Dungeon Crawl Stone Soup version 0.21.2 (webtiles) character file. 23 tidbits the Grave Robber (level 2, 11/20 HPs) Began as a Gnoll Necromancer on Sept 21, 2018. Quit the game on level 3 of the Dungeon. The game lasted 00:02:22 (288 turns). tidbits the Grave Robber (Gnoll Necromancer) Turns: 288, Time: 00:02:23 Health: 11/20 AC: 2 Str: 10 XL: 2 Next: 95% Magic: 2/7 EV: 14 Int: 17 God: Gold: 0 SH: 0 Dex: 15 Spells: 9/10 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn h - ring of loudness (curse) MPRegen 0.10/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 3 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) j - a +0 blowgun Missiles i - 19 bolts k - 13 poisoned needles Armour d - a +0 ring mail e - a +0 robe (worn) Jewellery h - a cursed ring of loudness (left hand) (You found it on level 2 of the Dungeon) Scrolls f - a scroll of remove curse {unknown} g - 2 scrolls of enchant weapon {unknown} Books b - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Borgnjor's Vile Clutch Necromancy/Earth 5 Comestibles c - 2 rations Skills: + Level 0.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Slings + Level 0.5 Bows + Level 0.5 Crossbows + Level 0.5 Throwing + Level 0.5 Armour + Level 4.5 Dodging + Level 4.1 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 0.4 Conjurations + Level 0.4 Hexes + Level 0.4 Charms + Level 0.4 Summonings + Level 7.0 Necromancy + Level 0.4 Translocations + Level 0.4 Transmutations + Level 0.4 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Poison Magic + Level 0.7 Invocations + Level 0.5 Evocations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr #### 1% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Hepliaklqana Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History You feel sick. You feel sick. You feel sick. You feel sick. Found a dagger. You feel sick. Things that are here: a blowgun; 13 poisoned needles; a kobold corpse j - a blowgun; k - 13 poisoned needles You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. An adder comes into view. The adder hisses angrily. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! A rat comes into view. It was a potion of curing. You feel better. The rat closely misses you. The adder closely misses you. The adder misses you. Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (chance to defeat MR: 89%) The adder writhes in agony! The adder barely misses you. Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, chance to defeat MR: 89%) The adder writhes in agony! You kill the adder! You hit the rat. You kill the rat! Things that are here: a rat corpse; an adder corpse You hear the slow rusting of a very distant drain. A jackal comes into view. The jackal barks! You hear a shout! x2 The jackal closely misses you. You closely miss the jackal. The jackal misses you. An orc comes into view. It is wielding a mace. The jackal barely misses you. An orc comes into view. It is wielding a hand axe. The jackal closely misses you. Things that are here: a rat corpse; an adder corpse Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to defeat MR: 93%) The jackal writhes in agony! The jackal completely misses you. The jackal closely misses you. Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, chance to defeat MR: 93%) The jackal writhes in agony! You kill the jackal! Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a mace and wearing a leather armour (chance to defeat MR: 93%) The orc writhes in agony! An orc comes into view. It is wielding a flail. Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a mace and wearing a leather armour (heavily wounded, chance to defeat MR: 93%) The orc writhes in agony! You kill the orc! The orc shouts! Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a hand axe and wearing a ring mail (chance to defeat MR: 93%) The orc writhes in agony! You kill the orc! A quokka comes into view. An orc wizard comes into view. It is wielding a dagger. Items here: )) [[ † a hand axe; a ring mail; a mace; a leather armour; an orc corpse d - a ring mail A goblin comes into view. It is wielding a dagger. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Unknown command. You open the door. A hobgoblin comes into view. It is wielding a club. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .......### #.# #.......####.##### #................## #### ##........###...#.#.# #...# #).....##.##.....###.#..# #.#.#..†.##.###...###.#..# ........###.# #.....##..## #...........# ##o##)#..## ###.###.##### #@##.†.## ∆ # #.###.## #'####r.## # #....(.# ... ##..## # #####..# ..... #.#..## # ##...# .......##.#..# #####....###........#.#.#g..# ...........+.g......#### #### #####...####......... ##..# You could see an orc and a hobgoblin (sleeping). Vanquished Creatures An adder (D:3) A dart slug (D:1) 2 orcs (D:3) A jackal (D:3) 2 goblins 2 kobolds A rat (D:3) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 204 | D:2 | Found a hazy altar of Hepliaklqana. 233 | D:3 | Reached XP level 2. HP: 18/19 MP: 5/7 288 | D:3 | Quit the game Action || total -------------------------++------- Melee: Dagger || 2 Cast: Pain || 16 Use: Potion || 1 Dodge: Dodged || 13 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 96.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 96.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: lemuel_arrival_behind_the_door_large D:2: lemuel_upstairs_altar, chequers_ecumenical_altar_simple_redux, first_ration D:3: minmay_diamond_boxcup, portal_sewer_entry_e