Dungeon Crawl Stone Soup version 0.23-a0-310-gdcc7a326bf (webtiles) character file. 0 tidbits the Scratcher (level 1, 4/9 HPs) Began as a Felid Transmuter on Oct 12, 2018. Quit the game on level 1 of the Dungeon. The game lasted 00:00:09 (11 turns). tidbits the Scratcher (Felid Transmuter) Turns: 11, Time: 00:00:10 Health: 4/9 AC: 1 Str: 6 XL: 1 Next: 0% Magic: 3/4 EV: 18 Int: 14 God: Gold: 0 SH: 0 Dex: 16 Spells: 3/4 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (shield unavailable) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: appendage, quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, horns 2, see invisible, carnivore, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: End Transformation You were on level 1 of the Dungeon. You were not hungry. You had grown temporary horns. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Missiles a - 12 arrows Comestibles c - a ration Skills: - Level 1.0 Fighting - Level 2.6 Dodging + Level 0.0 Stealth - Level 3.0 Unarmed Combat - Level 2.0 Spellcasting - Level 2.1 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger e - Beastly Appendage Tmut #..... 10% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Sticks to Snakes Tmut #....... 14% 2 ###.... Spider Form Tmut/Pois #......... 41% 3 ####... Ice Form Ice/Tmut #....... 83% 4 #####.. Blade Hands Tmut #......... 95% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. You have a pair of horns on your head. Message History Welcome, tidbits the Felid Transmuter. Will you prevail where others failed? Will you find the Orb of Zot? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Unknown command. Unknown command. You enter the shallow water. Moving in this stuff is going to be slow. A hobgoblin comes into view. The hobgoblin shouts! Casting: Beastly Appendage (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. Unknown command. You closely miss the hobgoblin. A jackal comes into view. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin hits you. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You can't grasp things well enough to throw them. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm ......# .#.h... ################.....## ≈≈≈≈§≈≈≈§≈≈≈§≈≈#....... ≈≈≈§§§..§.≈§≈≈≈#..... ≈≈....≈≈≈....≈§#...# ≈...≈≈≈.≈≈≈...≈#g..# ≈..≈≈..<.≈≈≈...@..# ≈...≈≈≈.≈≈≈...≈##.# ≈≈....≈≈≈§§§§§§# # ≈≈≈§≈§....§§§≈§# ≈§≈§≈§≈≈≈≈≈§§§≈# ################ You could see a jackal (wandering) and a hobgoblin. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Felid Transmuter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 11 | D:1 | Quit the game Vault maps used: D:1: dpeg_arrival_shrine, minmay_fountain_box, serial_bayou_ford_a, minmay_pentomino_x4 Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Beastly Appendage || 1 Dodge: Dodged || 1 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 11.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 11.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_shrine, minmay_fountain_box, serial_bayou_ford_a, minmay_pentomino_x4