Dungeon Crawl Stone Soup version 0.26-a0-6-g448add79b7 (webtiles) character file. Game seed: 11950324490088527834, levelgen mode: deterministic 18 tids the Covered (level 2, 9/20 HPs) Began as a Gnoll Wanderer on May 24, 2020. Quit the game on level 2 of the Dungeon. The game lasted 00:02:26 (1355 turns). tids the Covered (Gnoll Wanderer) Turns: 1355, Time: 00:02:26 Health: 9/20 AC: 3 Str: 11 XL: 2 Next: 66% Magic: 5/5 EV: 11 Int: 12 God: Gold: 79 SH: 0 Dex: 19 Spells: 6/6 levels left rFire . . . SeeInvis . a - +0 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . B - +0 robe rPois . Spirit . E - +0 helmet rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: quite poisoned (9 -> 5) A: distributed training, fangs 1, strong nose a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) Missiles p - 29 bolts q - 15 stones (quivered) r - 31 arrows Armour B - a +0 robe (worn) E - a +0 helmet (worn) Scrolls c - 3 scrolls of teleportation d - a scroll of blinking {unknown} e - a scroll of fog {unknown} g - a scroll of random uselessness {unknown} h - 2 scrolls of fear {unknown} i - a scroll of enchant armour {unknown} j - a scroll of amnesia {unknown} o - 2 scrolls of identify {unknown} Potions k - 2 potions of curing {unknown} m - a potion of heal wounds {unknown} n - a potion of haste {unknown} Miscellaneous b - a phial of floods Comestibles f - a ration l - 2 chunks of flesh Skills: + Level 0.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 4.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Slings + Level 0.5 Bows + Level 0.5 Crossbows + Level 0.5 Throwing + Level 6.5 Armour + Level 0.5 Dodging + Level 2.3 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 2.7 Spellcasting + Level 0.3 Conjurations + Level 0.3 Hexes + Level 0.3 Charms + Level 0.3 Summonings + Level 0.3 Necromancy + Level 0.3 Translocations + Level 3.7 Transmutations + Level 0.3 Fire Magic + Level 0.3 Ice Magic + Level 0.3 Air Magic + Level 0.3 Earth Magic + Level 0.3 Poison Magic + Level 0.6 Invocations + Level 2.5 Evocations You had 6 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History All of the chunks of flesh in your inventory have rotted away. There is a stone staircase leading down here. Search for what [Enter for "axe", or ? for help]? . You climb downwards. Found ten items. Found a stone staircase leading down. There is a stone staircase leading up here. Unknown command. A frilled lizard comes into view. You see here a sedimented coppery potion. k - 2 sedimented coppery potions (gained 1) Found 22 gold pieces and a glowing hat. Found 19 bolts. Unknown command. The helpless frilled lizard fails to defend itself. You hit the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard bites you. You hit the frilled lizard but do no damage. The frilled lizard is heavily wounded. The frilled lizard barely misses you. You closely miss the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard bites you but does no damage. The frilled lizard bites you. You barely miss the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard barely misses you. You barely miss the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard bites you but does no damage. You miss the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard barely misses you. The frilled lizard closely misses you. You barely miss the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard barely misses you. You closely miss the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard bites you but does no damage. x2 You hit the frilled lizard. You kill the frilled lizard! You see here a frilled lizard corpse. You butcher the frilled lizard corpse. l - a chunk of flesh You see here a frilled lizard skeleton. You start resting. HP restored. You start waiting. Done waiting. You now have 64 gold pieces (gained 4). There is a stone staircase leading down here. A rat comes into view. You see here 15 gold pieces. You now have 79 gold pieces (gained 15). You barely miss the rat. Your bite misses the rat. The rat bites you. You hit the rat. You kill the rat! You see here a rat corpse. You butcher the rat corpse. l - 2 chunks of flesh (gained 1) You see here a rat skeleton. A jackal comes into view. Unknown command. Throwing (i - inventory) q - 16 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (asleep) You throw a stone. The stone hits the jackal but does no damage. The jackal barks! An adder comes into view. A frilled lizard comes into view. A jackal comes into view. A rat comes into view. An adder comes into view. A giant cockroach comes into view. Found 11 gold pieces. Unknown command. The frilled lizard bites you but does no damage. The frilled lizard misses you. The adder bites you. The frilled lizard bites you but does no damage. You barely miss the giant cockroach. The frilled lizard bites you but does no damage. The jackal bites you but does no damage. The adder bites you. The giant cockroach bites you. The frilled lizard bites you. The jackal closely misses you. The adder bites you. You are poisoned. The adder poisons you! You feel sick. The giant cockroach closely misses you. The giant cockroach bites you but does no damage. Found a ration. Found a stone staircase leading up. You feel sick. The jackal barely misses you. The jackal bites you but does no damage. You feel sick. A bat comes into view. Found a scroll of teleportation. A bat comes into view. A rat comes into view. The jackal barely misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) <..### #........[. .r .......##<#.###.### ... .%..............##. ###.##?#####.r.#........ ........# ##.#.......... b.......###l.###....###. ........#..S####÷.>.# ## ...b....#s#.........# .......@h...####....# ####..###.### #....# #.∆ ..# #....# # .## #....# .. ##.### #. ..# #. .## ∆ You could see an adder, a jackal, a giant cockroach, 2 bats, a frilled lizard and 2 rats. Vanquished Creatures A leopard gecko (D:1) A ball python (D:1) A bat (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 5 frilled lizards 6 rats 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tids the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | tids set off with the following items: a +0 mace, a phial | of floods, a scroll of teleportation, a +0 robe, a ration 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 358 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 1355 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_basic D:2: layout_rooms, nicolae_qazlal_eye_of_the_storm, due_unseen_surprise Action || total -------------------------++------- Melee: Mace || 54 Bite || 4 Throw: Stone || 1 Stab: Sleeping || 3 Eat: Chunk || 1 Armor: Robe || 17 Dodge: Dodged || 36 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 26 | 0 | 0.0 | 19 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 24 | 0 | 0.0 | 17 | 0 | 0.0 D:2 | 2 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 2.4 | 39.3 | 40.8 | 661.0 Dungeon | 100.0 | 100.0 | 2.4 | 39.3 | 40.8 | 661.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_basic D:2: layout_rooms, nicolae_qazlal_eye_of_the_storm, due_unseen_surprise