Dungeon Crawl Stone Soup version 0.24-a0-159-gf1ee1cdb4e (webtiles) character file. Game seed: 12331538494231491750 18 tidbits the Charmwright (level 2, 16/26 HPs) Began as a Gnoll Skald on Mar 5, 2019. Quit the game on level 2 of the Dungeon. The game lasted 00:01:42 (179 turns). tidbits the Charmwright (Gnoll Skald) Turns: 179, Time: 00:01:43 Health: 16/26 AC: 3 Str: 13 XL: 2 Next: 66% Magic: 1/7 EV: 14 Int: 15 God: Gold: 18 SH: 0 Dex: 14 Spells: 5/10 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You were on level 2 of the Dungeon. You were full. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Missiles f - 23 bolts Armour b - a +0 leather armour (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of remove curse {unknown} g - a scroll of immolation {!r} Potions h - a potion of haste {unknown} Comestibles d - 2 rations Skills: + Level 4.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 4.5 Polearms + Level 0.5 Staves + Level 0.5 Slings + Level 0.5 Bows + Level 0.5 Crossbows + Level 0.5 Throwing + Level 2.5 Armour + Level 4.5 Dodging + Level 0.5 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 0.3 Conjurations + Level 0.3 Hexes + Level 5.3 Charms + Level 0.3 Summonings + Level 0.3 Necromancy + Level 0.3 Translocations + Level 0.3 Transmutations + Level 0.3 Fire Magic + Level 0.3 Ice Magic + Level 0.3 Air Magic + Level 0.3 Earth Magic + Level 0.3 Poison Magic + Level 0.6 Invocations + Level 0.5 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger g - Shroud of Golubria Chrm/Tloc ##........ 10% 2 ##..... i - Infusion Chrm ###. 2% 1 None y - Song of Slaying Chrm ###..... 3% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Regeneration Chrm/Necr ##........ 19% 3 ###.... Spectral Weapon Hex/Chrm ##...... 19% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Jessica Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History Unknown command. Unknown command. Unknown command. You are no longer magically infusing your attacks. Unknown command. You see here an orange potion. h - an orange potion Found an escape hatch in the floor. Found a stone staircase leading down. You see here a ration. A bat and a hobgoblin come into view. The hobgoblin shouts! Unknown command. Casting: Infusion (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. The bat hits you but does no damage. You barely miss the bat. The bat barely misses you. You barely miss the bat. The bat hits you but does no damage. The bat closely misses you. The bat misses you. You see here a ration. You hit the bat. You kill the bat! You have reached level 2! Attack whom? Press: ? - help, Dir - move target cursor, f - hobgoblin Aim: a hobgoblin, wielding a +0 club You reach to attack! You hit the hobgoblin! You kill the hobgoblin! d - 2 rations (gained 1) Memorise Song of Slaying, consuming 2 spell levels and leaving 7? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'y'. Memorise Shroud of Golubria, consuming 2 spell levels and leaving 5? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'g'. Your magical infusion is running out. You see here a +0 club. You are no longer magically infusing your attacks. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Unknown command. As you open the door, it creaks loudly! An adder and a worm come into view. The adder hisses angrily. The adder bites you. The adder closely misses you. You climb upwards. There is a stone staircase leading down here. Unknown command. Casting: Infusion (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. The adder completely misses you. You miss the adder. The adder barely misses you. You barely miss the adder. The adder misses you. The adder barely misses you. You closely miss the adder. The adder bites you. You miss the adder. You bite the adder, but do no damage. The adder bites you. You hit the adder. The adder is heavily wounded. The adder bites you. You hit the adder. You kill the adder! No target in view! No target in view! A goblin comes into view. It is wielding a +0 club. Found 11 gold pieces. The goblin shouts! Unknown command. You see here 11 gold pieces. You now have 18 gold pieces (gained 11). You hit the goblin! You kill the goblin! Things that are here: a +0 club; a goblin corpse A frilled lizard comes into view. Found a ration. Your magical infusion is running out. A goblin comes into view. It is wielding a +0 club. The goblin shouts! You hear a shout! x2 A goblin comes into view. Found a scroll labeled ZAUMPI SIQE and a scroll labeled KALOHA PARIL. Unknown command. 2 goblins, 2 hobgoblins and Jessica come into view. Jessica shouts! The goblin shouts! The frilled lizard hisses angrily. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. You are no longer magically infusing your attacks. Drop what? 8/52 slots (_ for help) (? for menu, Esc to quit) Okay, then. As you read the scroll labeled XEECEN IHAD, it crumbles to dust. The creatures around you are filled with an inner flame! It was a scroll of immolation. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #>...#)...# #.##......## .#########.###.#....###### .......)...##.#...#......# ########.#####<#....###..# #...........## #..# #..######...# #..# #..######...# #..# .# #..gl.@.....# #<.# .# ##.#######..####..##.## #%.# #............. #.l. ###...###..##.#. ..g## #.....###.....# #.@.# #.#.#.........# #g.g# #.#.#<.####..##. .g.?? # #.#......>.... ...g.. ..[...#.####..### You could see a goblin (inner flame) and a frilled lizard (inner flame). Vanquished Creatures An adder (D:2) A worm (D:2) 3 hobgoblins A bat (D:2) A goblin (D:2) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Gnoll Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 20/20 MP: 6/6 132 | D:2 | Reached XP level 2. HP: 26/26 MP: 1/7 138 | D:2 | Learned a level 2 spell: Song of Slaying 141 | D:2 | Learned a level 2 spell: Shroud of Golubria 173 | D:2 | Noticed Jessica 179 | D:2 | Quit the game Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_loops_ring, serial_park_tiny_pond, minmay_vboxes D:2: layout_loops_ring, uniq_jessica, uniq_robin D:3: layout_basic Action || total -------------------------++------- Melee: Spear || 23 Bite || 3 Cast: Infusion || 5 Use: Scroll || 1 Eat: Ration || 1 Armor: Leather armour || 2 Dodge: Dodged || 11 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 26 | 0 | 0.0 | 7 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 2 | 0 | 0.0 | 1 | 0 | 0.0 D:2 | 24 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 59.7 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 59.7 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.7 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_loops_ring, serial_park_tiny_pond, minmay_vboxes D:2: layout_loops_ring, uniq_jessica, uniq_robin D:3: layout_basic