Dungeon Crawl Stone Soup version 0.21.2 (webtiles) character file. 7 tidbits the Grave Robber (level 2, 16/19 HPs) Began as a Gnoll Necromancer on Oct 8, 2018. Quit the game on level 2 of the Dungeon. The game lasted 00:01:17 (128 turns). tidbits the Grave Robber (Gnoll Necromancer) Turns: 128, Time: 00:01:18 Health: 16/19 AC: 2 Str: 10 XL: 2 Next: 0% Magic: 7/7 EV: 14 Int: 17 God: Gold: 0 SH: 0 Dex: 15 Spells: 8/10 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . i - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour i - a +0 robe (worn) Wands h - a wand of polymorph (15) Scrolls e - a scroll of magic mapping {unknown} Potions d - a potion of magic f - a potion of curing {unknown} Books b - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Borgnjor's Vile Clutch Necromancy/Earth 5 Comestibles c - a ration g - a chunk of flesh Skills: + Level 0.2 Fighting + Level 0.2 Short Blades + Level 0.2 Long Blades + Level 0.2 Axes + Level 0.2 Maces & Flails + Level 0.2 Polearms + Level 0.2 Staves + Level 0.2 Slings + Level 0.2 Bows + Level 0.2 Crossbows + Level 0.2 Throwing + Level 0.2 Armour + Level 4.4 Dodging + Level 4.0 Stealth + Level 0.2 Shields + Level 0.2 Unarmed Combat + Level 4.9 Spellcasting + Level 0.1 Conjurations + Level 0.1 Hexes + Level 0.1 Charms + Level 0.1 Summonings + Level 7.0 Necromancy + Level 0.1 Translocations + Level 0.1 Transmutations + Level 0.1 Fire Magic + Level 0.1 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 0.1 Poison Magic + Level 0.3 Invocations + Level 0.2 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr #### 1% 1 None n - Animate Skeleton Necr N/A 1% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History The bat skeleton is almost destroyed. The bat skeleton hits you but does no damage. The bat skeleton closely misses you. x2 You hit the bat skeleton. You destroy the bat skeleton! You see here a rat corpse. Memorise Animate Skeleton, consuming 1 spell level and leaving 7? You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'n'. A zombie and 2 skeletons come into view. The bat skeleton moves out of view. You see here a blue potion. f - a blue potion The bat skeleton closely misses you. The bat skeleton hits you but does no damage. The bat skeleton closely misses you. The bat skeleton barely misses you. You see here a rat corpse. Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. You attempt to give life to the dead... Before your eyes, flesh is ripped from the corpse! The dead are walking! The bat skeleton closely misses you. The bat skeleton barely misses you. The bat skeleton hits you but does no damage. You see here a chunk of flesh. You completely miss the bat skeleton. The bat skeleton hits you but does no damage. The bat skeleton barely misses you. The bat skeleton hits you. You barely miss the bat skeleton. The bat skeleton closely misses you. x3 You closely miss the bat skeleton. The bat skeleton misses you. The bat skeleton barely misses you. Your rat skeleton bites the bat skeleton. You hit the bat skeleton. You bite the bat skeleton. The bat skeleton is almost destroyed. The bat skeleton barely misses you. The bat skeleton closely misses you. The bat skeleton barely misses you. Your rat skeleton completely misses the bat skeleton. You hit the bat skeleton. You destroy the bat skeleton! g - a chunk of flesh Found a sharpened bone wand. Unknown command. You closely miss the adder skeleton. The adder skeleton closely misses you. The adder skeleton barely misses you. You hit the adder skeleton. You bite the adder skeleton. The adder skeleton is moderately damaged. Your rat skeleton bites the adder skeleton. The adder skeleton closely misses you. You hit the adder skeleton. The adder skeleton is heavily damaged. The jackal zombie bites you but does no damage. Your rat skeleton bites the adder skeleton. The adder skeleton closely misses you. The jackal zombie closely misses you. You completely miss the adder skeleton. The adder skeleton is severely damaged. The adder skeleton closely misses you. The jackal zombie misses you. Your rat skeleton barely misses the adder skeleton. You barely miss the adder skeleton. The adder skeleton is severely damaged. The adder skeleton completely misses you. The jackal zombie misses you. You hit the adder skeleton. Your bite misses the adder skeleton. The adder skeleton is almost destroyed. Your rat skeleton bites the adder skeleton. The jackal zombie closely misses you. The adder skeleton bites your rat skeleton. You hit the adder skeleton. You destroy the adder skeleton! The jackal zombie closely misses you. You hit the jackal zombie. The jackal zombie is moderately damaged. The jackal zombie bites you. Your rat skeleton bites the jackal zombie. The jackal zombie closely misses you. You hit the jackal zombie. The jackal zombie is severely damaged. The jackal zombie bites you. Your rat skeleton bites the jackal zombie. The jackal zombie is destroyed! You have reached level 2! Okay, then. Found a mace. You see here a wand of polymorph (15). h - a wand of polymorph (15) Found a dagger. A rat comes into view. You see here a dagger. i - a dagger Wield which item (- for none, * to show all)? (? for menu, Esc to quit) i - a +0 dagger (weapon) Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) i - a +0 dagger (weapon) Adjust to which letter? (? for menu, Esc to quit) a - a +0 dagger (weapon); i - a +0 robe (worn) 2 zombies come into view. Found a club. The bat zombie misses you. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #...# #..##.. #...# #..... .. #...###...# ... #.........# .... #.........#+##.... ..... #................. .....##................. .....#)......Z.......... .....#.###.....#@r....Z. .....#.# #.....#.Z..≈§.P .....#.# #.....#)..≈≈≈§§ .....#.# #.....##..≈≈≈§§ .......###.....# ..≈≈≈§. #..............# .P..≈.. ...............# ...+..§ PP.........+#### ...##.# ...###.....+#### You could see 2 bat zombies, a rat and a friendly rat skeleton. Vanquished Creatures An adder skeleton (D:2) 2 bat skeletons (D:2) A rat (D:2) 4 creatures vanquished. Vanquished Creatures (collateral kills) A jackal zombie (D:2) 1 creature vanquished. Grand Total: 5 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 78 | D:2 | Learned a level 1 spell: Animate Skeleton 103 | D:2 | Reached XP level 2. HP: 14/19 MP: 7/7 128 | D:2 | Quit the game Action || total -------------------------++------- Melee: Unarmed || 19 Bite || 3 Cast: Pain || 2 Animate Skeleton || 1 Use: Scroll || 1 Armor: Robe || 6 Dodge: Dodged || 37 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 64.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 64.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 5.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 5.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_pits, serial_bayou_ford_a, minmay_pentomino_o4 D:2: first_ration, serial_undead, serial_undead_a, serial_undead_d, serial_undead_c, serial_undead_e, serial_undead_f, serial_undead_f, serial_undead_c, serial_undead_b, serial_undead_e, serial_undead_c