tidbits Level 1 of the Dungeon (4, 5, D:1) a +0 dagger a +0 club (12, 15, D:1) a +0 club (21, 3, D:1) a +0 short sword (27, 3, D:1) a +0 hand axe (32, 9, D:1) 32 bolts (36, -18, D:1) 6 poisoned needles (40, 6, D:1) a +0 hunting sling (46, -5, D:1) 2 stones (47, -8, D:1) a +0 club (47, 5, D:1) a +0 leather armour Level 2 of the Dungeon (1, -9, D:2) a +0 club (3, 0, D:2) a +0 dagger (6, 4, D:2) a +0 leather armour (12, 16, D:2) a +0 mace (12, 18, D:2) a +0 robe (14, -8, D:2) 14 poisoned needles (15, 6, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 whip (1, 0, D:3) a cursed -1 spear (1, 3, D:3) a +0 mace (2, 9, D:3) 27 stones (3, 23, D:3) a +0 flail (7, 0, D:3) 23 stones (10, 19, D:3) a +0 dagger (26, 35, D:3) 13 gold pieces (27, -11, D:3) a +0 falchion Level 4 of the Dungeon [Shop] Gayrr's Book Shop a book of Maledictions (250 gold) a book of Enchantments (500 gold) a book of Necromancy (300 gold) a book of Air (350 gold) a book of Callings (300 gold) the Catalogue of Earth and the Frostbite (612 gold) Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Stone Arrow Conjuration/Earth 3 c - Petrify Transmutation/Earth 4 d - Simulacrum Ice/Necromancy 6 a book of Maledictions (250 gold) a Grand Grimoire (1104 gold) a book of Misfortune (200 gold) a book of Cantrips (200 gold) a book of Changes (250 gold) a book of Transfigurations (550 gold) a book of Flames (350 gold) a book of Flames (350 gold) a book of Party Tricks (500 gold) (0, 0, D:4) 14 stones (4, 10, D:4) 21 stones (6, -5, D:4) 25 stones (12, -5, D:4) a +0 spear (14, 7, D:4) a +0 leather armour (20, -6, D:4) a +0 hand axe (21, 20, D:4) a +0 chain mail (25, -7, D:4) 27 stones (26, -25, D:4) a +0 hunting sling Level 5 of the Dungeon (0, 0, D:5) 15 gold pieces (1, 16, D:5) a +0 dagger (2, 32, D:5) an arrow (4, 29, D:5) 2 arrows (19, 28, D:5) 10 stones (25, 12, D:5) 10 stones (26, 2, D:5) a +0 spear (26, 4, D:5) a +0 spear (29, 5, D:5) a +0 plate armour (38, -4, D:5) 22 stones (41, 2, D:5) 16 stones (45, 19, D:5) 19 sling bullets (49, 23, D:5) 12 gold pieces Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour a +0 club (0, 4, D:6) a +0 dagger a +0 robe (0, 13, D:6) a +0 dagger (2, 3, D:6) a cursed +0 leather armour a +0 dagger (6, 24, D:6) a +0 leather armour (12, 10, D:6) a +0 hand axe a +0 club a +0 leather armour a +0 dagger a +0 robe (15, 13, D:6) the +9 hunting sling "Buesaemn" {velocity, rC- rN++ SInv Stlth+} Any stone fired from it inflicts extra damage. It makes you vulnerable to cold. It greatly protects you from negative energy. It lets you see invisible. It makes you more stealthy. (19, 28, D:6) 13 sling bullets (24, 6, D:6) a +0 robe a +1 halberd (24, 19, D:6) a +0 dagger a +0 robe a +0 dagger a +0 robe (25, 20, D:6) a +0 dagger a +0 leather armour a +0 dagger a +0 robe a +0 club a +0 leather armour (29, 11, D:6) a +0 great sword a +0 robe (31, 33, D:6) a +0 flail (31, 34, D:6) a +0 dagger a +0 scale mail (32, 9, D:6) a +0 robe (32, 32, D:6) a +0 war axe (32, 33, D:6) a +0 leather armour (35, 33, D:6) a +0 mace (37, 37, D:6) a +0 dagger a +0 robe (38, 37, D:6) a +0 falchion Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (9, -19, D:7) a cursed -2 short sword (15, 7, D:7) 21 stones (16, -20, D:7) 19 stones (17, 14, D:7) a +0 robe a +0 dagger (18, 9, D:7) a stone (21, -30, D:7) 15 bolts (21, 8, D:7) an adder corpse (skeletalised by now) (26, -13, D:7) 2 stones (26, -11, D:7) a +0 whip a +0 leather armour (26, -10, D:7) a +0 whip 6 stones (26, -8, D:7) a +0 club (28, -5, D:7) a +0 shortbow a centaur corpse (skeletalised by now) (34, -16, D:7) a cursed +0 flail (34, -5, D:7) a +0 falchion (36, -24, D:7) a +0 centaur barding (37, -30, D:7) 23 poisoned needles (39, -1, D:7) 3 needles of paralysis (42, -11, D:7) a +0 trident (44, -18, D:7) 24 stones Level 8 of the Dungeon (0, 0, D:8) a +0 hunting sling (0, 14, D:8) a cursed +0 leather armour (1, -4, D:8) a +0 whip (8, 5, D:8) 26 sling bullets (11, 4, D:8) a +0 ring mail (20, -13, D:8) a +0 falchion (39, 11, D:8) a +0 halberd (43, -15, D:8) a +0 robe (46, -13, D:8) a +0 leather armour (48, -33, D:8) a +0 dagger a +0 scale mail a +0 club a cursed +0 dagger a +0 robe (52, -29, D:8) a potion of might (53, -31, D:8) a scroll of remove curse Level 9 of the Dungeon (0, 0, D:9) a +0 whip an orc corpse (19, -21, D:9) a chunk of flesh (20, -20, D:9) a chunk of flesh (22, -20, D:9) a warg corpse (24, -19, D:9) an arrow (26, -16, D:9) an arrow (27, -17, D:9) an arrow (29, -17, D:9) an arrow Level 10 of the Dungeon (0, 0, D:10) 14 poisoned needles (6, 17, D:10) a +0 giant club (6, 26, D:10) a scroll of identify (9, 19, D:10) a +0 war axe the Ecumenical Temple