Dungeon Crawl Stone Soup version 0.21.2 (webtiles) character file. 1 tidbits the Caller (level 1, -1/13 HPs) Began as a Gnoll Summoner on Sept 21, 2018. Slain by a gnoll ... wielding a +0 halberd (14 damage) ... on level 1 of the Dungeon. The game lasted 00:00:37 (68 turns). tidbits the Caller (Gnoll Summoner) Turns: 68, Time: 00:00:38 Health: -1/13 AC: 2 Str: 10 XL: 1 Next: 20% Magic: 5/6 EV: 14 Int: 17 God: Gold: 11 SH: 0 Dex: 15 Spells: 8/9 levels left rFire . . . SeeInvis . a - +0 whip (elec) rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +0 whip of electrocution (weapon) (You found it on level 1 of the Dungeon) Armour d - a +0 robe (worn) Scrolls e - a scroll of identify {unknown} Books b - a book of Callings Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Call Canine Familiar Summoning 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Summon Lightning Spire Summoning/Air 4 f - Summon Ice Beast Ice/Summoning 4 Comestibles c - a ration Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 0.0 Throwing + Level 0.0 Armour + Level 4.4 Dodging + Level 4.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 4.8 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Charms + Level 7.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.0 Invocations + Level 0.0 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Summon Small Mammal Summ #### 1% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Welcome, tidbits the Gnoll Summoner. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. A frilled lizard comes into view. The helpless frilled lizard fails to defend itself. You hit the frilled lizard. You kill the frilled lizard! You see here a frilled lizard corpse. A kobold comes into view. Casting: Summon Small Mammal Confirm with . or Enter, or press ? or * to list all spells. The kobold shouts! Casting: Summon Small Mammal Confirm with . or Enter, or press ? or * to list all spells. Your rat barely misses the kobold. Your rat misses the kobold. You barely miss the kobold. The kobold hits you but does no damage. Your rat closely misses the kobold. You swap places. Your quokka barely misses the kobold. The kobold hits your quokka. Your rat bites the kobold. What are your orders? t - Bark! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - kobold Aim: a kobold (moderately wounded) Attack! Your quokka closely misses the kobold. The kobold barely misses your quokka. Your rat bites the kobold. What are your orders? t - Bark! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f/p - kobold Aim: a kobold (severely wounded) Attack! Your quokka barely misses the kobold. The kobold closely misses your rat. Your rat bites the kobold. The kobold dies! You swap places. You swap places. Found a runed whip. You see here a kobold corpse. You see here a runed whip. d - a runed whip Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You hear the crackle of electricity. d - a +0 whip of electrocution (weapon) Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) d - a +0 whip of electrocution (weapon) Adjust to which letter? (? for menu, Esc to quit) a - a +0 whip of electrocution (weapon); d - a +0 robe (worn) You swap places. You swap places. You see here a kobold corpse. Found 11 gold pieces. Found a scroll labeled PIONEYPIEJ. You see here a scroll labeled PIONEYPIEJ. e - a scroll labeled PIONEYPIEJ Found 24 stones. You see here 11 gold pieces. You now have 11 gold pieces. Your quokka disappears in a puff of smoke! Found a ration. Found a bubbling sapphire potion. You open the door. A goblin, a gnoll and a kobold come into view. Found a scroll labeled PEATZEQUBI. Found an escape hatch in the floor. Casting: Summon Small Mammal Confirm with . or Enter, or press ? or * to list all spells. The gnoll shouts! The kobold shouts! The goblin moves out of view. The gnoll hits you from afar with a halberd! Ouch! That really hurt! You die... ∆ ############################ ..................##....#.## ∆ ..........#....#(...#...#.. #..%.8...#...#...#.....#. #. #.......#.......##..#..# #.. ##........##..#......#..# #...###...####@..#...##..#.#.## #........##Kg'#....#..#...#..#. !....8...#?##>#.r...##......##. #........##∆###.........##..#.# #...###...####....##.##..#...# #.. ##...............#...#..# #. ##.............#.#.....#. #....8...##...###....#... ..........#...#....#....## You could see a gnoll, a kobold and a friendly quokka. Vanquished Creatures A frilled lizard (D:1) 1 creature vanquished. Vanquished Creatures (collateral kills) A kobold (D:1) 1 creature vanquished. Grand Total: 2 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 68 | D:1 | Slain by a gnoll Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Summon Small Mamm || 3 Stab: Sleeping || 1 Armor: Robe || 1 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 68.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 68.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 2.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: erik_arrival_cave_to_civilisation, wad_floor_pattern_2