Dungeon Crawl Stone Soup version 0.21.2 (webtiles) character file. 16 tidbits the Charmwright (level 2, 18/26 HPs) Began as a Gnoll Skald on Oct 12, 2018. Quit the game on level 4 of the Dungeon. The game lasted 00:02:38 (232 turns). tidbits the Charmwright (Gnoll Skald) Turns: 232, Time: 00:02:39 Health: 18/26 AC: 4 Str: 13 XL: 2 Next: 58% Magic: 1/7 EV: 20 Int: 13 God: Gold: 29 SH: 0 Dex: 19 Spells: 5/10 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . e - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: agile, infused (expiring), singing (expiring) A: distributed training, fangs 1, dopey 1, mutation resistance 1, strong nose a: no special abilities You were on level 4 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) e - a +0 helmet (worn) i - a +0 ring mail Wands p - a wand of paralysis (7) Scrolls f - a scroll of enchant armour {unknown} h - a scroll of remove curse {unknown} Potions k - a potion of curing Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Comestibles d - 2 rations Skills: + Level 4.5 Fighting + Level 0.4 Short Blades + Level 0.4 Long Blades + Level 0.4 Axes + Level 0.4 Maces & Flails + Level 4.5 Polearms + Level 0.4 Staves + Level 0.4 Slings + Level 0.4 Bows + Level 0.4 Crossbows + Level 0.4 Throwing + Level 2.5 Armour + Level 4.5 Dodging + Level 0.4 Stealth + Level 0.4 Shields + Level 0.4 Unarmed Combat + Level 4.9 Spellcasting + Level 0.2 Conjurations + Level 0.2 Hexes + Level 5.3 Charms + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Transmutations + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Poison Magic + Level 0.5 Invocations + Level 0.4 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger g - Shroud of Golubria Chrm/Tloc ##........ 11% 2 ##..... i - Infusion Chrm ###. 2% 1 None y - Song of Slaying Chrm ###..... 4% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 tidbits's ghost, amateur GnNe Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. You are dopey. (Int -2) You are somewhat resistant to further mutation. Message History p - a wand of paralysis (7) You open the door. Unknown command. There is an open door here. Your shroud unravels. You open the door. 3 jackals and a worm come into view. The jackal barks! x2 Casting: Shroud of Golubria Confirm with . or Enter, or press ? or * to list all spells. Space distorts slightly along a thin shroud covering your body. The jackal misses you. The jackal closely misses you. Unknown command. You closely miss the jackal. The jackal bites you but does no damage. The jackal misses you. An adder skeleton comes into view. The jackal closely misses you. There is an open door here. You barely miss the jackal. Casting: Shroud of Golubria Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. The jackal bites you but does no damage. x2 Unknown command. You barely miss the jackal. The jackal completely misses you. Unknown command. You closely miss the jackal. The jackal closely misses you. You barely miss the jackal. The jackal misses you. You completely miss the jackal. The jackal barely misses you. The jackal completely misses you. You closely miss the jackal. The jackal misses you. You barely miss the jackal. The jackal closely misses you. Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. You start singing a song of slaying. Your shroud begins to fray at the edges. The jackal bites you but does no damage. You barely miss the jackal. The jackal misses you. The jackal barely misses you. You hit the jackal. You kill the jackal! You hit the jackal. The jackal is almost dead. The jackal barely misses you. x2 You hit the jackal. You kill the jackal! The jackal barely misses you. You barely miss the jackal. Your punch misses the jackal. The jackal barely misses you. You barely miss the jackal. The jackal barely misses you. You barely miss the jackal. Your shroud unravels. The jackal bites you but does no damage. You barely miss the jackal. The jackal misses you. You barely miss the jackal. The jackal bites you but does no damage. The jackal closely misses you. You hit the jackal. You kill the jackal! You hit the worm. The worm is moderately wounded. The worm bites you! Tidbits's ghost (amateur Gnoll Necromancer) comes into view. Tidbits's ghost turns its malevolent gaze towards you. You hit the worm. The worm is moderately wounded. You hit the worm but do no damage. The worm is moderately wounded. The worm barely misses you. You hit the worm. The worm is moderately wounded. Unknown command. You barely miss the worm. The worm is moderately wounded. Tidbits's ghost mumbles some strange words. Tidbits's ghost's wounds begin to heal before your eyes! The worm misses you. You hit the worm but do no damage. The worm is moderately wounded. It was a potion of mutation. You feel extremely strange. You feel weaker. Your toenails lengthen and sharpen. Your magical infusion is running out. Your song is almost over. The worm closely misses you. It was a potion of curing. You feel better. Tidbits's ghost says, "After I kill you, I will kill you again." Unknown command. It was a potion of agility. You feel agile all of a sudden. Tidbits's ghost shrieks, "You must not succeed where I failed!" Tidbits's ghost barely misses you. The worm bites you! Unknown command. Really quaff g - a potion of mutation {!q}? You feel extremely strange. Your talons dull and shrink into feet. You feel stronger. You feel stupid. You feel genetically stable. Tidbits's ghost hits you but does no damage. The worm barely misses you. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..# ### ..#######.################# .................#......... .................#......... ######....##.....#......... #....##....##..# # #.$...##....##..### .#### #.....##...W##....#...... ##+#####....@wZ...'...... #....#######.###.. #....# # #....+ ∆ ###### You could see a worm, tidbits's ghost and an adder skeleton. Vanquished Creatures A worm (D:3) A leopard gecko (D:3) 2 goblins 2 hobgoblins (D:3) 3 jackals (D:4) 2 rats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 6/6 69 | D:3 | Reached XP level 2. HP: 26/26 MP: 1/7 73 | D:3 | Learned a level 2 spell: Song of Slaying 76 | D:3 | Learned a level 2 spell: Shroud of Golubria 223 | D:4 | Noticed tidbits's ghost (amateur GnNe) 228 | D:4 | Gained mutation: You are weak. (Str -2) [potion of mutation] 228 | D:4 | Gained mutation: You have sharp toenails. [potion of mutation] 231 | D:4 | Lost mutation: You have sharp toenails. [potion of mutation] 231 | D:4 | Lost mutation: You are weak. (Str -2) [potion of mutation] 231 | D:4 | Gained mutation: You are dopey. (Int -2) [potion of mutation] 231 | D:4 | Gained mutation: You are somewhat resistant to further mutation. [potion of mutation] 232 | D:4 | Quit the game Action || total -------------------------++------- Melee: Spear || 44 Cast: Infusion || 3 Shroud of Golubri || 3 Song of Slaying || 1 Use: Potion || 4 Armor: Leather armour || 7 Dodge: Dodged || 29 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 58.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 58.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 6.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_oval D:2: overflow_temple_1_default, lemuel_coloured_pillars_altar, nicolae_dithmenos_shadow_blocks, uniq_jessica, uniq_terence D:3: portal_sewer_entry_d D:4: nicolae_overflow_crystal_walls