Dungeon Crawl Stone Soup version 0.23-a0-767-gdc19b93d68 (webtiles) character file. 15 tidbits the Charmwright (level 2, -1/26 HPs) Began as a Gnoll Skald on Jan 29, 2019. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 4 of the Dungeon. The game lasted 00:03:11 (374 turns). tidbits the Charmwright (Gnoll Skald) Turns: 374, Time: 00:03:11 Health: -1/26 AC: 3 Str: 13 XL: 2 Next: 50% Magic: 4/7 EV: 14 Int: 15 God: Gold: 38 SH: 0 Dex: 14 Spells: 5/10 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn f - ring of stealth MPRegen 0.10/turn (no ring) @: infused A: distributed training, fangs 1, strong nose a: no special abilities You were on level 4 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) e - a +0 dagger Missiles i - 7 stones (quivered) m - 19 sling bullets p - 9 bolts Armour b - a +0 leather armour (worn) Magical Staves l - an uncursed staff of wizardry {unknown} (You found it on level 2 of the Dungeon) Jewellery f - a ring of stealth (left hand) (You found it on level 1 of the Dungeon) Scrolls c - 2 scrolls of identify {unknown} h - a scroll of enchant armour {unknown} j - 2 scrolls of teleportation {unknown} o - a scroll of remove curse {unknown} Potions g - 2 potions of degeneration {unknown} k - a potion of curing {unknown} n - a potion of flight {unknown} Comestibles d - a ration Skills: + Level 4.5 Fighting + Level 0.4 Short Blades + Level 0.4 Long Blades + Level 0.4 Axes + Level 0.4 Maces & Flails + Level 4.5 Polearms + Level 0.4 Staves + Level 0.4 Slings + Level 0.4 Bows + Level 0.4 Crossbows + Level 0.4 Throwing + Level 2.5 Armour + Level 4.5 Dodging + Level 0.4 Stealth + Level 0.4 Shields + Level 0.4 Unarmed Combat + Level 4.9 Spellcasting + Level 0.2 Conjurations + Level 0.2 Hexes + Level 5.3 Charms + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 0.2 Transmutations + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Poison Magic + Level 0.5 Invocations + Level 0.4 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger g - Shroud of Golubria Chrm/Tloc ##........ 10% 2 ##..... i - Infusion Chrm ###. 2% 1 None y - Song of Slaying Chrm ###..... 3% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Regeneration Chrm/Necr ##........ 21% 3 ###.... Spectral Weapon Hex/Chrm ##...... 21% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History There is a stone staircase leading down here. You climb downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! There is a stone staircase leading up here. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. Unknown command. A rat comes into view. Found a scroll labeled CAPPUU PAUGH. An orc priest comes into view. It is wielding a +0 whip. Found a rapier. You see here 9 bolts. p - 9 bolts You see here a club. A frilled lizard comes into view. Casting: Infusion (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. The frilled lizard hisses angrily. The frilled lizard bites you but does no damage. Unknown command. You miss the frilled lizard. The frilled lizard closely misses you. You hit the frilled lizard! You kill the frilled lizard! You hit the rat. The rat is severely wounded. The rat barely misses you. You hit the rat. You kill the rat! Your magical infusion is running out. You are no longer magically infusing your attacks. Unknown command. You see here a bat corpse. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! You hear the slow hiss of a very distant avalanche of sand. There is a stone staircase leading up here. Found a robe. Unknown command. Unknown command. Unknown command. Unknown command. An orc and an orc priest come into view. The orc shouts! Unknown command. Casting: Infusion (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Infusion (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. An orc comes into view. It is wielding a +0 mace. The orc priest looks satisfied for a moment. An orc comes into view. It is wielding a +0 flail. Unknown command. Throwing (i - inventory) i - 10 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 trident You throw a stone. The orc shouts! x2 The stone hits the orc priest but does no damage. Unknown command. Throwing (i - inventory) i - 9 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 trident You throw a stone. The stone hits the orc priest but does no damage. A quokka comes into view. Throwing (i - inventory) i - 8 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 trident You throw a stone. The stone hits the orc priest. The orc priest is lightly wounded. A ball python comes into view. Attack whom? Press: ? - help, Dir - move target cursor, f/p - orc priest Aim: an orc priest, wielding a +0 trident (lightly wounded) You reach to attack! The ball python hisses angrily. You hit the orc priest. The orc priest is moderately wounded. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Attack whom? Press: ? - help, Dir - move target cursor, f/p - orc priest Aim: an orc priest, wielding a +0 trident (moderately wounded) You reach to attack! You hit the orc priest! The orc priest is almost dead. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! You die... #..# ###.#.#...# ###.... .....#...# ∆...... ........# #...# #.#.....# #...######.#.....# #................#### #................... #...##.#####.#..### #...##.# #@# .# #...##.# #.# #...##.# #o# #[..##.# .ro #...##.# ∆ ..( .####...##.# ####( ........##.# S ∆ .####..## o. .......# You could see an orc priest, 2 orcs, a quokka and a ball python. Vanquished Creatures A worm (D:2) A dart slug (D:2) A leopard gecko (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:2) A bat (D:3) A frilled lizard (D:3) 2 rats 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 6/6 105 | D:3 | Noticed an orc wizard 123 | D:2 | Reached XP level 2. HP: 21/26 MP: 3/7 127 | D:2 | Learned a level 2 spell: Song of Slaying 130 | D:2 | Learned a level 2 spell: Shroud of Golubria 374 | D:4 | Killed from afar by an orc priest Vault maps used: D:1: psy_arrival_basics D:3: vehumet_crystals, minivault_24, corexii_corridor_pit, lexackson_kobold_supper D:4: enter_ossuary_4, first_ration, minmay_misc_feat_iff Action || total -------------------------++------- Melee: Spear || 32 Throw: Stone || 3 Cast: Infusion || 7 Stab: Sleeping || 1 Armor: Leather armour || 4 Dodge: Dodged || 9 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 22 | 0 | 0.0 | 10 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 8 | 0 | 0.0 | 4 | 0 | 0.0 D:2 | 11 | 0 | 0.0 | 3 | 0 | 0.0 D:3 | 3 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 93.5 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 93.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 5.5 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: psy_arrival_basics D:3: vehumet_crystals, minivault_24, corexii_corridor_pit, lexackson_kobold_supper D:4: enter_ossuary_4, first_ration, minmay_misc_feat_iff