tidbits Level 1 of the Dungeon (0, 0, D:1) a ration {!d} (9, 32, D:1) a potion of curing (10, 37, D:1) a +0 club a +0 club a +0 club (11, 2, D:1) a +0 robe (13, 2, D:1) a +0 hand axe (21, 3, D:1) 151 bolts (27, 5, D:1) a ration (28, 2, D:1) a +0 club (31, 7, D:1) a potion of curing (42, 25, D:1) a +0 robe (49, 33, D:1) a +0 club (57, 31, D:1) a cursed -1 club Level 2 of the Dungeon (0, 0, D:2) a goblin corpse (6, 9, D:2) a leopard gecko corpse (6, 24, D:2) a +0 dagger a jackal corpse (20, 15, D:2) a ration (20, 34, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (21, 25, D:2) 2 potions of curing (22, 10, D:2) a +0 leather armour (23, 21, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (25, 21, D:2) an adder corpse (skeletalised by now) (26, -12, D:2) a +0 pair of boots (26, -11, D:2) a wand of digging (9) (26, 33, D:2) a potion of might (26, 34, D:2) a +0 whip (28, 23, D:2) a ball python corpse (skeletalised by now) (33, -6, D:2) 2 potions of curing (36, -6, D:2) an uncursed ring of protection from magic (41, -1, D:2) 164 arrows