Dungeon Crawl Stone Soup version 0.24-a0-159-gf1ee1cdb4e (webtiles) character file. Game seed: 13069397507311940669 9 tidbits the Insei (level 2, 29/29 HPs) Began as a Gnoll Monk on Mar 5, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:48 (52 turns). tidbits the Insei (Gnoll Monk) Turns: 52, Time: 00:00:48 Health: 29/29 AC: 2 Str: 13 XL: 2 Next: 12% Magic: 2/2 EV: 16 Int: 12 God: Gold: 0 SH: 0 Dex: 17 Spells: 1/1 levels left rFire . . . SeeInvis . d - +0 dagger (curse) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +++....... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a cursed +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} Comestibles b - 2 rations Skills: + Level 6.4 Fighting + Level 0.2 Short Blades + Level 0.2 Long Blades + Level 0.2 Axes + Level 0.2 Maces & Flails + Level 0.2 Polearms + Level 0.2 Staves + Level 0.2 Slings + Level 0.2 Bows + Level 0.2 Crossbows + Level 0.2 Throwing + Level 0.2 Armour + Level 6.4 Dodging + Level 4.0 Stealth + Level 0.2 Shields + Level 6.4 Unarmed Combat + Level 0.2 Spellcasting + Level 0.1 Conjurations + Level 0.1 Hexes + Level 0.1 Charms + Level 0.1 Summonings + Level 0.1 Necromancy + Level 0.1 Translocations + Level 0.1 Transmutations + Level 0.1 Fire Magic + Level 0.1 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 0.1 Poison Magic + Level 0.3 Invocations + Level 0.2 Evocations You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Welcome, tidbits the Gnoll Monk. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found 2 scrolls labeled GYECSE SARHAVUPN. Found a staircase leading out of the dungeon. Unknown command. You see here 2 scrolls labeled GYECSE SARHAVUPN. c - 2 scrolls labeled GYECSE SARHAVUPN As you open the door, it creaks loudly! A jackal and a hobgoblin come into view. The hobgoblin shouts! You hear a shout! You hear a bark! x2 A jackal comes into view. A jackal comes into view. The hobgoblin moves out of view. You hear an angry hiss. Found a glowing dagger. Unknown command. Unknown command. A kobold comes into view. It is wielding a +0 dagger. Unknown command. You open the door. Unknown command. The kobold throws a stone. The stone hits you. The jackal closely misses you. There is an open door here. You see here a stone. You punch the jackal! You kill the jackal! Found a ration. A giant cockroach comes into view. You see here a glowing dagger. Unknown command. d - a glowing dagger The jackal barks! You hit the giant cockroach. The giant cockroach is moderately wounded. The giant cockroach misses you. You hit the giant cockroach. Your bite misses the giant cockroach. The giant cockroach is almost dead. The giant cockroach closely misses you. You hit the giant cockroach. You kill the giant cockroach! You hit the kobold. You kill the kobold! You punch the jackal! You kill the jackal! You hit the jackal. The jackal is almost dead. The jackal completely misses you. You barely miss the jackal. The jackal is almost dead. The jackal misses you. You closely miss the jackal. The jackal is almost dead. The jackal barely misses you. You hit the jackal. You kill the jackal! You have reached level 2! A frilled lizard comes into view. The hobgoblin barely misses you. Items here: ) ††† a +0 dagger; a jackal corpse; a kobold corpse; a giant cockroach corpse The frilled lizard hisses angrily. You hit the hobgoblin. You punch the hobgoblin. You kill the hobgoblin! You see here a ration. b - 2 rations (gained 1) A frilled lizard comes into view. Unknown command. You closely miss the frilled lizard. The frilled lizard hisses angrily. The frilled lizard misses you. You hit the frilled lizard. You kill the frilled lizard! Unknown command. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which item? (? for menu, Esc to quit) Okay, then. Wield which item (- for none, * to show all)? (? for menu, Esc to quit) It sticks to your hand! d - a cursed +0 dagger (weapon) Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #....## #♣.♣♣..## #..♣♣♣l.## #P...♣♣..######### #♣♣..♣♣♣)##......# ♣♣.P♣♣.)..####(#### ♣P.......#.......# #♣♣♣..♣....#.8.8.8.# #..@.......#.......# P..............'.8.<.8.+ ...............#.......# #.##..########.#.8.8.8.# . #.. ..#.......# ... .####+#### .## .. #. There were no monsters in sight! Vanquished Creatures A giant cockroach (D:1) A hobgoblin (D:1) 3 jackals (D:1) A kobold (D:1) A frilled lizard (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 23/23 MP: 1/1 31 | D:1 | Reached XP level 2. HP: 29/29 MP: 2/2 52 | D:1 | Quit the game Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_basic, serial_forest, infiniplex_forest_straight_2, infiniplex_forest_corner_2, infiniplex_forest_lined_room_3, infiniplex_forest_lined_2, infiniplex_forest_straight_2, infiniplex_forest_lined_2, infiniplex_forest_clump_curved, infiniplex_forest_clump_curved, chequers_avenue Action || total -------------------------++------- Melee: Unarmed || 13 Punch || 1 Dodge: Dodged || 8 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 13 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 13 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 52.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 52.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_basic, serial_forest, infiniplex_forest_straight_2, infiniplex_forest_corner_2, infiniplex_forest_lined_room_3, infiniplex_forest_lined_2, infiniplex_forest_straight_2, infiniplex_forest_lined_2, infiniplex_forest_clump_curved, infiniplex_forest_clump_curved, chequers_avenue