Dungeon Crawl Stone Soup version 0.23-b1-59-g586d0d887c (webtiles) character file. Game seed: 1205750869400483187 22 tidbits the Charmwright (level 2, 0/26 HPs) Began as a Gnoll Skald on Feb 4, 2019. Slain by a gnoll ... wielding a +0 spear (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:27 (236 turns). tidbits the Charmwright (Gnoll Skald) Turns: 236, Time: 00:02:28 Health: 0/26 AC: 3 Str: 13 XL: 2 Next: 91% Magic: 3/7 EV: 14 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 5/10 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: singing, hasted, very quick A: distributed training, fangs 1, strong nose a: no special abilities You were on level 2 of the Dungeon. You were full. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) c - a +2 dagger of venom (You took it off a kobold on level 1 of the Dungeon) f - a +1 mace of protection (You found it on level 1 of the Dungeon) h - a +0 whip of pain (You found it on level 1 of the Dungeon) k - a +0 dagger Missiles e - 2 stones (quivered) l - 18 arrows Armour b - a +0 leather armour (worn) Potions i - a potion of mutation {unknown} j - a potion of curing {unknown} Comestibles d - a ration Skills: + Level 4.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 4.5 Polearms + Level 0.5 Staves + Level 0.5 Slings + Level 0.5 Bows + Level 0.5 Crossbows + Level 0.5 Throwing + Level 2.5 Armour + Level 4.5 Dodging + Level 0.5 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 0.4 Conjurations + Level 0.4 Hexes + Level 5.4 Charms + Level 0.4 Summonings + Level 0.4 Necromancy + Level 0.4 Translocations + Level 0.4 Transmutations + Level 0.4 Fire Magic + Level 0.4 Ice Magic + Level 0.4 Air Magic + Level 0.4 Earth Magic + Level 0.4 Poison Magic + Level 0.7 Invocations + Level 0.5 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger g - Shroud of Golubria Chrm/Tloc ##........ 10% 2 ##..... i - Infusion Chrm ###. 2% 1 None y - Song of Slaying Chrm ###..... 3% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Regeneration Chrm/Necr ##........ 19% 3 ###.... Spectral Weapon Hex/Chrm ##...... 19% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History You open the door. Found 18 arrows. There is an open door here. You see here 18 arrows. l - 18 arrows Your magical infusion is running out. Unknown command. Found a stone staircase leading down. Unknown command. An adder and a hobgoblin come into view. You are no longer magically infusing your attacks. The adder hisses angrily. The hobgoblin shouts! Found a ration. Casting: Infusion (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. The adder closely misses you. Unknown command. You miss the adder. The adder misses you. You closely miss the adder. The adder misses you. You hit the adder. Your bite misses the adder. The adder is heavily wounded. The adder closely misses you. You hit the adder. The adder is severely wounded. The adder bites you. * * * LOW HITPOINT WARNING * * * You hit the adder. You kill the adder! You hit the hobgoblin. The hobgoblin is severely wounded. You hit the hobgoblin. You kill the hobgoblin! Things that are here: a +0 club; an adder corpse There is a stone staircase leading down here. Found 10 gold pieces. You see here a ration. Unknown command. You eat the ration. That ration really hit the spot! Your magical infusion is running out. Found 5 arrows. You are no longer magically infusing your attacks. Unknown command. Unknown command. As you open the door, it creaks loudly! Found a mace. There is an open door here. You open the door. A jackal and a crimson imp come into view. A jackal comes into view. The jackal moves out of view. Found a scroll labeled USCHAU REEBRAIZA. Unknown command. The crimson imp shouts! You hear a bark! You hear a shout! Casting: Infusion (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You start singing a song of slaying. The jackal closely misses you. You hit the jackal. The jackal is moderately wounded. The jackal closely misses you. You hit the jackal but do no damage. The jackal is moderately wounded. The jackal bites you but does no damage. A gnoll comes into view. It is wielding a +0 spear. You hit the jackal. You kill the jackal! Your leather armour prevents you from hitting the crimson imp. The crimson imp blinks! You hit the jackal. The jackal is lightly wounded. The jackal closely misses you. You closely miss the jackal. The jackal is lightly wounded. The jackal bites you but does no damage. The crimson imp blinks! You hit the crimson imp. You bite the crimson imp, but do no damage. The crimson imp is moderately wounded. The jackal closely misses you. The crimson imp hits you but does no damage. You barely miss the crimson imp. Your bite misses the crimson imp. The crimson imp is lightly wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. The jackal bites you but does no damage. The crimson imp hits you. * * * LOW HITPOINT WARNING * * * You hit the crimson imp. The crimson imp is moderately wounded. You hear an angry hiss. The crimson imp hits you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * A frilled lizard comes into view. It was a potion of haste. You feel yourself speed up. The jackal barely misses you. The gnoll hits you from afar with a +0 spear. You die... .####.......#.#.######.. ....'.<...###.#..# #####.....###..#.## ...............#..# .#############..#.# ∆ ######..#.# #.......#.## #.......#..# #......5@#(# ####'###h#.## #.# #g#..# #)# #..# #.# ##'# #.# ... #.# ..... #.##....l? #.##......# You could see a gnoll, a crimson imp, a jackal and a frilled lizard. Vanquished Creatures An adder (D:2) 2 giant cockroaches (D:1) A goblin (D:2) A hobgoblin (D:2) A jackal (D:2) A kobold (D:1) A ball python (D:1) 3 bats (D:1) A rat (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 6/6 64 | D:1 | HP: 4/20 [poisoned by a kobold] 74 | D:1 | HP: 4/20 [giant cockroach (1)] 131 | D:1 | Reached XP level 2. HP: 10/26 MP: 4/7 135 | D:1 | Learned a level 2 spell: Song of Slaying 138 | D:1 | Learned a level 2 spell: Shroud of Golubria 222 | D:2 | Noticed a crimson imp 235 | D:2 | HP: 4/26 [jackal (2)] 236 | D:2 | Slain by a gnoll Action || total -------------------------++------- Melee: Spear || 32 Bite || 2 Cast: Infusion || 5 Song of Slaying || 1 Use: Potion || 1 Stab: Sleeping || 1 Eat: Ration || 1 Armor: Leather armour || 8 Dodge: Dodged || 17 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 6.4 | 0.0 | 0.0 | 110.5 Dungeon | 100.0 | 100.0 | 6.4 | 0.0 | 0.0 | 110.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 16.0 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: matt_arrival_refuge, serial_co_window_serial, co_window_of_opportunity_a, co_window_paths_b, co_window_corner_a, co_window_paths_a, co_window_paths_a, co_window_corner_b, co_window_of_opportunity_b, co_window_broadway_c, co_window_2corner, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_a, minmay_misc_feat_tower, st_stairs_6, hangedman_decor_clover_reticule D:2: fountainhead, uniq_terence