Dungeon Crawl Stone Soup version 0.23-b1-75-g379dba2534 (webtiles) character file. Game seed: 12489278775199669066 17 tidbits the Insei (level 2, 1/23 HPs) Began as a Gnoll Transmuter on Feb 7, 2019. Quit the game on level 2 of the Dungeon. The game lasted 00:01:50 (183 turns). tidbits the Insei (Gnoll Transmuter) Turns: 183, Time: 00:01:50 Health: 1/23 AC: 2 Str: 12 XL: 2 Next: 62% Magic: 3/7 EV: 14 Int: 15 God: Gold: 37 SH: 0 Dex: 15 Spells: 7/10 levels left rFire . . . SeeInvis . e - +1 dagger (elec) rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) @: appendage (expiring) A: distributed training, fangs 1, horns 2, strong nose a: End Transformation You were on level 2 of the Dungeon. You were not hungry. You had grown temporary horns. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons e - a +1 dagger of electrocution (weapon) (You took it off a goblin on level 1 of the Dungeon) Missiles a - 9 arrows Armour b - a +0 robe (worn) Scrolls c - a scroll of remove curse {unknown} Comestibles d - 2 rations Skills: + Level 2.5 Fighting + Level 0.4 Short Blades + Level 0.4 Long Blades + Level 0.4 Axes + Level 0.4 Maces & Flails + Level 0.4 Polearms + Level 0.4 Staves + Level 0.4 Slings + Level 0.4 Bows + Level 0.4 Crossbows + Level 0.4 Throwing + Level 0.4 Armour + Level 4.5 Dodging + Level 0.4 Stealth + Level 0.4 Shields + Level 6.5 Unarmed Combat + Level 4.9 Spellcasting + Level 0.2 Conjurations + Level 0.2 Hexes + Level 0.2 Charms + Level 0.2 Summonings + Level 0.2 Necromancy + Level 0.2 Translocations + Level 3.7 Transmutations + Level 0.2 Fire Magic + Level 0.2 Ice Magic + Level 0.2 Air Magic + Level 0.2 Earth Magic + Level 0.2 Poison Magic + Level 0.5 Invocations + Level 0.4 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger e - Beastly Appendage Tmut ##.... 3% 1 None k - Sticks to Snakes Tmut ##...... 5% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Spider Form Tmut/Pois #......... 22% 3 ###.... Ice Form Ice/Tmut #....... 58% 4 ####... Blade Hands Tmut ##........ 69% 5 ######. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 exclusion: adder Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. You have a pair of horns on your head. Message History A goblin comes into view. It is wielding a +0 club. The goblin shouts! You hear a shout! Casting: Sticks to Snakes (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. A hobgoblin comes into view. It is wielding a +0 club. Unknown command. You closely miss the goblin. The goblin misses you. You closely miss the goblin. Your transformation is almost over. Your ball python misses the goblin. Your ball python barely misses the goblin. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the goblin. Your headbutt misses the goblin. Your bite misses the goblin. The goblin is moderately wounded. Your ball python closely misses the goblin. Your ball python completely misses the goblin. You hit the goblin. You kill the goblin! You hit the hobgoblin but do no damage. Your ball python withers and dies! The hobgoblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the hobgoblin. Lightning courses through the hobgoblin! You kill the hobgoblin! Things that are here: a +0 club x2 Your horns disappear. A jackal comes into view. Casting: Beastly Appendage (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. The jackal barks! You hear a bark! A bat comes into view. Casting: Beastly Appendage (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create a snake! You now have 10 arrows. A jackal comes into view. A jackal comes into view. The jackal bites your ball python. Casting: Sticks to Snakes (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You create a snake! You now have 9 arrows. The bat closely misses you. A ball python comes into view. The jackal misses your ball python. A jackal comes into view. Your ball python barely misses the jackal. Your ball python grabs the jackal. Your ball python constricts the jackal. A jackal comes into view. Unknown command. Unknown command. Unknown command. A jackal comes into view. The bat closely misses you. The bat hits your ball python. Your ball python dies! A jackal comes into view. The jackal barks! You hit the jackal. Lightning courses through the jackal! You kill the jackal! The bat barely misses you. The jackal misses you. The jackal closely misses you. Your ball python bites the bat. Your ball python barely misses the bat. Unknown command. You hit the bat. The bat is severely wounded. The bat hits you but does no damage. The jackal bites you but does no damage. The bat barely misses your ball python. The jackal barely misses you. Your ball python barely misses the bat. Your ball python closely misses the bat. The jackal barely misses you. You hit the bat. Lightning courses through the bat! You kill the bat! The jackal closely misses you. The jackal completely misses you. The ball python closely misses you. The ball python completely misses you. You barely miss the ball python. You headbutt the ball python. You kill the ball python! Your ball python bites the jackal. Your ball python grabs the jackal. Your ball python constricts the jackal. The jackal closely misses you. Your ball python barely misses the jackal. Your ball python constricts the jackal. The jackal bites your ball python. The jackal barely misses your ball python. Your ball python completely misses the jackal. Your ball python constricts the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You see here a bat corpse. You hit the jackal. You headbutt the jackal. The jackal is severely wounded. Your transformation is almost over. The jackal bites your ball python. Your ball python dies! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You aren't carrying any potions. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##...##...# ##...##...# #.........# #.........# . ###.........# .. #.....###...# ... #....)# #...# .... #.....#######..... #........@hh...... ###......hhh..### #........h....... #...#######...... #...# ...... #...# ..... #...# ∆..... #... ∆ .... #. .... You could see 6 jackals. Vanquished Creatures 2 bats (D:2) A giant cockroach (D:1) 2 goblins 4 hobgoblins A jackal (D:2) A kobold (D:1) A ball python (D:2) A frilled lizard (D:1) A rat (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Transmuter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 6/6 42 | D:1 | HP: 3/17 [goblin/+1 dagger of electrocution (12)] 100 | D:1 | HP: 3/17 [frilled lizard (2)] 103 | D:1 | Reached XP level 2. HP: 4/23 MP: 7/7 107 | D:1 | Learned a level 2 spell: Sticks to Snakes 181 | D:2 | HP: 4/23 [jackal (2)] 182 | D:2 | HP: 1/23 [jackal (3)] 183 | D:2 | Quit the game Action || total -------------------------++------- Melee: Dagger || 28 Unarmed || 7 Kick || 3 Bite || 1 Headbutt || 4 Cast: Beastly Appendage || 7 Sticks to Snakes || 3 Armor: Robe || 4 Dodge: Dodged || 26 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 91.5 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 91.5 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 12.5 +-------+-------+-------+-------+-------+---------------------- Vault maps used: D:1: dpeg_arrival_stone_temple_mockup, layout_basic D:2: layout_basic, chequers_serial_rivers_room_a