call Imp Summ ####.... 2% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Summon Ice Beast Ice/Summ ###..... 38% 4 ####... Summon Lightning Spire Summ/Air ###..... 38% 4 ####... Summon Guardian Golem Hex/Summ ###..... 14% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Uskayaw Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your spells are a little harder to cast, but a little more powerful. You evolve. Message History Unknown command. You see here a scroll labeled BYILEN GUNELE. g - 2 scrolls labeled BYILEN GUNELE (gained 1) You see here a glowing whip. p - a glowing whip You see here 9 gold pieces. You now have 50 gold pieces (gained 9). A hobgoblin comes into view. It is wielding a club. There are no items here. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You hear the crackle of electricity. p - a +0 whip of electrocution (weapon) Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) p - a +0 whip of electrocution (weapon) Adjust to which letter? (? for menu, Esc to quit) b - a +0 whip of electrocution (weapon); p - a +0 short sword There is a stone staircase leading down here. Your +0 whip of electrocution stops crackling. a - a +0 dagger (weapon) You climb downwards. There is a stone staircase leading up here. Unknown command. Found 19 arrows. Found an amethyst potion. An orc wizard comes into view. It is wielding a dagger. The orc wizard shouts! Casting: Call Canine Familiar (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An orc comes into view. It is wielding a club. You hear the crackle of electricity. b - a +0 whip of electrocution (weapon) Casting: Call Canine Familiar (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your hound closely misses the orc wizard. The orc wizard closely misses your hound. Your hound bites the orc wizard. An orc comes into view. Casting: Summon Small Mammal (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your bat hits the orc wizard but does no damage. Your hound bites the orc wizard. Your bat barely misses the orc wizard. The orc wizard hits your hound with a dagger. Your hound bites the orc wizard. Your bat closely misses the orc wizard. The orc wizard casts a spell at your hound. The magic dart hits your hound. Your hound closely misses the orc wizard. Your hound bites the orc wizard. The orc wizard dies! Your hound bites the orc. The orc barely misses your hound. Unknown command. You swap places. The orc hits your hound but does no damage. Your bat hits the orc. You hit the orc. You kill the orc! Your bat hits the orc. You swap places. The orc hits you but does no damage. You hit the orc. The orc is almost dead. Your bat hits the orc. The orc dies! Things that are here: a club; an orc corpse You swap places. Things that are here: a dagger; a robe Things that are here: an amethyst potion; a scroll labeled XYATEYXESK q - a scroll labeled XYATEYXESK; r - an amethyst potion Found a falchion. A centaur comes into view. The centaur shouts! The centaur wields a shortbow. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You see here an arrow. Unknown command. It was a potion of might. You feel very mighty all of a sudden. The centaur shoots an arrow. The arrow barely misses you. The arrow misses your bat. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You swap places. The centaur shoots an arrow. The arrow barely misses your bat. The arrow barely misses you. You hear a shout! It was a potion of magic. Magic courses through your body. Your bat disappears in a puff of smoke! The centaur shoots an arrow. The arrow hits your bat! Your bat dies! Your bat's corpse disappears in a puff of smoke! It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The centaur shoots an arrow. The arrow completely misses you. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You feel a strong urge to attack something. The centaur shoots an arrow. The arrow hits you! You die... ..#.##..#.#.#.#. ...........#.#.#..#.# ...#.#.....#.#.#..... ##..#.....###.#.#..... ..........# #.#....... .##..#...#.###......... ..........§§§........ ..........§.§........ ...........§.@..c.... ............h........ #..#..##.###..#...... ......... #..#...... .#..##.# #..# ..##. #. #. .... .... #..## .##. #..# .# You could see a centaur and a friendly hound. Vanquished Creatures 3 adders A worm (D:3) An orc (D:4) A hobgoblin (D:2) 2 jackals (D:1) 5 bats A goblin (D:2) A kobold (D:3) 15 creatures vanquished. Vanquished Creatures (collateral kills) An orc wizard (D:4) 2 adders (D:3) A gnoll (D:2) A worm (D:2) An orc (D:4) A giant cockroach (D:1) 3 goblins A hobgoblin (D:3) A jackal (D:1) 2 bats 3 frilled lizards (D:3) 3 rats 20 creatures vanquished. Grand Total: 35 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 117 | D:2 | Found a hide-covered altar of Uskayaw. 177 | D:3 | Reached XP level 2. HP: 17/19 MP: 4/7 184 | D:3 | Learned a level 2 spell: Call Imp 242 | D:3 | Reached XP level 3. HP: 17/25 MP: 3/9 257 | D:2 | Reached skill level 5 in Spellcasting 263 | D:2 | Learned a level 3 spell: Call Canine Familiar 263 | D:2 | Gained mutation: Your magical capacity is low. (-10% MP) [potion of mutation] 263 | D:2 | Gained mutation: You evolve. [potion of mutation] 263 | D:2 | Gained mutation: Your spells are a little harder to cast, but a little more powerful. [potion of mutation] 263 | D:2 | Lost mutation: Your magical capacity is low. (-10% MP) [potion of mutation] 356 | D:2 | Reached skill level 1 in Invocations 422 | D:3 | Reached skill level 1 in Fighting 422 | D:3 | Reached skill level 1 in Short Blades 422 | D:3 | Reached skill level 1 in Long Blades 422 | D:3 | Reached skill level 1 in Axes 422 | D:3 | Reached skill level 1 in Maces & Flails 422 | D:3 | Reached skill level 1 in Polearms 422 | D:3 | Reached skill level 1 in Staves 422 | D:3 | Reached skill level 1 in Slings 422 | D:3 | Reached skill level 1 in Bows 422 | D:3 | Reached skill level 1 in Crossbows 422 | D:3 | Reached skill level 1 in Throwing 422 | D:3 | Reached skill level 1 in Armour 422 | D:3 | Reached skill level 1 in Shields 422 | D:3 | Reached skill level 1 in Unarmed Combat 422 | D:3 | Reached skill level 1 in Evocations 432 | D:3 | Reached XP level 4. HP: 16/32 MP: 7/11 537 | D:4 | Noticed a centaur 540 | D:4 | HP: 2/32 [centaur/arrow (13)] 545 | D:4 | Shot with an arrow by a centaur Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 5 | 5.1 Invocations | 1 | 1.2 Fighting | 1 | 1.1 Short Blades | 1 | 1.1 Long Blades | 1 | 1.1 Axes | 1 | 1.1 Maces & Flails | 1 | 1.1 Polearms | 1 | 1.1 Staves | 1 | 1.1 Slings | 1 | 1.1 Bows | 1 | 1.1 Crossbows | 1 | 1.1 Throwing | 1 | 1.1 Armour | 1 | 1.1 Shields | 1 | 1.1 Unarmed Combat | 1 | 1.1 Evocations | 1 | 1.1 Dodging | | 4.6 Stealth | | 4.2 Conjurations | | 0.9 Hexes | | 0.9 Charms | | 0.9 Summonings | | 7.1 Necromancy | | 0.9 Translocations | | 0.9 Transmutations | | 0.9 Fire Magic | | 0.9 Ice Magic | | 0.9 Air Magic | | 0.9 Earth Magic | | 0.9 Poison Magic | | 0.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 4 | || 4 Short sword | 20 | 4 || 24 Bite | 1 | 2 || 3 Whip | | 2 || 2 Cast: Summon Small Mamm | 20 | 2 || 22 Call Imp | 2 | || 2 Call Canine Famil | 3 | 1 || 4 Evoke: Wand | 1 | || 1 Use: Potion | 2 | 4 || 6 Scroll | 2 | || 2 Stab: Sleeping | 8 | 1 || 9 Distracted | 1 | || 1 Armor: Robe | 6 | 2 || 8 Dodge: Dodged | 33 | 4 || 37 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 136.2 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 136.2 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 31.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 31.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_orchard D:2: lemuel_doored_altar D:3: marbit_many_paths, first_ration D:4: overflow_temple_1_default, serial_shops, shop_statue