Dungeon Crawl Stone Soup version 0.23-a0-307-gc3b755d021 (webtiles) character file. 2 tidbits the Ducker (level 1, -2/25 HPs) Began as a Gnoll Wanderer on Oct 10, 2018. Slain by a hound (3 damage) ... on level 5 of the Dungeon. The game lasted 00:02:45 (198 turns). tidbits the Ducker (Gnoll Wanderer) Turns: 198, Time: 00:02:46 Health: -2/25 AC: 2 Str: 20 XL: 1 Next: 40% Magic: 1/1 EV: 15 Int: 14 God: Gold: 0 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.07/turn (no ring) @: berserking, very quick A: distributed training, fangs 1, strong nose a: no special abilities You were on level 5 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 5 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) b - a +0 club Armour d - a +0 robe (worn) Scrolls h - a scroll of random uselessness {unknown} Potions e - a potion of heal wounds {unknown} f - a potion of berserk rage i - a potion of agility {unknown} Comestibles c - 2 rations Skills: + Level 2.3 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 0.0 Throwing + Level 0.0 Armour + Level 6.4 Dodging + Level 4.0 Stealth + Level 2.3 Shields + Level 0.0 Unarmed Combat + Level 0.0 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 3.6 Charms + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 1.9 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Poison Magic + Level 0.1 Invocations + Level 0.0 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Infusion Chrm ##.. 6% 1 ##..... Song of Slaying Chrm ##...... 10% 2 ###.... Shroud of Golubria Chrm/Tloc #......... 21% 2 ###.... Confusing Touch Hex #..... 28% 1 ##..... Flame Tongue Conj/Fire #.... 28% 1 ##..... Magic Dart Conj #... 28% 1 ##..... Regeneration Chrm/Necr #......... 38% 3 ####... Spectral Weapon Hex/Chrm #....... 38% 3 ####... Searing Ray Conj #..... 41% 2 ###.... Confuse Hex #....... 65% 3 ####... Dazzling Spray Conj/Hex #..... 65% 3 ####... Gell's Gravitas Tloc #......... 65% 3 ####... Inner Flame Hex/Fire #....... 65% 3 ####... Force Lance Conj/Tloc #....... 96% 4 #####.. Fulminant Prism Conj/Hex #......... 96% 4 #####.. Iskenderun's Mystic Bla Conj #....... 96% 4 #####.. Petrify Tmut/Erth #....... 96% 4 #####.. Metabolic Englaciation Hex/Ice #......... 99% 5 ######. Yara's Violent Unravell Hex/Tmut #......... 100% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Qazlal Wu Jian Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History An orc comes into view. There is a stone staircase leading down here. Unknown command. The orc completely misses you. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hear a shout! You climb downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the Found a paperback book. There is a stone staircase leading up here. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. The orc hits you but does no damage. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) You are now empty-handed. Really attack barehanded? You hit the orc. The orc is heavily wounded. The orc hits you but does no damage. You smack the orc! You kill the orc! Wield which item (- for none, * to show all)? (? for menu, Esc to quit) g - 2 rations (in branch) Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) g - 2 rations (in branch) Adjust to which letter? (? for menu, Esc to quit) c - 2 rations (in branch) You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. Your transformation is almost over. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You swing at nothing. You feel less wooden. Your +0 robe unmelds from your body. Unknown command. Okay, then. Things that are here: a mace; an orc corpse You see here a book of Conjurations. You pick up a book of Conjurations and begin reading... You add the spells Magic Dart, Searing Ray, Dazzling Spray, Fulminant Prism, Okay, then. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) That's the wrong kind of item! (Use * to select it.) Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) f - a +0 dagger Adjust to which letter? (? for menu, Esc to quit) a - a +0 dagger; f - 2 bubbling cyan potions Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) e - a +0 club Adjust to which letter? (? for menu, Esc to quit) b - a +0 club; e - a green potion Unknown command. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) a - a +0 dagger (weapon) You open the door. Unknown command. There is an open door here. You hear the slow hiss of a distant avalanche of sand. Found 4 gold pieces. A hound comes into view. Unknown command. You aren't carrying any items that you can evoke. Unknown command. Okay, then. As you open the door, it creaks loudly! You hear a bark! You hit the hound. The hound is lightly wounded. The hound bites you. * * * LOW HITPOINT WARNING * * * The hound misses you. Unknown command. It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The hound bites you. * * * LOW HITPOINT WARNING * * * You closely miss the hound. You bite the hound! The hound is severely wounded. The hound bites you. You die... #......# # #......# # #......# ####### #...####### #.....###...##....## ...................# ...................# #..................# #########...###.@.## #.....$##...#####h# ...................# ...................# ...................# ...................# #.....###..####.#### #.....# #..# +# ......# .....∆ You could see a hound. Vanquished Creatures An orc (D:5) A frilled lizard (D:3) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | tidbits set off with: a potion of lignification, a +0 robe, | a +0 club, a +0 dagger, a ration 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 1/1 23 | D:2 | Found a stormy altar of Qazlal. 38 | D:3 | Found an ornate altar of the Wu Jian Council. 117 | D:4 | Noticed an orc wizard 121 | D:4 | Noticed an orc priest 126 | D:5 | Entered Level 5 of the Dungeon 181 | D:5 | Noticed a hound 197 | D:5 | HP: 1/25 [hound (3)] 198 | D:5 | Slain by a hound Vault maps used: D:1: shiori_arrival_maze, kennysheep_another_room D:2: nicolae_overflow_hidden_temple, lemuel_round_altar, chequers_ecumenical_altar_simple, first_ration, bloody_trog D:3: dancing_weapons_uskayaw, nicolae_overflow_crystal_walls D:4: kennysheep_mini_moat, serial_shops, nicolae_shop_temple_entry_statues_fountains, grunt_qazlal_sundering, uniq_grinder D:5: enter_ossuary_1 Action || total -------------------------++------- Melee: Dagger || 2 Unarmed || 2 Club || 1 Bite || 1 Use: Potion || 2 Armor: Skin || 2 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 4 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:3 | 1 | 0 | 0.0 | 1 | 0 | 0.0 D:5 | 3 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 39.6 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 39.6 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 0.8 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 0.8 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: shiori_arrival_maze, kennysheep_another_room D:2: nicolae_overflow_hidden_temple, lemuel_round_altar, chequers_ecumenical_altar_simple, first_ration, bloody_trog D:3: dancing_weapons_uskayaw, nicolae_overflow_crystal_walls D:4: kennysheep_mini_moat, serial_shops, nicolae_shop_temple_entry_statues_fountains, grunt_qazlal_sundering, uniq_grinder D:5: enter_ossuary_1