Dungeon Crawl Stone Soup version 0.25-a0-1133-g93ebf739aa (webtiles) character file. Game seed: 13233322224247511709, levelgen mode: deterministic 592 tids the Chiller (level 7, -5/46 HPs) Began as a Barachi Ice Elementalist on May 20, 2020. Was a Follower of Makhleb. Slain by a two-headed ogre ... wielding a +0 dire flail (24 damage) ... on level 5 of the Dungeon. The game lasted 00:13:58 (4254 turns). tids the Chiller (Barachi Ice Elementalist) Turns: 4254, Time: 00:13:59 Health: -5/46 AC: 5 Str: 12 XL: 7 Next: 39% Magic: 12/23 EV: 12 Int: 17 God: Makhleb [*.....] Gold: 163 SH: 5 Dex: 12 Spells: 4/15 levels left rFire . . . SeeInvis . a - +0 morningstar rCold + . . Gourm . D - +0 buckler rNeg . . . Faith . B - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . C - +0 cloak rCorr . Harm . (no gloves) MR ..... F - +0 pair of boots Stlth ++........ R - amulet of regeneration HPRegen 0.55/turn b - ring of magical power MPRegen 0.18/turn (no ring) @: can't hop, slow A: +LOS, swims, hooves 1, cold resistance 1, slowness 1, strong 1, strong legs 1 a: Hop, Renounce Religion You were on level 5 of the Dungeon. You worshipped Makhleb. Makhleb was aware of your devotion. You were very hungry. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 163 gold pieces. Inventory: Hand Weapons a - a +0 morningstar (weapon) w - a +0 spear z - a +0 halberd Missiles m - 16 sling bullets t - 3 atropa-tipped darts (quivered) y - 2 throwing nets {!f} Armour k - a -1 pair of boots r - a +0 robe B - a +0 leather armour (worn) C - a +0 cloak (worn) D - a +0 buckler (worn) F - a +0 pair of boots (worn) Jewellery b - a ring of magical power (left hand) (You found it on level 1 of the Dungeon) R - an amulet of regeneration (around neck) (You found it on level 3 of the Dungeon) Scrolls c - a scroll of teleportation {unknown} i - 2 scrolls of magic mapping l - a scroll of amnesia {unknown} o - a scroll of immolation {unknown} p - a scroll of enchant armour {unknown} q - a scroll of blinking {unknown} u - a scroll of random uselessness {unknown} Potions d - 2 potions of lignification {unknown} g - a potion of degeneration {unknown} h - a potion of mutation {!q} j - a potion of magic {unknown} n - a potion of might {unknown} x - a potion of curing A - a potion of brilliance Comestibles e - 9 rations Skills: - Level 2.3 Dodging - Level 1.9 Stealth - Level 4.0 Shields - Level 4.7 Spellcasting + Level 1.7 Summonings + Level 7.4 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Freeze Ice #### 1% 1 None i - Summon Ice Beast Ice/Summ ###..... 28% 4 ####... o - Ozocubu's Armour Chrm/Ice ###..... 12% 3 ###.... r - Frozen Ramparts Ice ####.. 2% 3 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Hailstorm Conj/Ice ###..... 38% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Fedhas Makhleb Vehumet Shops: D:4 :[= Annotations: D:2 2 transporters D:5 Blork the orc Innate Abilities, Weirdness & Mutations You can be seen from farther away. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. You have large cloven feet. Your flesh is cold resistant. (rC+) Your muscles are strong. (Str +2) Message History Press: ? - help, Shift-Dir - straight line There's nothing close enough! The wall freezes something. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You freeze something. The wall freezes something. Something hits you. Something shocks you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You freeze something. The wall freezes something. Something hits you but does no damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You freeze something! Makhleb accepts your kill. Reactivating autopickup. Your Summonings skill increases to level 1! You feel a bit more experienced. Okay, then. You start resting. The frozen ramparts melt away. You start resting. HP restored. Magic restored. There is a stone staircase leading up here. h - 2 red potions (gained 1) e - 8 rations (gained 1) You open the door. There is an open door here. You open the door. There is an open door here. Blork the orc comes into view. He is wielding a +2 vorpal battleaxe. There is an open door here. As you close the door, it creaks loudly! There is an open door here. As you read the scroll of identify, it crumbles to dust. A - a potion of brilliance It was a potion of mutation. You feel extremely strange. Your feet thicken and deform. You feel stronger. You feel resistant to cold. Unknown command. You are feeling very hungry. e - 9 rations (gained 1) You open the door. A two-headed ogre comes into view. It is wielding a +0 dire flail and a +0 giant spiked club. Found a stone staircase leading down. Unknown command. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The walls around you are covered in ice. The wall freezes the two-headed ogre. The wall freezes the two-headed ogre. The wall freezes the two-headed ogre. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The wall freezes the two-headed ogre! Casting: Ozocubu's Armour (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is quite dangerous to cast (28% risk of failure)! Continue anyway? A chill wind blows around you. The wall freezes the two-headed ogre. The two-headed ogre hits you but does no damage. The two-headed ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Okay, then. Unknown command. Hop to where? Press: ? - help, Dir - move target cursor Boing! The wall freezes the two-headed ogre! Your icy armour cracks and falls away as you move. The wall freezes the two-headed ogre. It was a potion of curing. You feel better. The wall freezes the two-headed ogre. Casting: Summon Ice Beast (quite dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - two-headed ogre Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant spiked club (heavily wounded) You freeze the two-headed ogre. The two-headed ogre is heavily wounded. The wall freezes the two-headed ogre. The two-headed ogre hits you with a +0 dire flail! * * * LOW HITPOINT WARNING * * * The two-headed ogre closely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 dire flail and a +0 giant spiked club (heavily wounded) You freeze the two-headed ogre! The two-headed ogre is severely wounded. The frozen ramparts melt away. You block the two-headed ogre's attack. The two-headed ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... # .. # #. # ... # #.# #+## # #.# #.>.## # #.# #.....#. # #######.## ##........ ####........####......... .............Y.O@........ ####.####...####......... # #.#####..# ##.......# # #.##.....# #.....## # #.##.###.# #...## # #........# #+## # ####.##### #.# #.# You could see a two-headed ogre and a friendly ice beast (summoned). Vanquished Creatures A sky beast (D:5) 2 ogres (D:4) An iguana (D:4) 3 worker ants 11 gnolls 2 adders 3 oozes (D:4) An adder skeleton (D:4) A worm (D:3) A dart slug (D:3) 2 leopard geckos An orc (D:3) 6 ball pythons 8 bats 5 giant cockroaches 7 goblins 9 hobgoblins 10 jackals 7 kobolds A quokka (D:2) 3 frilled lizards 8 rats 93 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tids the Barachi Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 61 | D:1 | Reached skill level 5 in Ice Magic 354 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 769 | D:1 | Reached XP level 3. HP: 15/24 MP: 7/7 776 | D:1 | Learned a level 3 spell: Frozen Ramparts 1005 | D:1 | Reached skill level 3 in Spellcasting 1423 | D:2 | Reached XP level 4. HP: 10/30 MP: 9/9 1798 | D:2 | Found a transporter. 1799 | D:2 | Noticed a bullfrog 1800 | D:2 | Found a transporter. 1800 | D:2 | Noticed a hippogriff 1800 | D:2 | Noticed a centaur 1816 | D:2 | Reached skill level 6 in Ice Magic 1831 | D:2 | Found a radiant altar of Vehumet. 2032 | D:2 | Found a blossoming altar of Fedhas. 2033 | D:2 | Found a burning altar of Makhleb. 2042 | D:2 | Became a worshipper of Makhleb the Destroyer 2518 | D:3 | Reached XP level 5. HP: 29/35 MP: 10/10 2632 | D:3 | Learned a level 3 spell: Ozocubu's Armour 2709 | D:3 | Reached skill level 4 in Spellcasting 3062 | D:3 | Reached skill level 1 in Shields 3062 | D:3 | Reached XP level 6. HP: 41/41 MP: 12/12 3281 | D:3 | Learned a level 4 spell: Summon Ice Beast 3360 | D:4 | Reached skill level 3 in Shields 3375 | D:4 | Found Agrad's Jewellery Shop. 3433 | D:4 | Reached * piety under Makhleb 3638 | D:4 | Found Lanudd's Antique Armour Shoppe. 3747 | D:4 | Reached skill level 4 in Shields 3926 | D:4 | Reached skill level 7 in Ice Magic 3926 | D:4 | Reached XP level 7. HP: 46/46 MP: 14/14 3978 | D:4 | Found Okkacvec's Book Shoppe. 4094 | D:5 | Entered Level 5 of the Dungeon 4103 | D:5 | Reached skill level 1 in Summonings 4186 | D:5 | Noticed Blork the orc 4197 | D:5 | Gained mutation: You have large cloven feet. [potion of | mutation] 4197 | D:5 | Gained mutation: Your muscles are strong. (Str +2) [potion | of mutation] 4197 | D:5 | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 4243 | D:5 | Noticed a two-headed ogre 4254 | D:5 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_basic, serial_forest, infiniplex_forest_clump_double, infiniplex_forest_clump_cross, infiniplex_forest_lined_corner, infiniplex_forest_side_room, infiniplex_forest_clump_C, infiniplex_forest_clump_diagonal, minivault_24, grunt_decor_clamped D:2: layout_loops_ring, gammafunk_temple_overflow_arena, gammafunk_temple_overflow_pools, serial_glass, glass_columns_a, glass_columns_c D:3: layout_basic D:4: layout_gridville, serial_shops, nicolae_shop_behind_doors, shop, nicolae_shop_waterfront, minmay_misc_feat_plants D:5: layout_loops_corners, lemuel_crystal_altar, first_ration, elyvilon_altar_1, uniq_blork_the_orc, uniq_ijyb Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Ice Magic | 5 6 7 | 7.4 Spellcasting | 3 4 | 4.7 Shields | 1 4 | 4.0 Summonings | 1 | 1.7 Dodging | | 2.3 Stealth | | 1.9 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 22 | | || 22 Spear | | 12 | || 12 Morningstar | | 13 | 3 || 16 Throw: Dart | | 9 | 1 || 10 Cast: Freeze | 40 | 57 | 7 || 104 Frozen Ramparts | 1 | 17 | 2 || 20 Ozocubu's Armour | | | 2 || 2 Summon Ice Beast | | | 1 || 1 Abil: Hop | | | 1 || 1 Use: Scroll | | 3 | 1 || 4 Potion | | | 2 || 2 Stab: Sleeping | | 2 | || 2 Eat: Chunk | 2 | 7 | || 9 Ration | | 1 | || 1 Armor: Robe | 14 | 1 | || 15 Leather armour | | 10 | 3 || 13 Dodge: Dodged | 37 | 56 | 5 || 98 Block: Buckler | | 1 | 1 || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 846 | 0 | 0.0 | 93 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 50 | 0 | 0.0 | 27 | 0 | 0.0 D:2 | 91 | 0 | 0.0 | 25 | 0 | 0.0 D:3 | 193 | 0 | 0.0 | 27 | 0 | 0.0 D:4 | 376 | 0 | 0.0 | 13 | 0 | 0.0 D:5 | 136 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 3.7 | 19.1 | 58.0 | 819.0 Dungeon | 100.0 | 100.0 | 3.7 | 19.1 | 58.0 | 819.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 169.2 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 169.2 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_basic, serial_forest, infiniplex_forest_clump_double, infiniplex_forest_clump_cross, infiniplex_forest_lined_corner, infiniplex_forest_side_room, infiniplex_forest_clump_C, infiniplex_forest_clump_diagonal, minivault_24, grunt_decor_clamped D:2: layout_loops_ring, gammafunk_temple_overflow_arena, gammafunk_temple_overflow_pools, serial_glass, glass_columns_a, glass_columns_c D:3: layout_basic D:4: layout_gridville, serial_shops, nicolae_shop_behind_doors, shop, nicolae_shop_waterfront, minmay_misc_feat_plants D:5: layout_loops_corners, lemuel_crystal_altar, first_ration, elyvilon_altar_1, uniq_blork_the_orc, uniq_ijyb