Dungeon Crawl Stone Soup version 0.23.1 (webtiles) character file. Game seed: 13006002622507761678 4 tidbits the Vexing (level 1, 0/7 HPs) Began as a Felid Enchanter on Mar 13, 2019. Slain by an ooze (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:04 (84 turns). tidbits the Vexing (Felid Enchanter) Turns: 84, Time: 00:01:04 Health: 0/7 AC: 1 Str: 4 XL: 1 Next: 58% Magic: 3/4 EV: 18 Int: 16 God: Gold: 14 SH: 0 Dex: 16 Spells: 3/4 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Gourm . (shield unavailable) rNeg . . . Faith . (armour unavailable) rPois . Spirit . (helmet unavailable) rElec . Reflect . (cloak unavailable) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.02/turn (no ring) MPRegen 0.09/turn (no ring) @: quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, carnivore, speed 1, shaggy fur 1, slow metabolism 1, sharp paws a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Potions a - a potion of experience {unknown} c - a potion of lignification {unknown} Comestibles b - a ration Skills: - Level 2.6 Dodging + Level 4.3 Stealth + Level 1.3 Unarmed Combat - Level 2.0 Spellcasting - Level 4.4 Hexes You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ###.... 3% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confuse Hex ###..... 11% 3 ###.... Tukima's Dance Hex ###..... 11% 3 ###.... Ensorcelled Hibernation Hex/Ice #..... 13% 2 ###.... Dazzling Spray Conj/Hex #..... 26% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are carnivorous and can eat meat at any time. You cover ground quickly. You are covered in fur. (AC +1) You have a slow metabolism. Your sharp claws are effective at attacking unaware monsters. Message History Welcome, tidbits the Felid Enchanter. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found 14 gold pieces and 23 stones. Found a staircase leading out of the dungeon. You see here 14 gold pieces. You now have 14 gold pieces. Found a smoky green potion. Found a bubbling dark potion. A kobold comes into view. Found 22 stones and 13 gold pieces. You see here a smoky green potion. a - a smoky green potion You see here a bubbling dark potion. c - a bubbling dark potion A goblin comes into view. The helpless goblin fails to defend itself. You claw the goblin! You kill the goblin! Unknown command. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: 1 Current Action: za Do you wish to (r)edefine, (c)lear, or (a)bort? Okay, then. Unknown command. (m)acro, (M)acro raw, keymap [(k) default, (x) level-map, (t)argeting, (c)onfirm, m(e)nu], (s)ave? Input macro trigger key: 1 Current Action: za Do you wish to (r)edefine, (c)lear, or (a)bort? Input macro action: za. Created macro '1' => 'za.'. You see here a goblin corpse. A goblin comes into view. It is wielding a +0 club. You pounce on the unaware helpless goblin! You claw the goblin! You kill the goblin! You see here a +0 club. A hobgoblin comes into view. It is wielding a +0 club. Unknown command. The hobgoblin completely misses you. You scratch the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin closely misses you. You scratch the hobgoblin. Your bite misses the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin closely misses you. You scratch the hobgoblin. The hobgoblin is almost dead. The hobgoblin misses you. You scratch the hobgoblin. You kill the hobgoblin! Things that are here: a +0 club; a hobgoblin corpse Found a dagger. A rat comes into view. An ooze comes into view. You see here a dagger. The ooze quivers. The helpless rat fails to defend itself. You claw the rat! You kill the rat! Casting: Corona (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ooze Aim: an ooze (chance to defeat MR: 51%) The ooze is outlined in light. The ooze completely misses you. You scratch the ooze but do no damage. The ooze misses you. You scratch the ooze. The ooze is lightly wounded. The ooze misses you. You scratch the ooze but do no damage. The ooze is lightly wounded. The ooze closely misses you. You scratch the ooze but do no damage. The ooze is lightly wounded. The ooze hits you. You scratch the ooze. The ooze is moderately wounded. The ooze misses you. You scratch the ooze but do no damage. The ooze is moderately wounded. The ooze barely misses you. You scratch the ooze. The ooze is heavily wounded. The ooze stops glowing. The ooze closely misses you. You scratch the ooze. The ooze is almost dead. The ooze hits you. Ouch! That really hurt! You die... # # # ######## #....... #)###### #.# #.#############.# #...J@..).......# ################# You could see an ooze. Vanquished Creatures 2 goblins (D:1) A hobgoblin (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tidbits the Felid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 84 | D:1 | Slain by an ooze Action || total -------------------------++------- Melee: Unarmed || 15 Cast: Corona || 1 Stab: Sleeping || 3 Dodge: Dodged || 11 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 84.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 84.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 7.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_a, layout_basic