Dungeon Crawl Stone Soup version 0.23-a0-451-g1044d4cbad (webtiles) character file. 32 tidbits the Sneak (level 3, -3/15 HPs) Began as a Felid Transmuter on Nov 22, 2018. Killed from afar by Sigmund (9 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:05:58 (473 turns). tidbits the Sneak (Felid Transmuter) Turns: 473, Time: 00:05:58 Health: -3/15 AC: 1 Str: 6 XL: 3 Next: 8% Magic: 1/7 EV: 18 Int: 15 God: Gold: 10 SH: 0 Dex: 16 Spells: 0/6 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (shield unavailable) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were on level 2 of the Dungeon. You were full. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 10 gold pieces. Inventory: Missiles a - 6 arrows Scrolls d - a scroll of magic mapping {unknown} e - 3 scrolls of amnesia {unknown} f - a scroll of identify {unknown} g - a scroll of fear {unknown} h - a scroll of teleportation {unknown} i - a scroll of enchant weapon {unknown} Comestibles c - a ration Skills: - Level 1.0 Fighting - Level 2.6 Dodging + Level 4.1 Stealth - Level 3.0 Unarmed Combat - Level 2.0 Spellcasting - Level 2.1 Transmutations + Level 0.1 Poison Magic You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level Hunger e - Beastly Appendage Tmut #..... 9% 1 #...... k - Sticks to Snakes Tmut #....... 14% 2 ###.... p - Spider Form Tmut/Pois #......... 38% 3 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ice Form Ice/Tmut #....... 80% 4 #####.. Blade Hands Tmut #......... 94% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, Attack! Sigmund hits you but does no damage. What are your orders? t - Creak! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, Attack! Sigmund hits you but does no damage. What are your orders? t - Creak! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded, Attack! What are your orders? t - Creak! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded) Attack! Your transformation is almost over. Sigmund hits you but does no damage. Your ball python barely misses Sigmund. x2 What are your orders? t - Creak! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded) Attack! Your ball python closely misses Sigmund. Your ball python barely misses Sigmund. Sigmund casts a spell at you. You are confused. Your ball python misses Sigmund. Your ball python closely misses Sigmund. Sigmund hits you but does no damage. Your ball python bites Sigmund. Your ball python grabs Sigmund. Your ball python constricts Sigmund. Your ball python bites Sigmund. Your ball python constricts Sigmund. Sigmund hits your ball python with a +0 scythe. Your ball python bites Sigmund. Your ball python constricts Sigmund. Sigmund casts a spell at your ball python. Your ball python appears confused. Your ball python bites Sigmund. Your ball python constricts Sigmund. You feel less confused. Something loses its grip on Sigmund. Sigmund hits something from afar with a +0 scythe! Your magical contamination has completely faded away. Casting: Sticks to Snakes (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create a snake! You now have 6 arrows. Sigmund shouts! What are your orders? t - Creak! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead) Attack! You feel less wooden. Sigmund closely misses you. Unknown command. Unknown command. Sigmund misses you. Unknown command. You scratch Sigmund but do no damage. Sigmund is almost dead. You scratch Sigmund but do no damage. Sigmund is almost dead. Sigmund casts a spell. Sigmund flickers and vanishes for a moment. You closely miss Sigmund. Sigmund is almost dead. Sigmund gestures at you while chanting. The magic dart hits you! * * * LOW HITPOINT WARNING * * * You scratch Sigmund but do no damage. You claw Sigmund. Sigmund is almost dead. Sigmund points at you and mumbles some strange words. The magic dart hits you! Ouch! That really hurt! You die... # ## # ##. .## .## .##..# #.. #..# ... ..##..##.. #..# #.. ##..##.... #.[# #.# ..##..##@S##..# ##.####..##..##@)..# ..#......##..##..## #....#....##....## #.#[.#.#...##..## .##.#..#.##..###..## ..[.........># ##..# ###.#..#.....#####.# ###.#..#...........# ....#..#.....####### You could see Sigmund (invisible) and a friendly ball python. Vanquished Creatures An adder (D:2) 4 bats 3 giant cockroaches 3 hobgoblins (D:2) 2 kobolds A ball python (D:2) 3 rats (D:1) 17 creatures vanquished. Vanquished Creatures (collateral kills) A worm (D:2) A goblin (D:2) 2 creatures vanquished. Grand Total: 19 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Felid Transmuter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 36 | D:1 | Reached skill level 1 in Stealth 61 | D:1 | Reached skill level 2 in Stealth 179 | D:1 | Reached XP level 2. HP: 12/12 MP: 6/6 183 | D:1 | Learned a level 2 spell: Sticks to Snakes 222 | D:2 | Reached skill level 3 in Stealth 369 | D:2 | Reached skill level 4 in Stealth 386 | D:2 | Reached XP level 3. HP: 11/15 MP: 7/7 391 | D:2 | Learned a level 3 spell: Spider Form 426 | D:2 | Noticed Sigmund 473 | D:2 | Killed from afar by Sigmund Vault maps used: D:1: dpeg_arrival_boxes_within_box D:2: minmay_alternating_diamond, grunt_decor_one_mirror, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 4 | 4.1 Fighting | | 1.0 Dodging | | 2.6 Unarmed Combat | | 3.0 Spellcasting | | 2.0 Transmutations | | 2.1 Poison Magic | | 0.1 Action || total -------------------------++------- Melee: Unarmed || 55 Headbutt || 5 Bite || 3 Punch || 1 Cast: Beastly Appendage || 7 Sticks to Snakes || 6 Use: Potion || 1 Stab: Sleeping || 5 Eat: Chunk || 3 Armor: Skin || 11 Dodge: Dodged || 46 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 44 | 2 | 4.3 | 18 | 1 | 5.3 +---------+---------+-------+---------+---------+------- D:1 | 15 | 0 | 0.0 | 9 | 0 | 0.0 D:2 | 29 | 2 | 6.5 | 9 | 1 | 10.0 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 3.6 | 0.0 | 0.0 | 228.0 Dungeon | 100.0 | 100.0 | 3.6 | 0.0 | 0.0 | 228.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 23.0 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 23.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_boxes_within_box D:2: minmay_alternating_diamond, grunt_decor_one_mirror, uniq_sigmund