Dungeon Crawl Stone Soup version 0.25.0 (webtiles) character file. Game seed: 9331138883258508862 7 tids the Vexing (level 2, -1/19 HPs) Began as a Barachi Enchanter on June 12, 2020. Slain by a kobold (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:46 (506 turns). tids the Vexing (Barachi Enchanter) Turns: 506, Time: 00:01:47 Health: -1/19 AC: 2 Str: 9 XL: 2 Next: 4% Magic: 4/5 EV: 12 Int: 15 God: Gold: 3 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . B - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: slow A: +LOS, swims, slowness 1, strong legs 1 a: Hop You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 3 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour B - a +0 robe (worn) Comestibles d - a ration Skills: - Level 1.1 Short Blades - Level 2.1 Dodging - Level 2.6 Stealth - Level 2.1 Spellcasting + Level 3.9 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ##..... 4% 1 #...... e - Ensorcelled Hibernat Hex/Ice #..... 14% 2 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confusing Touch Hex ##...... 13% 3 ###.... Tukima's Dance Hex ##...... 13% 3 ###.... Dazzling Flash Conj/Hex #..... 28% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can be seen from farther away. (+LOS) You can swim through water. You cover ground slowly. You can hop short distances. Message History The bat hits you but does no damage. You hit the bat but do no damage. The bat is severely wounded. The bat barely misses you. The bat hits you but does no damage. You closely miss the bat. The bat is severely wounded. The bat hits you. The bat misses you. The bat barely misses you. You hit the bat. You kill the bat! You have reached level 2! Memorise Ensorcelled Hibernation, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'e'. Magic restored. HP restored. Found a stone staircase leading down. Unknown command. Unknown command. A frilled lizard comes into view. Unknown command. The helpless frilled lizard fails to defend itself. You puncture the frilled lizard! You kill the frilled lizard! The gnoll is too close now for your liking. Unknown command. Casting: Corona (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd and quivering 12 stones (wandering, hasn't noticed you, chance to defeat MR: 58%) The gnoll shouts! The gnoll is outlined in light. The gnoll throws a stone. The stone barely misses you. The gnoll throws a stone. The stone barely misses you. You see here a stone. The gnoll throws a stone. The stone hits you. You see here a stone. The gnoll throws a stone. The stone barely misses you. You see here a stone. You start resting. The gnoll is too close now for your liking. Casting: Corona (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd and quivering 8 stones (chance to defeat MR: 48%) The gnoll resists with some effort. The gnoll barely misses you. Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd and quivering 8 stones (chance to defeat MR: 48%) The gnoll resists with some effort. Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Casting: Ensorcelled Hibernation (safe; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd and quivering 8 stones (chance to defeat MR: 58%) The gnoll struggles to resist. The gnoll closely misses you. The gnoll misses you. Found a sapphire potion. The gnoll throws a stone. The stone closely misses you. The gnoll throws a stone. The stone closely misses you. The gnoll throws a stone. The stone hits you but does no damage. You see here a stone. The gnoll throws a stone. The stone misses you. A kobold comes into view. The kobold shouts! The gnoll throws a stone. The stone closely misses you. Unknown command. The gnoll throws a stone. The stone barely misses you. The gnoll throws a stone. The stone misses you. Unknown command. The kobold hits you. The gnoll throws a stone. The stone barely misses you. The kobold misses you. Things that are here: 3 stones; a sapphire potion The kobold closely misses you. The kobold hits you. The kobold misses you. The kobold hits you. The kobold misses you. The kobold barely misses you. There is an open door here. The kobold barely misses you. Casting: Corona (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (chance to defeat MR: 58%) The kobold barely resists. The kobold barely misses you. The kobold closely misses you. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The kobold hits you. You die... ...'.......# #.## #<.#######.# #..# #..+ #.# #..# ##### #### #.# #..####...# # #.###### #.........#### # #......###.....##.....# # #....g.##.....###....># # ##.....#......###.....# #### #####K@...##.#.......# .(.# ###....###...#.....## ...# ####...#..###.###....... ...# #....###..##..# #.#.###. ..(#######(.(.##...######...## ## .###.#...#(.####.#.## #☼.○ # .......# #..# #(#..# #.○☼# # #..#.#####..# #.##.# #○°§# # ..##.####...# ##(##.#####...# # You could see a gnoll and a kobold. Vanquished Creatures A bat (D:1) 2 goblins (D:1) A hobgoblin (D:1) 2 frilled lizards (D:1) A kobold (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tids the Barachi Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 301 | D:1 | Reached XP level 2. HP: 15/19 MP: 3/5 305 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 506 | D:1 | HP: 3/19 [gnoll/+0 halberd (10)] 506 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_rooms, lemuel_flame_loot_1 Action || total -------------------------++------- Melee: Dagger || 21 Cast: Corona || 11 Ensorcelled Hiber || 2 Stab: Sleeping || 1 Armor: Robe || 4 Dodge: Dodged || 34 Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 1.4 | 65.0 | 506.0 Dungeon | 100.0 | 100.0 | 0.0 | 1.4 | 65.0 | 506.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 11.0 +-------+-------+-------+-------+-------+---------------------- Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_rooms, lemuel_flame_loot_1