Dungeon Crawl Stone Soup version 0.21.2 (webtiles) character file. 27 tidbits the Vexing (level 3, 0/28 HPs) Began as a Gnoll Wanderer on Sept 24, 2018. Slain by a gnoll ... wielding a +0 club (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:35 (273 turns). tidbits the Vexing (Gnoll Wanderer) Turns: 273, Time: 00:02:36 Health: 0/28 AC: 3 Str: 15 XL: 3 Next: 10% Magic: 0/7 EV: 12 Int: 16 God: Gold: 67 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . n - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) @: infused A: distributed training, fangs 1, strong nose a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) e - a +0 club f - a +0 dagger Missiles b - 2 throwing nets (quivered) {!f} h - 24 stones k - 45 arrows m - 20 bolts Armour n - a +0 leather armour (worn) Wands o - a wand of iceblast (7) Scrolls j - a scroll of fear {unknown} l - a scroll of teleportation {unknown} Potions d - a potion of lignification Books c - the Volume of Aid Spells Type Level a - Infusion Charms 1 b - Ozocubu's Armour Charms/Ice 3 Comestibles g - 3 rations Skills: + Level 2.5 Fighting + Level 0.6 Short Blades + Level 0.6 Long Blades + Level 0.6 Axes + Level 0.6 Maces & Flails + Level 0.6 Polearms + Level 0.6 Staves + Level 0.6 Slings + Level 0.6 Bows + Level 0.6 Crossbows + Level 2.5 Throwing + Level 0.6 Armour + Level 2.5 Dodging + Level 4.1 Stealth + Level 0.6 Shields + Level 0.6 Unarmed Combat + Level 2.8 Spellcasting + Level 0.4 Conjurations + Level 5.4 Hexes + Level 0.4 Charms + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Transmutations + Level 0.4 Fire Magic + Level 2.1 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Poison Magic + Level 0.8 Invocations + Level 0.6 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger i - Infusion Chrm #... 19% 1 #...... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History a club; a hobgoblin corpse You are no longer magically infusing your attacks. Found 16 gold pieces. Things that are here: a tomahawk; a club i - 5 tomahawks (gained 1) You see here a tomahawk. i - 6 tomahawks (gained 1) Okay, then. A goblin comes into view. It is wielding a dagger. You see here 16 gold pieces. You now have 67 gold pieces (gained 16). The goblin shouts! Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. Unknown command. Throwing (i - inventory. (,) - cycle): i - 6 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a dagger You throw a tomahawk. The tomahawk hits the goblin. You kill the goblin! Your magical infusion is running out. Things that are here: a tomahawk; a dagger i - 6 tomahawks (gained 1) You are no longer magically infusing your attacks. A gnoll comes into view. It is wielding a flail. Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. The gnoll shouts! Unknown command. Throwing (i - inventory. (,) - cycle): i - 6 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a flail You throw a tomahawk. The tomahawk barely misses the gnoll. Throwing (i - inventory. (,) - cycle): i - 5 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a flail You throw a tomahawk. The tomahawk hits the gnoll! The gnoll is heavily wounded. Throwing (i - inventory. (,) - cycle): i - 4 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a flail (heavily wounded) You throw a tomahawk. The tomahawk hits the gnoll but does no damage. The gnoll is heavily wounded. You closely miss the gnoll. The gnoll is heavily wounded. Your magical infusion is running out. The gnoll closely misses you. A gnoll comes into view. It is wielding a club. You closely miss the gnoll. The gnoll is heavily wounded. The gnoll misses you. The gnoll shouts! You hit the gnoll. You kill the gnoll! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Throwing (i - inventory. (,) - cycle): i - 3 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a club You throw a tomahawk. The tomahawk closely misses the gnoll. Throwing (i - inventory. (,) - cycle): i - 2 tomahawks (quivered) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a club You throw a tomahawk. The tomahawk closely misses the gnoll. The gnoll throws a throwing net. The throwing net closely misses you. Throwing (i - inventory. (,) - cycle): i - a tomahawk (quivered) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a club You throw a tomahawk. The tomahawk barely misses the gnoll. You are no longer magically infusing your attacks. You hit the gnoll. Your bite misses the gnoll. The gnoll is moderately wounded. The gnoll hits you but does no damage. Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. The gnoll misses you. Unknown command. You hit the gnoll. The gnoll is heavily wounded. The gnoll hits you with a club. * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. You hit the gnoll. The gnoll is severely wounded. The gnoll hits you with a club! * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. Your bite misses the gnoll. The gnoll is severely wounded. The gnoll hits you with a club. You die... #.# #.............# #.# #.............# #.###.# ∆ #.............# ......# #.......).....# #.##### #.............# #.# #.###.............# #.# ..((.............# #.# ###(............# ... #.g@..........# ### ####(########## #.# ..# #### You could see a gnoll. Vanquished Creatures A gnoll (D:2) A dart slug (D:2) 2 leopard geckos 3 bats (D:1) 2 hobgoblins (D:2) A kobold (D:2) A quokka (D:2) A frilled lizard (D:1) A goblin (D:2) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | tidbits set off with: a +0 leather armour, 2 throwing nets {!f}, the Volume of Aid, a potion of lignification, a +0 club, a +0 dagger, a ration 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 4/4 0 | D:1 | Identified the Volume of Aid 2 | D:1 | Learned a level 1 spell: Infusion 80 | D:1 | Reached skill level 2 in Ice Magic 131 | D:2 | Reached XP level 2. HP: 11/23 MP: 2/5 264 | D:2 | Reached XP level 3. HP: 16/28 MP: 2/7 273 | D:2 | Slain by a gnoll Skill XL: | 1 | ---------------+----+----- Ice Magic | 2 | 2.1 Fighting | | 2.5 Short Blades | | 0.6 Long Blades | | 0.6 Axes | | 0.6 Maces & Flails | | 0.6 Polearms | | 0.6 Staves | | 0.6 Slings | | 0.6 Bows | | 0.6 Crossbows | | 0.6 Throwing | | 2.5 Armour | | 0.6 Dodging | | 2.5 Stealth | | 4.1 Shields | | 0.6 Unarmed Combat | | 0.6 Spellcasting | | 2.8 Conjurations | | 0.4 Hexes | | 5.4 Charms | | 0.4 Summonings | | 0.4 Necromancy | | 0.4 Translocations | | 0.4 Transmutations | | 0.4 Fire Magic | | 0.4 Air Magic | | 0.4 Earth Magic | | 0.4 Poison Magic | | 0.4 Invocations | | 0.8 Evocations | | 0.6 Action || total -------------------------++------- Melee: Club || 20 Bite || 1 Dagger || 16 Throw: Tomahawk || 19 Cast: Infusion || 9 Stab: Sleeping || 1 Armor: Leather armour || 8 Dodge: Dodged || 27 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 91.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 91.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: minmay_arrival_doors