tidbits Level 1 of the Dungeon (0, 0, D:1) a +0 club (19, -3, D:1) a stone (24, -10, D:1) 19 stones (25, -10, D:1) a +0 mace (26, -3, D:1) a +0 club (33, -16, D:1) 16 stones Level 2 of the Dungeon (0, 0, D:2) a bolt (1, -3, D:2) a bolt (15, -4, D:2) 24 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (3, -7, D:3) 2 gold pieces (10, 16, D:3) a +0 leather armour (19, 20, D:3) a +0 scale mail (36, 28, D:3) 5 gold pieces (38, 20, D:3) 7 poisoned needles Level 4 of the Dungeon (0, 0, D:4) a +0 whip (2, 1, D:4) 4 sling bullets (9, -25, D:4) a +0 spear (11, -9, D:4) a +0 naga barding (12, -23, D:4) a cursed -1 spear (19, -18, D:4) a +0 spear (19, -4, D:4) 25 arrows (20, 12, D:4) 25 arrows Level 5 of the Dungeon (0, 0, D:5) 7 gold pieces (10, 40, D:5) 28 stones (17, 3, D:5) 19 arrows Level 6 of the Dungeon (0, 0, D:6) 17 arrows (6, -30, D:6) a +0 leather armour (16, 5, D:6) a +0 dagger (20, -9, D:6) a +0 giant club (22, -5, D:6) 9 gold pieces (27, -3, D:6) a +0 ring mail (29, -23, D:6) 9 gold pieces (31, 10, D:6) 13 stones (32, 6, D:6) a +0 mace (32, 7, D:6) a +0 robe (36, 11, D:6) a stone (46, -23, D:6) 20 stones Level 7 of the Dungeon (0, 1, D:7) a cursed -2 whip (0, 2, D:7) a +0 short sword a +0 whip a cursed +0 dagger (0, 4, D:7) a stone (2, -1, D:7) a +0 whip (4, -18, D:7) a +1 mace of protection (5, -23, D:7) a +0 short sword (6, -24, D:7) a +0 dagger an orc corpse (skeletalised by now) (7, -26, D:7) a +0 dagger a +0 robe (7, -18, D:7) a +0 giant spiked club (8, -27, D:7) a +0 leather armour (8, -8, D:7) 9 gold pieces (9, -24, D:7) a +0 dagger a +0 robe (10, -24, D:7) a +0 dagger a +0 robe (20, -23, D:7) 5 gold pieces (27, -34, D:7) a jackal corpse (skeletalised by now) (30, -25, D:7) a jackal corpse (skeletalised by now) (31, -31, D:7) 27 stones (34, 7, D:7) 12 stones (40, -18, D:7) a cursed -3 falchion (44, -39, D:7) a +0 chain mail (48, -32, D:7) 16 stones Level 8 of the Dungeon (0, 0, D:8) a cursed +4 mace (unseen) (2, -3, D:8) an uncursed amulet of magic regeneration (5, 2, D:8) the +1 pair of boots of Tor Ysec {+Inv rElec rF- MP+9} It makes you vulnerable to fire. It insulates you from electricity. It affects your magic capacity (+9). It lets you turn invisible.